Commit graph Aetheria/Packages/packages-lock.json
Author SHA1 Message Date
Meta Vens
db94241a8b Pin released hot-state client transport 2026-07-19 06:02:20 +01:00
Meta Vens
668ca9d832 Pin packaged hot-state transport releases 2026-07-19 03:36:09 +01:00
Meta Vens
1e6deff644 Publish Aetheria hot state on negotiated planes 2026-07-19 03:29:53 +01:00
Meta Vens
67c8f6a201 Pin released Unity runtime and prove durable catalog import 2026-07-18 23:32:12 +01:00
Meta Vens
4e29d9cd71 Pin released CultLib and EveUnity packages 2026-07-18 22:41:48 +01:00
Meta Vens
5c0194c1ce Pin CultLib Unity 1.0.16 2026-07-17 13:56:28 +01:00
Meta Vens
f8460a3a05 Pin released mapped asset lowering proof 2026-07-16 14:47:05 +01:00
Meta Vens
879f6deb9c Make daemon witness prove destruction loot 2026-07-16 03:35:03 +01:00
Meta Vens
94d3a7ba84 Migrate native flight environment contract 2026-07-16 01:56:29 +01:00
Meta Vens
6f0375f4ad Publish gravity fog through generic Eve fields 2026-07-15 20:17:05 +01:00
Meta Vens
3d92a6f5a3 Publish authoritative combat presentation 2026-07-15 03:52:56 +01:00
Meta Vens
09cf9b5960 Adopt CultLib Unity 1.0.10 2026-07-13 21:13:42 +01:00
Meta Vens
615e91b3a5 Pin asset authoring to released CultLib Unity package 2026-07-13 21:05:28 +01:00
Meta Vens
26f0bf9972 Keep Aetheria package roots repository-relative 2026-07-13 04:25:58 +01:00
Meta Vens
8460b63a83 Give Terminus a controllable simulation clock 2026-07-13 04:20:55 +01:00
Meta Vens
a6d36c4dfb Consume starvation-safe CultLib Unity transport 2026-07-12 19:44:25 +01:00
Meta Vens
e7c4df02bf Consume subscription-only Eve Unity packages 2026-07-12 13:15:47 +01:00
Meta Vens
f6a18a6b15 Consume loopback-safe CultLib Unity transport 2026-07-12 13:05:56 +01:00
Meta Vens
afe86e919d Consume live Eve Unity state packages 2026-07-12 12:37:14 +01:00
Meta Vens
779c22396c Build Aetheria against portable Eve contracts 2026-07-12 12:16:55 +01:00
Meta Vens
62bbd77ee5 Consume Eve entity SoA lowering contract 2026-07-12 11:59:07 +01:00
Meta Vens
0bf28b48df Publish Aetheria worlds through Eve entity SoA 2026-07-12 11:55:01 +01:00
Meta Vens
2b276a95b4 Pin Unity fields capture release 2026-07-10 16:00:47 +01:00
Meta Vens
d863c7e7e9 Delegate field layer projection to EveUnity 2026-07-10 15:57:34 +01:00
Meta Vens
002e709e98 Consume EveUnity fields projection 2026-07-10 15:45:19 +01:00
Meta Vens
7d01a2c0f6 Consume generic EveUnity scene client 2026-07-10 14:19:56 +01:00
Meta Vens
dde163bfe3 Correct released Unity package sources 2026-07-10 12:08:04 +01:00
Meta Vens
057dc0a7c7 Consume released EveUnity and CultLib packages 2026-07-10 11:49:31 +01:00
Meta Vens
c85b4d0331 Consume Unity packages from EveUnity 2026-07-10 08:10:47 +01:00
Meta Vens
824f2cbf74 Resolve CultLib for Unity provider clients 2026-07-10 04:03:11 +01:00
Meta Vens
e3e37d082a Consume Unity scene lowering from EveUnity 2026-07-10 02:30:12 +01:00
Meta Vens
9a22fcb4db Expose Aetheria world surface to EveUnity host 2026-07-09 19:34:22 +01:00
Meta Vens
4d7bb65868 Integrate CultMesh UI and URP cleanup 2026-06-30 19:14:49 +01:00
Meta Vens
39a0dc8737 Sync daemon authority migration 2026-06-21 09:37:54 +01:00
Meta Vens
e10301f165 Import shared Eve Unity packages from Eve repo 2026-06-16 20:16:57 +01:00
Meta Vens
0da3145d17 Remove unused Unity localization package 2026-06-15 02:02:47 +01:00
Meta Vens
e9d13797b1 Add Aetheria Eve runtime presenter 2026-06-13 16:31:45 +01:00
Meta Vens
f685c04065 Stage Eve UI Toolkit lowering boundary 2026-06-13 16:15:03 +01:00
