Commit graph Aetheria/Assets/Scripts/ServerShared
Author SHA1 Message Date
Meta Vens
16466b148a Merge cut contact-hud (Soul verdicts cut-contact-hud.s1, .s2) 2026-10-13 08:48:13 +02:00
Meta Vens
fbe05c7992 Merge cuts loot-1-present and loot-2 (Soul verdicts cut-loot-1-present.s1, cut-loot-2.s2)
Conflicts: Behaviors.cs keeps Union(48, PickupData) and Union(49, LaunchSuppressorData);
Zone.cs keeps the departure record on _entities with master's Visibility (emissions-heard);
ContactRevealTests.cs keeps master's removal of the emission-departure test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 08:27:47 +02:00
Meta Vens
4fba95e56f Pickup: one beam region for selection and the pre-pull cancel; selection skips what no bay can store; test gaps and the phase rule pinned
beam-corner-claim-loop: InBeam is the one region predicate; Select claims from it and the pre-pull cancel holds the item only while it stays in it (an item at 74 along, 20 off is collected, not claimed and dropped every other tick).
full-hold-regrab-pins-and-blocks: Select skips an item no cargo bay can store whole, asked of the bay's own TryFindSpace (the test TryStore opens with), per ruling beam-skips-unstorable-items; a hold that fills mid-grab still cancels at the end.
pickup-test-gaps: smoothstep pose, spin-down while the gear is inactive, Remove freeing only the removed holder's items.
phase-ticks-not-rate-invariant: the claim is corrected in the tests; each phase fires on the first tick at or after its boundary, pinned at 1/60, 1/600 and an uneven dt cycle.

Builds; not yet run (the verify job follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 07:43:42 +02:00
Meta Vens
4708a71a67 contact-hud: the HUD reads the player's own ContactOf and book; TargetedBy and the spotted blink go
Selection is nothing the selected ship can sense: TargetedBy, TargetedByCount, their subscriptions and the music
read of them are deleted. Indicator fills, the target panel, the compass, music and the enemy schematic rows now
read CurrentEntity's ContactOf / RevealsOf / RevealedSubjects (new, the book's keys); the schematic rows are built
by one builder from the book and rebuilt when the revealed set changes. Impact hull effect and projectile hit
effects at another ship's position draw only through ActionGameManager.DrawsAt (the player's own ship or a Tracked
contact). Builds untested in Unity at this commit; tests NothingReadsSelection and RevealedSubjectsListsTheBook.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 07:13:55 +02:00
Meta Vens
68430771f3 Every generated ship carries a tractor beam; AetherDb pickup-catalog turns the Tractor Beam into Pickup gear (group B, code)
GenerateShipLoadout equips one gear whose behaviours include PickupData after the shared outfitting
(stations and turrets get none). The pickup-catalog command (retired in the next commit after apply) edits
the existing Tractor Beam. PickupTests: two fixes found by group A's run (equip is refused once a ship is
deployed, and the freeing tick takes one step). PickupGenerationTests needs the applied catalog and is
red until the catalog commit; the catalog itself is not in this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 05:18:15 +02:00
Meta Vens
15b12cb95b Launch suppressor: scale the ship's own launch flash inside SetSignature, paying heat to its own cell
LaunchSuppressorData (union key 49; key 48 is held by cut loot-2 on eureka/aetheria-release-loot-2)
and LaunchSuppressor: Entity.SetSignature folds each light signature through the equipped
suppressors in equipment order. Only LaunchFlash is scaled, only while the item is Active and at
or below its rated temperature; each pays (removed x HeatPerUnit) through Behavior.AddHeat.
Fixture gear and LaunchSuppressorTests added. Not yet built or run (verify job follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 05:11:55 +02:00
Meta Vens
e7a35135fe PickupData: gear only (CreateInstance for a consumable throws); the previous commit did not build
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 05:02:07 +02:00
Meta Vens
5aa989abbf Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim)
GrabEvent carries a FloatingBodyId; Zone gains TryHold/SetHeldProgress/Free and places a held item instead of
integrating it; Entity.TractorPower is derived from Pickup.Power and TractorCommand is the pilot's input
(ActionGameManager writes it undamped, the Time.deltaTime ramp is deleted). Binder and FieldTester change the
delegate type only. PickupTests and a save round-trip pin for the player's zone index.

