Commit graph Aetheria/Assets/Scripts/ServerShared
Author SHA1 Message Date
Meta Vens
89a481fd16 Turret placement: turrets clear their inner neighbour by their own reach; tests for the tail, the story site, off-ring and no-turret zones
Each side of a station grows outward from it: a turret sits innerReach + 2 turretReach beyond the body inside it,
so turrets of differing reach clear each other (same arcs as before for one turret hull at k = -1, +1).
StationPlacementTests: shared flank check (no off-ring turret escapes it, 1e-4 relative arc), a narrative
station with five authored turrets and a second, larger turret hull, a zone with no turret hull, and a sweep
that no station or turret reaches another orbital. Not yet run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 03:54:24 +02:00
Meta Vens
089c3ecad1 Turret placement: stations at L4/L5 in turns, turrets flank by hull reach
CreateLagrangeOrbit adds one sixth of a turn (was PI / 3 on a turns field).
PlaceTurret spaces turrets by k * (stationReach + 2 * turretReach) arcs,
k = -1, +1, -2, +2 (was t / 2 integer division putting two turrets on the
station, and radians-per-arc arithmetic on turns). Contacts.Radius moves to
HullData.Reach. Not yet verified on Yggdrasil.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 02:29:57 +02:00
Meta Vens
e5eb87050e Drawn pose: ship indicators and map centre read DrawAhead; Round takes one time; RailAt logs a missing parent
- ActionGameManager: the visible hostile/friendly indicators and MenuMap.Position read DrawAhead.Position at Clock.Lead.
- DrawAhead.Round drops its lead parameter: the target's lead is the drawn time less its zone's step time, derived inside,
  so a caller cannot pass two times that disagree. Projectile and BallisticFlightTests updated; the hit tests derive their
  lead from the drawn time; two assertions that only varied the now-absent lead are removed.
- Zone.RailAt logs "Requested orbit is not part of this zone!" for a missing parent again (DrawnPoseTests.AMissingParentOrbitIsLoggedAtADrawnTime).

Builds: not yet compiled at this commit (verified by the run that follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 00:50:29 +02:00
Meta Vens
2cb1e83353 Presenters read the drawn pose: HUD markers, wells, rounds, ping, shield hit, compass, loot view, guided aim
HUD target, lock, incoming-lock, bearing and sweep markers anchor on DrawAhead.Position / AtBearing at Clock.Lead.
GravityLowering's record fill is DrawAhead.Well (pure, pinned at non-zero lead). Rounds take DrawAhead.Time
instead of float Zone.Time + lead. Sensor ping, shield hit, compass icons, wormhole bearing, loot ViewOrigin and
the guided-projectile aim read the drawn pose. Not built in Unity yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 23:41:49 +02:00
Meta Vens
6c865b2cc9 Zone: the memo fill takes its position from RailAt, so the chain rule exists once
GetOrbitPosition's step-time fill and RailAt each decided the rail chain (root at
FixedPosition, child at parent plus offset). The fill is now RailAt(id, _time).
DrawnPoseTests builds the sun on an off-centre FixedPosition (the ZoneGenerator
cluster-root shape) and adds a root test at step and drawn time, and an unset-orbit
OrbitalEntity fact for the DrawAhead guard.

All commits build, unverified until the job in the report.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 22:39:06 +02:00
Meta Vens
b57207045d Draw every moving body at the drawn time T = ExactTime + Lead
Planets, belts, wells, loot, mines, stations, the chunk reticle and the flow
clock are evaluated through DrawAhead (Time, Orbit, Height, Position) at one
drawn time; the rail law lives once in Zone.Offset; OrbitPositionAt, GetHeight,
ChunkPose, EvaluateBelt and RideHeight take a time. Fixes the planet jumping
against a co-moving ship at display rates above the step rate.