Reinier Vens
7561c09edc Unity 6 Upgrade + Solid Gravity Surface
Upgraded Unity version to 6000.1.10f1
Rewrote gravity surface shader to use shader environment vars for placement + various compatibility fixes
2025-07-10 21:05:54 +01:00
Reinier Vens
c6ffcad3f1 Shields
Created field bubble shields / propulsion, currently just a prototype with its own test scene
2025-01-30 01:58:05 +00:00
Reinier Vens
bbf1d53d1c Upgrade to Unity 2021.3.6f1 LTS
Converted remaining .blend files to .fbx
Type check safe cast operator broken in DictionaryInspector? Wrote around it
UI Materials not blending properly - fixed by switching to Fade transparency mode
2022-07-17 23:20:50 +01:00
Reinier Vens
81acaf2a47 In Game Input Screen
Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
2021-05-08 07:35:16 +01:00
Reinier Vens
da1caec7d6 Drag & Drop Input Reassignment
Implemented Drag and Drop operations for reassigning inputs in input screen
2021-05-07 19:51:23 +01:00
Reinier Vens
40c244190b Mouse Bindings + Action Bar
Implemented mouse bindings for input screen
Implemented action bar bindings for input screen
2021-05-06 18:43:23 +01:00
Reinier Vens
c2a23b5f5e Keyboard Layout Display
Fully implemented procedurally generated keyboard layout display UI
Fixed Granular Audio
2021-05-03 23:15:29 +01:00
Reinier Vens
d955c9da2f Music & SFX 2021-04-30 11:19:25 +01:00
Reinier Vens
351cb9f2af Sector & Loadout Generation Fixes
Adjusted sector generation to improve sample elimination performance and better preserve density map
Added unit tests for item shape rotation and fit functions + fixed those (required for correct loadout generation)!
Fixed faction hostility by marking player ship
Added faction to entity serialization
Generating starting loadout for player ship
2021-03-18 22:48:33 +00:00
Reinier Vens
73651bf16a Game Loop Galaxy Integration
Added sector map in Galaxy tab of in-game menu
Added player flag to Ship (replaces AGM.PlayerEntities)
Refactored sector map to depend on AGM
Moved sector generation to main menu
Main menu now supports resuming previous playthrough
Database and player settings now statically available via AGM
AGM saves current game state in PlayerSettings on exit
Sector generation is now asynchronous
Added progress callbacks to sector gen + progress dialog in menu
Confirmation Dialog / properties panel can now display dynamic text entry
Added zone title to Zone map
Eliminated ZoneData class (properties moved to ZonePack)
Sector, Zone and Entity serialization now fully functional
Entity settings now separate from player settings
Cleaned up old unused networking message classes
Name files now integrated with database cache
Added ability to save/load additive DB cache files in database panel
Cleaned up Wwise sound setup - removed redundant items & fixed spelling errors
Deleted Wwise cache + added to .gitignore
2021-03-15 11:40:46 +00:00
Ferenc Fodor
2f6c3b1221 Extra Icons
Added Prefix Icons
Added Calliber Icons
2021-03-15 02:16:45 +01:00
Reinier Vens
b6828a975a Save/Load and Main Menu Submenus
Redid all of the property panel UI prefabs (oof)
Implemented saving and loading of the game state
Moved sector generation to sector constructor (along with loading from save file)
Entity settings now separate from player settings
Player settings (incl. saved run) now statically accessible from game manager
Added animations and submenus to the main menu
Unified main menu settings and properties panel styles for prefab reusability
2021-03-14 03:56:49 +00:00