Commit graph Aetheria/Assets/Editor/AetheriaBuild.cs
Author SHA1 Message Date
Meta Vens
e5a57dab9f AetheriaBuild: qualify UnityEditor.PlayerSettings (the game has a global PlayerSettings); Unity .meta files
The previous commit did not compile in Unity (CS0117 on PlayerSettings.bundleVersion); this one does,
and a batchmode run of AetheriaBuild.Build succeeded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 07:17:13 +02:00
Meta Vens
b997b80f81 AetheriaBuild.Build: one player entry point; AetheriaStores.Open refuses a missing catalog
AetheriaBuild (Assets/Editor) sets the version, builds Addressables, builds the
Win64 player, stages GameData through PlayerStaging, publishes AetherDb to
ModTools and removes the Burst debug folder; any failure exits 1 naming the step.
PlayerStaging is Unity-free and linked into Aetheria.Shared.Tests. A read-only
AetheriaStores.Open of a nonexistent catalog throws.

Builds on the headless side; the Unity .meta files and the batchmode run follow.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:55:32 +02:00