Not yet built or run (Unity presenter files are verified by compile only on
Starfire).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:26:36 +02:00
Meta Vens
09ec04a8d5 Merge gravity-orbits-from-field
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 19:52:57 +02:00
Meta Vens
49e8ea58e1 Merge gravity-fog-precision-and-jitter
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 19:52:55 +02:00
Meta Vens
55cc7eda41 Merge gravity-grid-lowering
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 19:52:48 +02:00
Meta Vens
1babed4bf1 Ring law: a strengthless ring member takes its bodied partners' period; the ring window and a bodyless node's closed field are pinned
PeriodAround's ring term is one rule: self feels the mean, over the members whose pull it takes (itself if bodied, else every
bodied ring member), of half the rest of the ring. A station on a binary's ring no longer stands still. The 0.1 u window is a
named constant, pinned just inside and just outside it; a bodyless node's children are pinned never to read the node's parent's well.
Both commits build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 19:05:03 +02:00
Meta Vens
4bac2623bf AI aim and turret aim ride Entity.RideHeight; tests pin the hull GridOffset on a slope and at both aim sites
Combat and TurretController spelled GetHeight + GridOffset inline; they call target.RideHeight now. The drawn-ship test authors a hull with GridOffset 2.5 on the well's slope. Two new tests aim at a target hull raised 40 u.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 18:39:28 +02:00
Meta Vens
a4977cbe48 Every rail's period is derived from the field it orbits in; OrbitPeriod is deleted
Zone.PeriodAround is the one owner: round a body, the pull its well gives at the rail's distance
(GravityField.Acceleration); round a bodyless node, the ring law (strength of the orbits inside, plus
half of what shares the ring). Orbit.Period and AsteroidBelt.Periods are written once at zone build,
before placement; BeltTargets copies the belt's periods. A parentless orbit has no field and stands at
its phase. Fixtures lose OrbitPeriod and gain wells where their rails must move. Builds; the new
OrbitsFromFieldTests follow in the next commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 18:11:27 +02:00
Meta Vens
105f0270eb A drawn ship rides the field at its drawn xz
DrawAhead moved xz ahead but carried the last step's y, so on a slope the ship's height stepped once per sim tick.
Entity.RideHeight is the one owner of 'an unparented entity sits on the field'; the step and DrawAhead both call it.
A child is drawn where its parent is drawn.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 17:45:56 +02:00
Meta Vens
8f491fd3c9 Core radius is the Roche curve; the global exaggeration divides by the core's growth
core-at-roche-and-exaggeration-up: PlanetSettings.CoreRadius and Planet.CoreRadius are
deleted; the well's softened core reads the RocheLimit curve (one curve of mass). The
core < Roche guard cannot fail and is replaced by a Roche-limit-positive-and-finite
check. Settings.asset: CoreRadius removed, HeightExaggeration 10 -> 4.0983607
(10 / (7.32 / 3)). Tests pin the new curves and the peak drawn slope / 2.44x steeper tail.
Not yet built or run at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 16:46:53 +02:00
Meta Vens
0d7fc2ee3a Merge origin/eureka/aetheria-gravity-potential-owner (cc3249b8) into grid-lowering
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 16:44:10 +02:00
Meta Vens
ced6600261 Crossing: start window centred at (-128, 45); relative speed and angular rate bounds from the sweep
The crosser is unpiloted and launched at 50 u/s; hull drag slows it to about 25 u/s relative at the bow line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 15:28:56 +02:00
Meta Vens
bf69f489a9 Crossing: unpiloted crosser coasting at 50 u/s; the start-window sweep (bounds to be fitted)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 15:22:14 +02:00
Meta Vens
9b1b27d2d6 GravityShader: verbatim string, not a raw string literal (Unity's C# 9)
Commit 13c7a087 and the merge a1b54bea do not build: error CS8773, raw string literals need C# 11.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 08:47:01 +02:00
Meta Vens
13c7a08707 Gravity.cginc is generated: GravityShader.Source() is its one author, a test pins the committed file to it byte for byte
The mirror test compared a normalised reading of two spellings and was beaten twice (a statement before the return, gravityHeight's sum). GravityShader writes the whole file (potential, zero-strength guard, reference term, height sum) from GravityField's constant (TailOffset); GravityShaderTests fails on any difference. GravityShaderMirrorTests deleted. GravityFieldParityVerify opens Main Menu.unity: no ZoneRenderer there, its Fog Surface Displacement camera is the menu's own brush presentation (layers 9 and 10) by spec.