Group A builds; no beam is on any generated ship until group B.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 05:00:22 +02:00
Meta Vens
eebf6f375a Visibility 5: an item can be aimed at when the observer's book holds it and it is still fitted and whole
IsRevealed is now the observer's book (Entity.HasReveal) plus the live filter
(still on its ship, not IsDestroyed). The tier ladder and
GameplaySettings.TargetArmorInfoThreshold are deleted, with the 19 fixture
initializers and the Settings.asset line. Fixtures that aim at an item record
its reveal through RecordReveal; Aetheria.Shared exposes internals to
Aetheria.Shared.Tests for that. Unbuilt and untested at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 04:15:35 +02:00
Meta Vens
3c628f54f2 Merge cut emissions-heard (Soul verdict cut-emissions-heard.s1)
Conflict: ContactRevealTests Locker fixture. Kept the branch's Locker(name, interceptFactor) helper and added master's five munition parts to it (as master's Locker carries them since missile-stats).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-13 03:20:22 +02:00
Meta Vens
fa911f2d85 Zone.Entities read-only outside Zone: Admit and Remove are the only membership writers
Entities is a MemberView with no mutating member; Admit installs the death watch with the
membership and refuses a member already present, Remove takes it away with the membership.
The Reset and duplicate-Add bypass paths of the death watch cannot be spelled any more.
Tests move to Admit/Remove; Admit also activates, so the explicit Activate calls that followed
a raw Add are dropped. Unity call sites route through Zone.Remove.

Builds: unverified at this commit (verified in the job at the head).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 02:13:43 +02:00
Meta Vens
8c8669b669 Merge cut ping-signature-retired (Soul verdicts cut-ping-signature-retired.s1, .s2)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 02:05:22 +02:00
Meta Vens
80a27648ad Visibility 4b: the departure comment names the whole Visibility, not a non-Emission signature
Follow-up ping-signature-test-gaps (stale-non-emission-comment). Comment only; builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 01:57:26 +02:00
Meta Vens
9de7756006 Visibility 4b: a ping or a lock paint is an emission heard within its range over its intercept factor
Entity.Emit posts an ActiveEmission (item, range / InterceptFactor) from Sensor's sweep and LockWeapon's
Track paint; Sense hears every other ship's emissions within HearRange x HearingMultiple x obscuration
through RecordReveal, bearing only, feeding no track. SensorData key 13 and LockWeaponData key 34 carry
InterceptFactor (absent reads 1). Unverified at this commit: the headless suite has not run yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 01:56:50 +02:00
Meta Vens
38c2fcf6e4 Merge cut loot-1 (Soul verdict cut-loot-1.s4) 2026-10-13 01:44:56 +02:00
Meta Vens
27094e8859 Merge cut vector-rows-record (Soul verdict cut-vector-rows-record.s3)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-13 01:21:40 +02:00
Meta Vens
fdf642f7da Add ThrottleLock.cs.meta, generated by Unity; no asset references its GUID
Follow-up aetheria-release:throttlelock-meta-missing left open. Builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 01:03:17 +02:00
Meta Vens
f2bf0c0410 Zone: a death watch exists only for a non-member and is disposed by Remove and Clear; tests for duplicate Add, Clear and the pickup room boundary
WatchDeath returns when the entity already holds a watch, so a duplicate
Entities.Add neither throws nor leaves a second live subscription;
Entities.Clear (ObserveReset) disposes every watch. Adds
AMemberAddedTwiceStillDropsEachItemOnce, AClearedZoneDropsNothingWhenAFormerMemberDies
(finding duplicate-add-leaks-second-watch) and
APickUpOfExactlyTheRoomLeftFitsAndOneMoreChangesNothing (finding
pickup-room-arithmetic-unpinned, from Soul's boundary probe). Unverified
until the Yggdrasil job; no commit here is known not to build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 00:43:12 +02:00
Meta Vens
018a62be81 Merge cut scenarios-smoke-rounds (Soul verdict cut-scenarios-smoke-rounds.s2)
Catalog taken from master (2e2d927a); the branch's catalog change is replayed by the next commit. Scenarios.cs: both lists unioned.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 21:32:51 +02:00
Meta Vens
27ecd1f9c0 RigChains owns what drives a joint; the judge refuses two actuators on a joint and a reach through a driven joint
RigChains.Actuates/Drives/Actuator are the one definition of actuator kinds; ValidateRig, BindRig and ShipModPlan consume
it, and the hand-derived gun-versus-row check and the chain stop are deleted. A nested actuator is now refused, as ruling
one-joint-one-actuator says. Findings nested-actuators-accepted and actuator-kinds-spelled-in-four-places.
