Expose Aetheria world surface to EveUnity host
This commit is contained in:
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7 changed files with 1079 additions and 4 deletions
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961
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961
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<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NameResolution">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.NetworkInformation">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Ping">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Requests">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Security">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Sockets">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebHeaderCollection">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets.Client">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.WebSockets">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ObjectModel">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.DispatchProxy">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit.ILGeneration">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Emit.Lightweight">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Reflection.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Reader">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Duplex">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Http">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.NetTcp">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Security">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\6000.4.2f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>E:\Projects\Aetheria\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>E:\Projects\Aetheria\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="GameCult.Eve.Surface.csproj">
|
||||
<Project>{037dacf0-10f4-20ed-7963-3a1e1ac15b64}</Project>
|
||||
<Name>GameCult.Eve.Surface</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
|
|
@ -16,6 +16,7 @@ namespace GameCult.Aetheria.EveRuntime
|
|||
IEveUnitySceneProviderSurfaceDocumentSource,
|
||||
IEveUnityPlayableWorldAssetManifestDocumentSource,
|
||||
IEveUnitySceneCommandSink,
|
||||
IEveUnityProviderRefreshSource,
|
||||
IDisposable
|
||||
{
|
||||
private readonly string _stateFilePathOverride;
|
||||
|
|
@ -46,6 +47,8 @@ namespace GameCult.Aetheria.EveRuntime
|
|||
|
||||
public string SinkKind => "aetheria-daemon-command-boundary";
|
||||
|
||||
public string ManifestRef => CurrentDocumentManifest.ManifestRef;
|
||||
|
||||
public EveUnitySceneProviderSurfaceDocument CurrentDocument { get; private set; }
|
||||
|
||||
EveUnityPlayableWorldAssetManifestDocument IEveUnityPlayableWorldAssetManifestDocumentSource.CurrentDocument =>
|
||||
|
|
@ -110,14 +113,16 @@ namespace GameCult.Aetheria.EveRuntime
|
|||
|
||||
private AetheriaRuntimeStateBootReport ResolveStateBoot()
|
||||
{
|
||||
_stateBoot = AetheriaEveRuntimeUnityHooks.RequireStateBoot(_stateFilePathOverride);
|
||||
return _stateBoot;
|
||||
var stateBoot = AetheriaEveRuntimeUnityHooks.RequireStateBoot(_stateFilePathOverride);
|
||||
_stateBoot = stateBoot;
|
||||
return stateBoot;
|
||||
}
|
||||
|
||||
private AetheriaClientState ResolveRuntimeState(AetheriaRuntimeStateBootReport stateBoot)
|
||||
{
|
||||
_runtimeState = AetheriaEveRuntimeUnityHooks.RequireRuntimeState(stateBoot, _runtimeId);
|
||||
return _runtimeState;
|
||||
var runtimeState = AetheriaEveRuntimeUnityHooks.RequireRuntimeState(stateBoot, _runtimeId);
|
||||
_runtimeState = runtimeState;
|
||||
return runtimeState;
|
||||
}
|
||||
|
||||
private EveSurfaceDocument? ReadSurface(
|
||||
|
|
|
|||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3e2e1c6c7bb24b44b89529166d1676a2
|
||||
|
|
@ -0,0 +1,90 @@
|
|||
using System;
|
||||
using GameCult.Aetheria.State.Verse;
|
||||
using GameCult.Eve.Surface;
|
||||
using GameCult.Eve.UnityScene;
|
||||
using UnityEngine;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace GameCult.Aetheria.EveRuntime
|
||||
{
|
||||
public sealed class AetheriaEveUnitySceneProviderComponent :
|
||||
MonoBehaviour,
|
||||
IEveUnitySceneProviderSurfaceDocumentSource,
|
||||
IEveUnityPlayableWorldAssetManifestDocumentSource,
|
||||
IEveUnitySceneCommandSink,
|
||||
IEveUnityProviderRefreshSource,
|
||||
IDisposable
|
||||
{
|
||||
[SerializeField] private string stateFilePathOverride = "";
|
||||
[SerializeField] private string surfaceId = AetheriaRuntimeDaemonGameSurfaceBuilder.SurfaceId;
|
||||
[SerializeField] private string runtimeId = "unity-scene";
|
||||
[SerializeField] private bool refreshOnEnable = true;
|
||||
|
||||
private AetheriaEveUnitySceneProviderBridge? _bridge;
|
||||
|
||||
public string SinkKind => Bridge.SinkKind;
|
||||
|
||||
public string ManifestRef => ((IEveUnityPlayableWorldAssetManifestDocumentSource)Bridge).ManifestRef;
|
||||
|
||||
public EveUnitySceneProviderSurfaceDocument CurrentDocument => Bridge.CurrentDocument;
|
||||
|
||||
EveUnityPlayableWorldAssetManifestDocument IEveUnityPlayableWorldAssetManifestDocumentSource.CurrentDocument =>
|
||||
((IEveUnityPlayableWorldAssetManifestDocumentSource)Bridge).CurrentDocument;
|
||||
|
||||
public event Action<EveUnitySceneProviderSurfaceDocument>? DocumentAvailable
|
||||
{
|
||||
add => Bridge.DocumentAvailable += value;
|
||||
remove => Bridge.DocumentAvailable -= value;
|
||||
}
|
||||
|
||||
event Action<EveUnityPlayableWorldAssetManifestDocument> IEveUnityPlayableWorldAssetManifestDocumentSource.DocumentAvailable
|
||||
{
|
||||
add => ((IEveUnityPlayableWorldAssetManifestDocumentSource)Bridge).DocumentAvailable += value;
|
||||
remove => ((IEveUnityPlayableWorldAssetManifestDocumentSource)Bridge).DocumentAvailable -= value;
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
Bridge.Refresh();
|
||||
}
|
||||
|
||||
public void Submit(EveSurfaceCommandRequest request)
|
||||
{
|
||||
Bridge.Submit(request);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_bridge?.Dispose();
|
||||
_bridge = null;
|
||||
}
|
||||
|
||||
private AetheriaEveUnitySceneProviderBridge Bridge
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_bridge == null)
|
||||
{
|
||||
_bridge = new AetheriaEveUnitySceneProviderBridge(
|
||||
stateFilePathOverride,
|
||||
surfaceId,
|
||||
runtimeId);
|
||||
}
|
||||
|
||||
return _bridge;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (refreshOnEnable)
|
||||
Refresh();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 456b6126c7330234799fc1609e117b9a
|
||||
|
|
@ -297,6 +297,7 @@
|
|||
"source": "embedded",
|
||||
"dependencies": {
|
||||
"org.gamecult.aetheria.state": "0.1.0",
|
||||
"org.gamecult.eve.unity-scene": "0.1.0",
|
||||
"org.gamecult.eve.unity-uitoolkit": "0.1.0"
|
||||
}
|
||||
},
|
||||
|
|
@ -321,6 +322,14 @@
|
|||
"source": "local",
|
||||
"dependencies": {}
|
||||
},
|
||||
"org.gamecult.eve.unity-scene": {
|
||||
"version": "file:../../Eve/runtimes/incubating/eve-unity-scene",
|
||||
"depth": 0,
|
||||
"source": "local",
|
||||
"dependencies": {
|
||||
"org.gamecult.eve.surface": "0.1.0"
|
||||
}
|
||||
},
|
||||
"org.gamecult.eve.unity-uitoolkit": {
|
||||
"version": "file:../../Eve/packages/org.gamecult.eve.unity-uitoolkit",
|
||||
"depth": 0,
|
||||
|
|
|
|||
Loading…
Reference in a new issue