Builds not yet verified on this commit; verified at the final merge.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 08:44:11 +02:00
Meta Vens
a54e2f53df Pin the mount aim's resolved reads, the record's isolation and its Deactivate clear; delete two dead guards
Forecast and Fire drop a mount aim whose gate closed (destroyed, unidentified); a record for one Bay never hides another's mount; Deactivate clears the record. Deleted: the located-or-booked guard in RecordSeenDestroyed and the Entity == subject check in ResolvedAim (the record is read only for layout mounts; a Target change already clears the slot). Comments name AimedAt. Not built or run yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 07:14:35 +02:00
Meta Vens
3a5b3b0bab Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
Zone.WellReference owns each body's reference zero (GetHeight uses it). Gravity.cginc mirrors GravityField.Potential;
Brushes/Gravity Field draws depth = -h on layer 9 from a StructuredBuffer that GravityLowering.Lower fills from the
zone each frame; GravityLowering.CreateField makes the one quad. GravityFieldParityVerify renders it and compares every
texel with -Zone.GetHeight (max error 0.0059 u), the gradient with GetForce (0.03 degrees) and the wiring.

Deleted: the Gravity Well children of Planet, Gas Giant, Sun and PlanetOutpost prefabs, Wormhole 1's three gravity
children, their overrides in Main Menu and TestScene, five wormhole/wave materials and two brush shaders,
Planet.GravityWellDepth/Radius, BodyData keys 6-7, PlanetSettings.GravityDepth/GravityRadius (and the Settings.asset
keys). Surface Displacement culls layer 9 only. Headless build and tests not yet run at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 07:11:25 +02:00
Meta Vens
c4dfd905ff Gravity: the Planet guard refuses an unphysical well; tests pin the Roche rule, per-body multipliers, the core band and Ship's order
A WellStrength that evaluates negative, NaN or infinite now throws at construction (it built an
antimass well with NaN height). New tests: the core-inside-Roche guard judged at every mass on
curves that cross in the generated range; per-body multipliers move neither strength, core nor
Roche limit; potential and force consistency inside the cores' outer bands (0.5 R to R); a
moving Ship feels the field where it has moved to.

Not built or run locally; verified in the Yggdrasil job.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 06:36:02 +02:00
Meta Vens
8013c2deec Crossing and Lock On: restaged for the ruled field
Under the potential-owner field the zone pulls everywhere (about 1.4 u/s^2 even in
its weakest places), so the staged runs bend. Crossing's player sat on the star at the
arena's origin and fell in; its crosser, braked by its pilot, never reached the bow
line from 150 m to port. The crosser now starts 96.5 m to port and 70 m ahead of a
player staged 250 m or more from every body, which keeps the pass at 3.2 s and 40 m
(the test's 3.0-4.2 s and 30-60 m unchanged). Lock On's hostile started on the side
where the zone bends its run by 7 degrees; the lock warning must point within 5 degrees
of where the hostile was staged. It now starts ahead and to port, where the bend is under
one degree and the lock comes at about 14 s. No assertion, limit or gravity is changed.

Not built or run locally; verified in the Yggdrasil job.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 06:36:01 +02:00
Meta Vens
41e90d0e40 GravityField: a well of no strength digs nothing (c = 0, R = 0 gave NaN height)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 05:02:48 +02:00
Meta Vens
22e1bc32cc RecordSeenDestroyed allocates nothing in the common path
Sense runs for every pair of ships every tick: iterate Equipment by index and read
the believed layout only for an item actually perceived destroyed.
