Modified zone generator to create multiple fixed points with areas of influence tangent to each other and the zone boundary
Added weapon range icons
Modified gravity potential shader to fade out at maximum depth
Modified fade texture to have those cool circuit trace designs
Added visible hostile indicator which fills to indicate player is being detected and flashes when detected
Resource placement now uses a more straightforward power distribution formula with fixed minimum and maximum and a single value to control curvature
Sector mass and radius now also follow power distribution