Commit graph Aetheria/Assets/Scripts/UI/InputScreen/InputDisplayLayout.cs
Author SHA1 Message Date
Meta Vens
5fc21cd6b1 Move input surface projection into runtime 2026-06-21 21:56:22 +01:00
Meta Vens
8e8d680a31 Share input surface projection policy 2026-06-21 21:20:16 +01:00
Meta Vens
be1207c585 Move runtime API namespace to Verse 2026-06-21 09:54:15 +01:00
Meta Vens
39a0dc8737 Sync daemon authority migration 2026-06-21 09:37:54 +01:00
Meta Vens
cbbc6fe12d Move input rebinding to Eve UI Toolkit 2026-06-17 08:41:06 +01:00
Meta Vens
a3c65aa8e0 Route input remaps through typed commit boundary 2026-06-14 11:28:10 +01:00
Meta Vens
ccdfc1fbfc Replace input layout JSON with typed projection 2026-06-13 22:45:06 +01:00
Meta Vens
7a979e55d3 Route input remaps through state commits 2026-06-13 22:00:46 +01:00
Meta Vens
d963ad0fa7 Demote keyboard layout projection parser 2026-06-13 19:15:58 +01:00
Meta Vens
91f494b3ae Route input settings through state commits 2026-06-13 19:07:22 +01:00
Meta Vens
3f2614cec0 Demote runtime player settings projection 2026-06-13 18:48:53 +01:00
Meta Vens
5ddce3d2f6 Remove generated keyboard layout cache 2026-06-13 05:28:34 +01:00
Meta Vens
b0d2aa1156 Purge Newtonsoft state annotations 2026-06-13 04:56:50 +01:00
Reinier Vens
81acaf2a47 In Game Input Screen
Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
2021-05-08 07:35:16 +01:00
Reinier Vens
1ee8a28606 Dynamic Input System Rebinding
Implemented live rebinding of Input System actions
Split composite actions into their component Buttons for rebinding
2021-05-07 23:31:39 +01:00
Renamed from Assets/InputDisplayLayout.cs (Browse further)