Builds; the tests of the previous batch that pinned nesting are red until the next commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 21:31:14 +02:00
Meta Vens
3535660cc5 Merge cut package-product (Soul verdict cut-package-product.s4) 2026-10-12 20:54:40 +02:00
Meta Vens
a19e3ba647 Merge cut missile-stats (Soul verdict cut-missile-stats.s2) 2026-10-12 20:54:30 +02:00
Meta Vens
82d4881ca2 Zone: the death watch is added, not overwritten, so a second one for a member cannot exist
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 20:53:15 +02:00
Meta Vens
d8b7f33d90 Visibility 4a: retire the ping's light signature; Emission is never light
SetSignature refuses Emission; Sensor.PingVisibility (key 7) is retired and
Ping() writes no signature; Sense's Emission skip, the departure subtraction
and SignatureOn are deleted. Tests: SetSignatureRefusesEmission,
APingNoLongerBrightensThePinger; fixtures drop PingVisibility.

Not yet built or tested at this commit (verify job follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 20:51:46 +02:00
Meta Vens
cc9403ce58 Loot-1 fix batch: whole-or-nothing commodity store, and tests for the Soul s1/s2 findings
EquippedCargoBay.TryStore(SimpleCommodity) now returns false before touching anything when
TryFindSpace says the whole quantity does not fit (its documented contract: true only when ALL
is stored), so Zone.TryPickUp keeps "first accepting bay, otherwise nothing changes" with no
rollback in Zone. Tests: refused pickup of a stackable item changes nothing; a stack plus free
cell stores whole; first accepting bay; headings cover the circle; the loot stream is not the
mine stream; dock/undock and jump drop once and only in the zone the ship is in.
Untested on this commit: not yet built (verify job follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 20:51:45 +02:00
Meta Vens
8120419ecd Merge origin/master into the loot branch (Self's direction)
One conflict, Zone.cs death subscription against contact-reveals' _departures insert: kept both.
The resolution already routes the death subscription through WatchDeath/UnwatchDeath (next
commit's fix target is the same line, so this commit resolves it in that shape).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 20:49:42 +02:00
Meta Vens
16ed52d890 Merge cut feedback-1 (Soul verdict cut-feedback-1.s3)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 20:30:02 +02:00
Meta Vens
9f85978f22 Merge cut scenarios-belt (Soul verdict cut-scenarios-belt.s1)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 20:29:59 +02:00
Meta Vens
f85a0b0e17 Merge cut sim-contact (Soul verdict cut-sim-contact.s2)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 20:29:56 +02:00
Meta Vens
96bbaa6320 validate shares Read's post-load composition; products, key, price rules pinned beyond the first product
ShipAuthoringStore.ValidateLoaded is the one composition of hull Validate and ValidateProducts;
Read and the draft branch of ship-authoring validate both call it (ValidateProducts is private).
Tests: a draft with an unnamed hull is refused; blank product name and key collision with the
offending product not first (both makers in turn); a negative hull price refused.
Builds untested here; the verify job runs at the end.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 20:00:18 +02:00
Meta Vens
2e92db41d1 Vector rows fix: one joint, one actuator; the judge owns every thruster arc's range; row rules tested at other sizes
- finding joint-moved-by-two-actuators (ruling one-joint-one-actuator): RigChains.Driven names every actuator's joint (weapon-mount and
  thruster-emitter anchors), so YawReach's chain stops at a thruster row's joint as it does at a gun's; Validate refuses a gun and a
  thruster row on one joint. The test that pinned the mixed joint as accepted is replaced.
- finding row-of-one-arc-uncapped: Validate refuses any Thruster hardpoint with FiringArc above 360, row or not; the named-row check keeps only
  the above-0 rule.
- finding row-rules-pinned-at-fixture-sizes: tests at row sizes 3 to 5, arcs 10 to 360, hair-width arc gaps, every non-thruster type, case-distinct rows.

