Meta Vens
4d7bb65868
Integrate CultMesh UI and URP cleanup
2026-06-30 19:14:49 +01:00
Meta Vens
a1f3d08676
Use provider-native current state reads
2026-06-29 13:04:01 +01:00
Meta Vens
95cfd60a52
Sample volume cloud settings through current typed access
2026-06-29 10:09:08 +01:00
Meta Vens
a3d6df3bfd
Add named catalog and settings document access
2026-06-29 07:30:21 +01:00
Meta Vens
7a298cf95d
Use native runtime documents in render UI
2026-06-29 06:14:38 +01:00
Meta Vens
296a0b6de8
Add native reactive client state access
2026-06-29 04:18:22 +01:00
Meta Vens
0830588cbb
Flatten Aetheria CultMesh reactive access
2026-06-29 02:42:08 +01:00
Meta Vens
e9c5281e3f
Use generic reactive fixed documents
2026-06-28 23:50:28 +01:00
Meta Vens
692fc6e2b1
Use reactive player settings in volume clouds
2026-06-28 16:12:35 +01:00
Meta Vens
498f27997a
Add managed zone contacts session
2026-06-28 13:53:45 +01:00
Meta Vens
a035a55fc3
Remove Aetheria client state alias
2026-06-28 13:13:07 +01:00
Meta Vens
3070dc7610
Use reactive player settings in input screen
2026-06-28 08:52:56 +01:00
Meta Vens
ccefe3ca96
Expose reactive settings accessors
2026-06-28 08:45:35 +01:00
Meta Vens
e1052eba30
Use named managed map and viewport accessors
2026-06-28 08:13:17 +01:00
Meta Vens
a1fa5f1425
Share managed runtime client access
2026-06-28 02:32:13 +01:00
Meta Vens
943a210bc5
Route Unity settings reads through managed documents
2026-06-28 01:52:11 +01:00
Meta Vens
2e96660d48
Build typed Aetheria client surfaces
2026-06-25 18:09:33 +01:00
Meta Vens
3f2614cec0
Demote runtime player settings projection
2026-06-13 18:48:53 +01:00
Reinier Vens
b93d2d213b
Graphics Settings + Disabling Minimap Asteroids
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Created graphics settings data structure
Added nebula quality option to graphics settings
Added option to display asteroids in minimap (expensive)
2022-07-18 08:44:54 +01:00
Reinier Vens
c3329cecc4
Unified Volumetric Flow
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Modified stardust & nebula shaders such that flow velocity is consistent: Volumetric:flow now represents global velocity in meters per second
2022-07-17 05:27:50 +01:00
Reinier Vens
424010584c
Bring Back Scene View Nebulae
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Previous commit broke scene view raymarching, now it's back
2022-07-16 23:14:25 +01:00
Reinier Vens
07bddc0a6a
Nebula Lighting Everywhere + Perspective Distortion Fix
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Applied nebula lit shader to "planets" and asteroids
Modified gas giant shader to accept nebula lighting and to be a bit less crappy in general
Fixed raymarching depth sampling perspective distortion
2022-07-16 06:42:40 +01:00
Reinier Vens
bba4f720ce
Nebula-based Lighting
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Main shader used for dynamic objects like the ships now gets its ambient color from the fog lighting texture
2022-07-14 05:21:16 +01:00
Reinier Vens
d61d2f19ed
Raymarching Cleanup
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Removed redundant code from raymarching implementation
Moved last remaining raymarching variable (Extinction) to environment settings
2022-07-13 04:15:20 +01:00