SenseAllocatesNothingOnceWarm failed on the previous commit (1257600 bytes).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 04:57:13 +02:00
Meta Vens
a554d5ed08 Fix stray line in IsRevealed's comment; drop the seen-destroyed record of a departed subject with no book
The previous commit does not build (a leftover line in FireControl.cs). EndReveals
only runs for subjects the book holds, so a record of a quiet departed ship was held
for the sitting; Sense's prune now ends it too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 04:44:24 +02:00
Meta Vens
f6c0d24dba One aim slot holds an item or a mount; the cycle covers every located mount
Entity.AimedAt (AimTarget: a revealed item or a believed mount) replaces
TargetItem. Two writers, TrySelectTargetItem (IsRevealed) and TrySelectMount
(in LayoutOf, not seen destroyed); ResolvedAim re-validates both on every read.
AimCycle is SchematicRows' enemy rows minus mounts in the observer's
seen-destroyed record, written only in Sense through PerceivesDestroyed.
SchematicRows drops its covering filter. IsLocated and AimsAtMount are deleted;
PendingShot.AimedMount and Silhouette's HardpointData mount replace the bool.
The cycle key calls Entity.CycleAim; the schematic marks read ResolvedAim.
Entity.ToString names an entity (follow-up entity-formats-safely).

The slot is AimedAt, not Aim: Entity.Aim is the pilot's pointing direction.
Not yet built or run; ActionGameManager and SchematicDisplay are uncompiled
without Unity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 04:42:38 +02:00
Meta Vens
021c4cbcbf Gravity: one potential per zone owns acceleration and height
GravityField is the law of one well (logarithmic tail, softened core).
Zone.GetForce and GetHeight sum it over the bodies; GetNormal derives from
the force for ship tilt; Flow and Ship read GetForce. Well strength, core
radius and Roche limit are PlanetSettings curves of mass, height
exaggeration K one global. Deletes GravityAcceleration, GravityReferenceRate,
GravityStrength, the PowerPulse well, GetNormal's finite differences and
BodyData.GravityDepthExponent. Settings.asset carries the calibrated curves.
Tests: PotentialOwnerTests, the moon's moon placement, retired keys over every
BodyData type, a body-derived giant sweep. Not yet built or run (verify job
follows); this commit may not build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 04:36:28 +02:00
Meta Vens
1c041cb67b SchematicRow: assign every field in both constructors (the struct language level has no auto-default)
Fixes the build of the layout-aim sim commit (095efacd).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 00:19:09 +02:00
Meta Vens
eb2dc1e501 Scanner progress reads 0 on another target; Program.RoleMapOf exposes roles-backfill's map
Scanner.Progress is bound to the target the scan was built on, so a retarget with the scanner switched off no longer
draws the old scan on the new target (scan-progress-shown-on-retarget). RoleMapOf is the one accessor HasRoleMap now
delegates to. Not yet built or tested.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 00:17:17 +02:00
Meta Vens
095efacd79 Layout-aim: an identified hull shows where its mounts are; a located mount can be aimed at
TrySelectTargetItem and ResolvedTargetItem gate on FireControl.IsLocated (an item seen to act, or one on a mount of the
believed hull's layout) instead of IsRevealed; Combat keeps IsRevealed. Entity.LayoutOf derives the layout from the
Contact profile; SchematicRows appends a mount row per unclaimed hardpoint. A mount aim centres on the mount's cells and
is frozen per shot (PendingShot.AimAtMount). The cycle runs over located items, the schematic renders mount rows and
marks through SchematicRow.Marks. Not yet built or tested.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 00:17:14 +02:00
Meta Vens
f8e7abf460 Merge eureka/aetheria-release-scanner-catalog
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 23:50:57 +02:00
Meta Vens
5dd1f6b71f Merge eureka/aetheria-gravity-gravity-subtract
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 23:11:47 +02:00
Meta Vens
570f22083b Merge orbits-placed-at-build into gravity-subtract
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 22:07:09 +02:00
Meta Vens
205098ef93 Zone.Update takes every previous position before placing any orbit
