Commit graph Aetheria/GameData/Narrative
Author SHA1 Message Date
Meta Vens
263ac421fb REC-095: delete confirmed-dead narrative test fixtures and zero-byte scratch file
Deletes only the two candidate groups that survived independent re-verification
and had zero collision with the live codex/aetheria-state-rebuild branch:

- GameData/Narrative/HeroOrZero.json, GameData/Narrative/Locations/TestA.json,
  GameData/Narrative/Quests/TestQuest.json: StoryProcessor.cs only ever calls
  DirectoryInfo.EnumerateFiles("*.ink"/"*ink") against these directories; no
  .cs, .csproj Content/None glob, or other file in the tree references these
  basenames. Confirmed via rg across the whole tree and voidbot search_sources
  (no hits either way).

- Vault/Aetheria/scratch.md: zero-byte Obsidian vault scratch file, no
  references anywhere in the tree, no voidbot search_sources hits.

Kill-attempts that came up empty (recorded for the record, not evidence of
absence beyond what's stated):
- rg for basenames HeroOrZero.json/TestA.json/TestQuest.json/scratch.md
  across the whole tree excluding Library/Temp/obj/bin/.git: no hits.
- Economy.Server.csproj and Economy.Shared.csproj inspected for wildcard
  Content/None includes that might implicitly sweep in the JSON files: none
  found (Economy.Shared only globs ServerShared/**/*.cs as Compile).
- mcp__voidbot__search_sources queried for both candidate groups: no
  consumer hits, only unrelated fuzzy matches.

NOT deleted here despite being in REC-095's candidate list (see coordinator
report for full detail): StrategyGameManager.csbak, CultClient.cs,
CultCache.cs backing-store classes, Economy.Server/appsettings.json, and
Economy.Shared/bin+obj all collide with commits already on
origin/codex/aetheria-state-rebuild (which has independently already deleted
or heavily rewritten those exact paths) and are therefore BLOCKED per the
no-touch-live-branch-paths rule, not executed from this worktree.

REC-095.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-13 14:02:49 +02:00
BirgitteSilverbow
4a369a1266
An outline, flawed but structural 2021-10-28 16:56:35 -04:00
BirgitteSilverbow
63b82d6522
Updated outline, still unfinished 2021-10-19 22:42:26 -04:00
BirgitteSilverbow
ce8b78eea0
outline for demo in inky, unfinished 2021-10-15 22:33:27 -04:00
Reinier Vens
983c51b4ac Hotfix 2021-05-29 13:59:09 +01:00
BirgitteSilverbow
5c8c02b57d
Add files via upload
Unfinished location file
2021-05-22 15:09:08 -04:00
Reinier Vens
b0673c82fc Multi-Location Quest Injection 2021-05-16 05:24:51 +01:00
Reinier Vens
68ab14dc42 Action Bar Persistence 2021-04-30 14:24:01 +01:00
BirgitteSilverbow
88f4bb4afb
Full Location with quests 2021-04-30 05:23:41 -04:00
Reinier Vens
ecd52b20c8 UI Improvements
Target box now has bars for visibility and HP
Hit indicator appears when target is damaged by player's weapons
WIP narrative integration
2021-04-27 16:44:44 +01:00
BirgitteSilverbow
62142398f9
test locations and quest file 2021-04-26 21:20:56 -04:00
BirgitteSilverbow
9e3e0c2901
The actual TerminusMQStart file
Main Quest start point/obligatory exposition
2021-04-24 03:57:50 -04:00
BirgitteSilverbow
fc06ea2f96
Quest script for Terminus
Main questline, location one.
The player meets Nibu and obligatory exposition.
2021-04-24 03:00:56 -04:00
Reinier Vens
4489b18452 Action Bar (WIP)
Refactor item instance to use DatabaseLink
Labels now pop up when aiming at loot
Yeeted HUD trigger group UI into the abyss
Created rebindable action bar (missing: assigning actions)
Created Consumable Items
Refactored behaviors to work on consumable items
Implemented Velocity Conversion Behavior
2021-04-18 05:13:20 +01:00
BirgitteSilverbow
f0ac1f57cf
Add files via upload
Hero or Zero quest
Faction: Lucent
2021-04-11 16:08:40 -04:00
Reinier Vens
b0b2717294 Ink Sample
Added narrative folder in GameData + ink sample
Fixed global input while text field is selected
2021-04-11 16:11:06 +01:00