Created menu screen
Created inventory tab with 2 cargo panes and properties panel
Updated the style of every UI prefab
Implemented Blurred UI material
Implemented UI shaders for map layers
Created Map tab (still needs input)
Personality now affects production quality
You can now assign population points to infrastructure
Production influences personality
Automated production has a quality variable, imitating population affinity
New properties panel field type for incrementing/decrementing integers