GetOrbitPosition places a parent as a side effect of placing its child, so with a child listed first the parent's previous position was already its new one and its Velocity came out zero. The constructor's unread PreviousPosition write is dropped; the first Update takes it from the placed Position. The velocity test now runs moon-first and planet-first packs over varying dt. Builds not verified yet (verify follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 21:19:09 +02:00
Meta Vens
b14d609cae Schematic lists revealed gear; scan progress indicators at both ends
Entity.RevealedGear and SchematicRows' enemy branch (revealed weapons then revealed gear); SchematicRow.Range is float? (null for a non-weapon claim); SchematicDisplay shows ShowGear rows for non-weapon claims and hides the range label when null; SchematicListElement.ShowGear. ActionGameManager: one progress-indicator list (lock weapons hostile-gated, scanners ungated) and the incoming indicator follows Track or Scan paints. Not Unity-compiled yet; Shared tests unaffected by the UI files.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 21:11:37 +02:00
Meta Vens
7d3fb29ed2 Gravity subtract: delete the zone bowl and the gas-giant and sun ripples
GetHeight sums body wells only. Removes RadialWaves, GasGiant wave fields,
GasGiantData keys 14-17, PlanetSettings Zone*/Wave* fields, the minimap
gravity range, the Boundary brush and Gravity Waves objects from the scene
and both prefabs. The five bowl fixtures become one WellFixture well at the
origin with unchanged expected numbers. Not yet built or tested: this commit
has not been through the Yggdrasil job.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 19:34:20 +02:00
Meta Vens
aefd0c0a92 Zone places every orbit when it is built; delete AddOrbit and CreateOrbit
Orbit.Position and PreviousPosition are set from GetOrbitPosition at the pack's
time in the constructor, so wells, lights and poses are valid before the first
Update. AddOrbit and CreateOrbit had no caller. Tests not yet run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 19:31:03 +02:00
Meta Vens
2ba41373bd Bearing markers read the observer's live stance; a ship out of the zone holds no warnings
The hostility stamp (Reveal.Hostile, Contact.Hostile) is deleted: the observer knows its own
stance live. The real fault was the IFF override being dropped when its subject departs while
the book still remembers it; the override now goes when the book drops the subject (ReleaseStance),
so RememberedHostiles reads IsHostileTo. A ship removed from the zone clears its paint inbox and
incoming warnings at the owner, so the Parent == null gate in ActionGameManager is deleted.
Tests pin both stance directions after the act, the departed override hostile, the exclusive
memory window at the equality, and the empty inbox. Unbuilt until the verify job; Unity side not compiled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 17:53:58 +02:00
Meta Vens
2ea329e6f1 Remember a hostile's stance with its sighting; pin the lapse, claim and distance rules
RememberedHostiles read the stance the freshest reveal was made under (Reveal.Hostile, surfaced as Contact.Hostile) instead of IsHostileTo now, so a hostile held by the observer's override keeps its marker and the music after it dies or warps, until the bearing lapses. The departure test no longer re-sets the override. New tests: the Detected clause for an in-zone lapsed hostile, position independence for far hostiles on three sides, a within-category lie in ClaimedClasses, and the stale warning of a docked ship. The HUD no longer collects sweeps for a docked ship, and a sweep flash resets the pooled lock indicator's motion.

Untested here: the Unity-side changes (ActionGameManager) have no headless test and no compile has run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 16:12:44 +02:00
Meta Vens
7b12fbe417 Bearing markers for remembered hostile contacts, labelled with their claimed classes, and a sweep flash per ping
Entity.RememberedHostiles and ClaimedClasses derive from the book; music and the new markers share RememberedHostiles. Markers sit on the remembered bearing, never the subject's position; Search warnings are collected per tick into sweep flashes. Unity code is not compiled in this commit's verification (dotnet tests only).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 13:54:43 +02:00
Meta Vens
97b7566ee9 Merge origin/master into damage-falloff
Conflicts: FusedRounds scenario brief and fixture comment, SmokeRoundsSteppedTests, and AetherDb's usage line keep both sides, with
DeathCluster renamed Cluster Cannon. GameData/Aetheria.cc is master's blob; range-falloff is rerun on it in the next commit.