All three findings land in this one commit (the edits share hunks in ShipAuthoring.cs and ShipRigTests.cs). Not yet built here; verified on Yggdrasil after.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 19:58:22 +02:00
Meta Vens
b33f39447e Validate: a consumable is held to the munition-part gate too (any other design carries none)
Builds. The tests that pin it follow in the next commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 19:31:52 +02:00
Meta Vens
806641ae62 Ship contact is a restitution impulse along the normal while closing; e is GameplaySettings.ContactRestitution (.5)
Ruling ship-bounce-restitution-setting: j = -(1+e)(v_rel.n)/(1/m1+1/m2), applied only while closing. The old
exchange formula (PostCollisionVelocity) is deleted. ContactTests now pin momentum, frame shift, restitution,
no impulse while separating, slow closing, tangent of both bodies, inactive hulls, the contact point radius
and the three-body pile. Not yet built or run; verification follows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 18:28:29 +02:00
Meta Vens
faa05eec83 Merge cut vapour-cloud-presenter (Soul verdict cut-vapour-cloud-presenter.s2)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 06:39:33 +02:00
Meta Vens
7392bc8fe1 Ship contact is a simulation rule: Zone steps Contacts, Unity physics writes no Entity
Contacts.Step exchanges normal velocity between touching hull discs (PostCollisionVelocity moved verbatim
from ShieldManager) and publishes Zone.Contacted; ShieldManager presents it; HullCollider.OnCollisionEnter
and ShieldManager's ship-on-ship branch are deleted. Not yet built or tested (verification follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 05:46:32 +02:00
Meta Vens
31d19eae64 Merge eureka/aetheria-release-contact-reveals: reveals end on perception (cut-contact-reveals.r2)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 05:18:17 +02:00
Meta Vens
0985989744 Retire the launcher flight fields; the presenter reads the munition parts; the migrate command goes
Thrust, DodgeFrequency and MissileVelocity are gone from LauncherData (keys 29-31) and GuidedWeaponData (keys 24-26), keys
reserved. GuidedProjectileManager flies the round from MunitionParts.Of: Acceleration, MaxSpeed and EvasionFrequency,
evaluated through the item. munition-parts-migrate is deleted with the fields it read.

The shipped catalog still carries the dead keys in this commit; the next commit re-saves it. The Unity assembly was not compiled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 04:02:32 +02:00
Meta Vens
fa4467e9a3 Loot 1 (simulation): Zone owns floating items, rolls death drops on SimulationDice, expires them and commits pickups
Zone.Release is the one adder, StepFloatingItems and TryPickUp the only removers; DropLoot runs from the one
death subscription before the entity leaves the zone. Three C# default settings. Unity's drop path is untouched
(loot-1-present deletes it). Not yet built or run at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 04:00:08 +02:00
Meta Vens
3c1e1e7421 Munition parts: five gear-part behaviours carry a missile type's stats; completeness gate; one-shot migrate command
MunitionHullData, MunitionThrusterData, MunitionSeekerData, MunitionControlData (with Cognition) and MunitionFuelData
(Behaviors union 43-47), read through MunitionParts.Of. StatValidation.ValidateMunitionParts refuses a launcher design
without exactly one of each and any other design carrying one, at catalog load and Upsert. AetherDb gains
munition-parts-migrate; LauncherRoles names the part's thruster stats by type and field (Range and Visibility also name
the seeker's and plume's flat stats, which RolesBackfill must not range).

