Rewrites the release target for the demo cut (one gate, one region, one boss, a fixed cast of Pirates, Zhestokost, Lucent and AU, called a demo). Adds the map's Demo scope section with body facts D1-D6 and the scope table, and sweeps four stale docs the design review listed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Operator ruling: all settings live in CultCache globals. Unity-serialized
CultMath fields load as zero, which cost mouse sensitivity and the rarity
tier colours. Marks the playground map's fork S as superseded.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Today's catalog is the post-breach minimum, not the consumer set. Fire control
must map every behavior type.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Imagination pass. Mount direction is Entity.Direction rotated by the item's
rotation; FiringArc 120 is one GameplaySettings default; the check is planar;
HardpointTransforms and the .99 aim checks are deleted. Fork W (turrets) open.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Imagination pass. Hits are rolled from targeting-system, sensor and weapon
spread factors; subsystems reveal between the armor and gear info thresholds;
Unity effects become presentation. Forks F, A, T, V, E, L await rulings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Imagination pass. Cut 0 makes runs reopenable; Cut 1 moves the run lifecycle
into a ServerShared Run owner; Cut 2 moves damage, death, loot and pickup out
of Unity; Cut 3 adds AetherDb play; Cut 4 adds smoke scenarios. Forks R, P, H,
D, S, N await rulings.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>