Commit graph Aetheria/docs/headless-playground-cut.md
Author SHA1 Message Date
Meta Vens
6a1bb47758 Target and map: the first release is the demo
Rewrites the release target for the demo cut (one gate, one region, one boss, a fixed cast of Pirates, Zhestokost, Lucent and AU, called a demo). Adds the map's Demo scope section with body facts D1-D6 and the scope table, and sweeps four stale docs the design review listed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 19:11:46 +02:00
Meta Vens
db420981da Map settings out of Unity serialization into CultCache globals
Operator ruling: all settings live in CultCache globals. Unity-serialized
CultMath fields load as zero, which cost mouse sensitivity and the rarity
tier colours. Marks the playground map's fork S as superseded.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 17:36:07 +02:00
Meta Vens
a3c8d55d83 Record kinematic and rail bodies sharing one detection interface
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 14:50:20 +02:00
Meta Vens
d1972de0de Record that simulation owns the grabbed loot object and its pose
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 14:44:13 +02:00
Meta Vens
47131ded68 Record the absorption damage type mask
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 14:26:30 +02:00
Meta Vens
646495f77a Record that presentation is chosen per item, independently of capability
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 14:10:24 +02:00
Meta Vens
89e9871092 Record the tractor beam as generic Tool gear
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 14:01:04 +02:00
Meta Vens
de7b04c518 Record fork L: pickup is a capability, field shields are not universal
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 14:00:01 +02:00
Meta Vens
976e80d782 Record fork E as ruled: keep every weapon and behavior type
Today's catalog is the post-breach minimum, not the consumer set. Fire control
must map every behavior type.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 11:59:53 +02:00
Meta Vens
d78945f66b Record fork T as ruled: targeting system is interior Tool gear
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 11:56:50 +02:00
Meta Vens
aa96f2ecb4 Record fork W as ruled: per-hardpoint arc override, turrets 360
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 05:24:54 +02:00
Meta Vens
090d5554c6 Record that the simulation is 2D and arcs are planar by rule
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 05:15:40 +02:00
Meta Vens
a5c108866a Map per-hardpoint firing arcs from item rotation
Imagination pass. Mount direction is Entity.Direction rotated by the item's
rotation; FiringArc 120 is one GameplaySettings default; the check is planar;
HardpointTransforms and the .99 aim checks are deleted. Fork W (turrets) open.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 05:15:09 +02:00
Meta Vens
6963ac7a74 Record the arc default and rotation-derived mount direction
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 05:12:53 +02:00
Meta Vens
cf4b9dd99b Record fork A as ruled: firing arcs are per hardpoint
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 05:04:44 +02:00
Meta Vens
4bda4c8dd9 Record fork F as ruled: resolve on arrival with deviation
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 05:02:58 +02:00
Meta Vens
b1c241fb82 Re-map playground Cut 2 as fire control with subsystem reveal
Imagination pass. Hits are rolled from targeting-system, sensor and weapon
spread factors; subsystems reveal between the armor and gear info thresholds;
Unity effects become presentation. Forks F, A, T, V, E, L await rulings.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 05:01:27 +02:00
Meta Vens
df4056123a Record the fire-control ruling: hits are rolled, not detected
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 04:49:13 +02:00
Meta Vens
1eb01a4277 Record the reopen-defect ruling: persisted behaviors as a pairs array
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 04:48:14 +02:00
Meta Vens
559db068b2 Map the headless playground cut
Imagination pass. Cut 0 makes runs reopenable; Cut 1 moves the run lifecycle
into a ServerShared Run owner; Cut 2 moves damage, death, loot and pickup out
of Unity; Cut 3 adds AetherDb play; Cut 4 adds smoke scenarios. Forks R, P, H,
D, S, N await rulings.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 04:46:12 +02:00