Does not pass tests on its own: the shipped catalog is migrated in the next commit, and until then it fails the new gate at load.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 03:59:39 +02:00
Meta Vens
8adda0b3de FireControl publishes every landed impact on the receiver's Capabilities; Feedback.Cue and DrawAhead.Carried
AbsorbEvent gains AbsorbLayer. Entity.Capabilities, four publish sites in ApplyDirectHit and Detonate (each before the damage it reports), Feedback.Cue, DrawAhead.Carried (Impact delegates), PlayerGraphicsSettings.ScreenShake. Not yet built or tested; tests follow in the next commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 03:58:34 +02:00
Meta Vens
943c492bb8 Packages carry their products: ship.cc homes FactionProductData at mod-product:<id>:<maker key>
ShipAuthoringStore.Load/Read return (Hull, Visual, Products); Open homes the third kind;
WriteProduct/DeleteProduct are the only product writers; ValidateProducts and the ship
top-speed rule; compose checks makers, keys and product names; ship-authoring product and
price commands. Unbuilt until the verify job (Python, pin test and docs follow in the next commit).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 03:54:30 +02:00
Meta Vens
b1f4a2aa08 Vectored rows recorded: HardpointData.Row, ThrusterData.Slew, the judge's row rules
Thruster hardpoints state a gimbal arc in FiringArc and join a row by Row (key 7);
the thruster design carries its slew (key 6). The judge refuses a Row on a
non-thruster, rows whose members disagree on Rotation or FiringArc, and a fixed
thruster, a mixed or split row, or a joint too short for the arc on a joint. Bind
treats a thruster emitter's joint as it treats a gun mount's. Not yet verified:
this commit has not been built.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 03:38:29 +02:00
Meta Vens
8128bce6ba Belt scenario: an arena on seed 24, whose entrance zone carries a 615-rock belt, the player parked 100 m outside its ring
Spec cut-scenarios-belt.r1. Scenarios/Belt.cs stages the Longinus at the ring's edge nearest the origin facing along it; BeltConditions in
BeltScenarioTests.cs pins it. Built and tested through ygg-verify in the next commit's verification.
2026-10-12 03:38:06 +02:00
Meta Vens
f44dadc5cf Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry
The catalog gains Smoke Proximity, Smoke Delayed, Smoke Refused, Smoke Refused Beam and Smoke Refused Charge (AetherDb smoke-rounds apply), none with a product. Seeds 108, 109 and 110 stage the demo's cast with the Smoke Test Hull; SmokeRoundsScenarioTests pins their conditions and that no smoke weapon is offered. Design and arenas land together so the census never sees an uncarried design. Not yet run: the verification job.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 03:36:57 +02:00
Meta Vens
f1c36b4ccb Vapour clouds are drawn as fog banks: one ZoneRenderer subscription, VapourCloudInstance presenter, DrawAhead for a free body
ZoneRenderer loads and subscribes Zone.Clouds like mines and destroys a bank on removal; VapourCloudInstance
places a Fog Patch brush at DrawAhead.Position(cloud.Body, Lead) and thins its _Depth with OpacityAt. The prefab
and scene wiring follow in the next commit; this one compiles but CloudPrefab is unassigned.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 03:34:50 +02:00
Meta Vens
c212ec0232 Reveal book: no scratch holds a departed entity, a destroyed lit gun is refused at the gate, one IsDestroyed rule, departure and allocation pins
Not verified yet at this commit (build and tests run next).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 02:20:46 +02:00
Meta Vens
b6262467f0 Merge cut-scenarios-smoke (verdict cut-scenarios-smoke.s2)
Scenarios.cs Tests list: kept WeaponFeel, Pursuit and Crossing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 23:28:05 +02:00
Meta Vens
336cf3a684 Merge cut-scenarios-crossing (verdict cut-scenarios-crossing.s3)
Scenarios.cs Tests list: kept Pursuit and Crossing both.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 23:27:47 +02:00
Meta Vens
396c02b08f Perceived item destruction ends the reveal in the observer's Sense; moving-subject bearing pinned
Restores the Identified item-end pass and its tests (AnIdentifiedObserverSeesGearDestroyed, the flashing-gun tick case,
the Identified part of SenseAllocatesNothingOnceWarm) that 49ace47f held for this batch, and extends
AnActIsRevealedOnItsOwnTickWhateverTheListOrder to a moving subject (two velocities, both observer orders).
Builds: all commits build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 22:58:10 +02:00
Meta Vens
2a943370ab Smoke Test Hull fixes: the home rule reads sold hulls only; command and flank geometry pinned; turret off the starboard line
LoadoutGenerator.SoldHulls is the one definition of the hulls HasHome considers (a hull some product sells); AvailableProducts and the
tests read it, so the product-less test hull gives no gear a home. TheSoldHardpointGearWithNoHomeToday describes production again.
SmokeHullCommandTests pins each added hardpoint's firing arc, armour and shape; ArcsFlanks asserts the flank hulls abeam from the
player's facing within 5 degrees; Arcs' Turret moves to (600,300). Not yet built or run at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 22:35:25 +02:00