Use reactive player settings in volume clouds
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3e2264b1d2
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2 changed files with 9 additions and 8 deletions
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@ -7457,8 +7457,8 @@ static void RequireUnitySharedDocumentAccessorErgonomics(string root)
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"VolumeCloudRenderer.cs"));
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var requiredVolumeCloudSymbols = new[]
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{
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"AetheriaRuntimePlayerSettingsSession _playerSettings",
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".ObservePlayer()",
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"CultMeshReactiveDocument<AetheriaRuntimePlayerSettingsDocument> _playerSettings",
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".ReactivePlayer()",
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"_playerSettings?.Dispose()",
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"_playerSettings?.Current"
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};
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@ -7468,15 +7468,15 @@ static void RequireUnitySharedDocumentAccessorErgonomics(string root)
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if (missingVolumeCloudSymbols.Length > 0)
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{
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throw new InvalidOperationException(
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"VolumeCloudRenderer should read player settings through AetheriaRuntimePlayerSettingsSession: " +
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"VolumeCloudRenderer should read player settings through a managed reactive typed document: " +
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string.Join(", ", missingVolumeCloudSymbols));
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}
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if (volumeCloudRenderer.Contains("CultMeshReactiveDocument<AetheriaRuntimePlayerSettingsDocument> _playerSettings", StringComparison.Ordinal) ||
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volumeCloudRenderer.Contains(".ReactivePlayer()", StringComparison.Ordinal))
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if (volumeCloudRenderer.Contains("AetheriaRuntimePlayerSettingsSession _playerSettings", StringComparison.Ordinal) ||
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volumeCloudRenderer.Contains(".ObservePlayer()", StringComparison.Ordinal))
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{
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throw new InvalidOperationException(
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"VolumeCloudRenderer still owns the raw player-settings CultMesh document instead of AetheriaRuntimePlayerSettingsSession.");
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"VolumeCloudRenderer still routes player settings through AetheriaRuntimePlayerSettingsSession instead of the managed reactive typed document.");
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}
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var observedTargetQuery = File.ReadAllText(Path.Combine(
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@ -3,6 +3,7 @@ using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using GameCult.Aetheria.State.Verse;
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using GameCult.Mesh;
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using UnityEngine;
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using UnityEngine.Rendering;
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@ -53,7 +54,7 @@ public class VolumeCloudRenderer : EffectBase
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// The index of 4x4 pixels.
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private int frameIndex = 0;
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private bool firstFrame = true;
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private AetheriaRuntimePlayerSettingsSession _playerSettings;
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private CultMeshReactiveDocument<AetheriaRuntimePlayerSettingsDocument> _playerSettings;
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[SerializeField]
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private Shader cloudShader;
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@ -103,7 +104,7 @@ public class VolumeCloudRenderer : EffectBase
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_playerSettings = ResolveClient()
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.State
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.Settings
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.ObservePlayer();
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.ReactivePlayer();
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}
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catch (Exception ex)
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{
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