The previous commit did not compile in Unity (CS0117 on PlayerSettings.bundleVersion); this one does,
and a batchmode run of AetheriaBuild.Build succeeded.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
AetheriaBuild (Assets/Editor) sets the version, builds Addressables, builds the
Win64 player, stages GameData through PlayerStaging, publishes AetherDb to
ModTools and removes the Burst debug folder; any failure exits 1 naming the step.
PlayerStaging is Unity-free and linked into Aetheria.Shared.Tests. A read-only
AetheriaStores.Open of a nonexistent catalog throws.
Builds on the headless side; the Unity .meta files and the batchmode run follow.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>