This commit's catalog does not carry the falloff stats, so CatalogRole/falloff catalog tests do not pass here.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 09:54:44 +02:00
Meta Vens
aff6086c01 Mines are flat by data: refuse falloff on a mine layer, Lay reads no factor; clamp test
A mine layer carries no EffectiveRange or DamageAtMaxRange (StatValidation.ValidateMineLayerFlat, run wherever the other catalog rules run), so RangeFactor is 1 inside its gate for the mine, the AI and the panel without any reader branching on type; Lay's damage is the weapon's damage again. Adds a test that fails without Deliver's min(reach, MaxRange) clamp. Not built or tested yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 09:06:20 +02:00
Meta Vens
b713c42503 Read the range factor where the delivery point is decided; mines and unauthored stats go through the one function
A no-lock fused round reads RangeFactor in CommitBurst at the distance it travelled to the hull it stops on; every round whose point
Solve plans reads it once at Fire (PendingShot.DeliveredAtCommit says which). Lay reads it at its own distance 0. PerformanceStat.Evaluate
no longer interpolates a single-value span, so an unauthored +infinity stat evaluates unequipped. Tests: the round that stops short, the
Fused Rounds hull ahead, a mine layer's authored ranges, the group pick at the target's real distance, unequipped SRMM72/Mine Launcher.
Not yet built (verify job follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 06:49:56 +02:00
Meta Vens
66d069890a Merge origin/master into inspection-scanner
Behaviors.cs union list keeps sensor-catalog's ListenerData at 50 and
this cut's ScannerData at 51. No old design-name literal on the branch.
Commit builds unverified until the merge verify job.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 05:21:37 +02:00
Meta Vens
7d2443b511 Fused Rounds: the fragile hull sits inside the DeathCluster's effective range; the smoke round follows the first damage
Falloff made the DeathCluster too slow at the old Fragile position (443 m, past its 308 m effective range). Fragile moves to (80, 240), 253 m on the same bearing, and the scenario test asserts it against the weapon's evaluated EffectiveRange. Inside effective range the kill takes about 2.35 s whatever the distance and a Smoke Proximity round flies 1.75 s, so the round is fired once the hull has lost half its durability; the scenario Brief says the same. Probe: lead 0 landed 1.75 / dead 2.35; lead 1.0 dead 2.35 before the round.

Builds: yes. Not run yet (verified at the final job).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:43:16 +02:00
Meta Vens
7633408fee Merge remote-tracking branch 'origin/master' into eureka/aetheria-release-sensor-catalog-r2 2026-10-14 04:24:44 +02:00
Meta Vens
b26fbbaa95 Scanner decays from the zone clock, not tick order; revert the consumable reorder
bdc8f1d0 ran Execute before the always-updated pass in ConsumableItemEffect.Update; that moved StatModifier timing for every consumable (TheOverdriveLocksAndBoosts failed). The scan's decay is now derived from the zone clock since the last held tick (Scanner.Progress, one site), so it is the same on the tick it breaks for an equipment host and a consumable host, and Scanner is no longer an IAlwaysUpdatedBehavior. The pilot-path test attaches a task-less Agent: a patrolling Minion needs zone orbits. bdc8f1d0 does not pass its own suite; this commit is the intended state.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:23:13 +02:00
Meta Vens
cef4f0a746 AI test authors the live gun's damage, cooldown and ranges; Fused Rounds keeps its original Fragile position
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:06:25 +02:00
Meta Vens
26d0e66ff5 Scanner fix batch: consumable hosts decay on the same tick; hostility, pilot-path, consumable and wire-key-51 tests
ConsumableItemEffect.Update now runs Execute before the always-updated pass, as EquippedItem.Update does, so a consumable-hosted scanner decays on the tick the scan breaks. Tests: AScanReadsNoHostility (hostile/friendly, honest/lying), AScanTakesTheSamePathForAnyPilot (AI-agent ship and agentless ship), AConsumableScannerDecaysOnTheSameTick, ScannerDataRoundTripsAsUnionKey51. Not yet verified at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:03:20 +02:00