Commit graph Aetheria/Assets/Scripts/ServerShared
Author SHA1 Message Date
Meta Vens
3f29d803eb Bind refuses a mod Assemble would throw on: meshless map-icon and hull-collider, non-positive shield scale
Compose is the one owner of whether a mod hull is available. Bind now reads
the node scale and matrix in ReadNodeIds and refuses what Assemble refuses.
Not yet built or run; the verify job runs at the end of the cut.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 21:37:51 +02:00
Meta Vens
e5d35352ee Merge consumable-ai r3 (cut consumable-ai; verdicts s2, s3)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 20:36:18 +02:00
Meta Vens
2d96c3241f Merge suns-never-green (cut suns-never-green; verdicts s1, s2)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 20:36:15 +02:00
Meta Vens
1e9a89e401 CombatState: drop the StatsKnown gate; a stale optimum is re-derived at the next agent Update
Agents update before the entities, so a weapon that came online this tick has evaluated by the next Update;
the Weapon.StatsKnown flag and the gate on it were dead machinery and are removed. The add handler no longer
marks stale itself (a new item's Online subscription does). The refit test fits and removes a dominating gun.

Not yet verified.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 19:28:29 +02:00
Meta Vens
4930ecd06a Suns: secondary hue stays on the allowed arc with the primary; ramp never crosses the band
The secondary is placed along the allowed arc (reflected at its ends, distance capped at half
the arc) so the RGB blend between the two stops stays outside the band for any Settings band.
Tests sample the production ramp and pin draw uniformity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 19:14:15 +02:00
Meta Vens
bf32a82e32 CombatState derives its optimum range once the weapons' stats are known, and re-derives on loadout change
A zone-spawned ship's CombatState sampled in its constructor, before any weapon had evaluated its stats,
so the optimum range read 0 and never moved. It now marks the optimum stale on construction, on any
equipment add/remove and on a weapon's online change, and samples at the next Update once every active
weapon reports StatsKnown. ConsumableAiTests build the agent through Zone.Admit(piloted: true) and read
the optimum without re-sampling; new rows pin the hold scope, hull-heading source, mixed paints, sight
independence and the optimum across two guns and a refit.

Not yet verified.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 19:03:50 +02:00
Meta Vens
5b1bfe6cec ColorMath.RgbToHcv: read green-dominant colours with the right channel order
The else branch swapped y and z, so the hue read back from many colours was
wrong (values above 1). Nothing else consumed it; the sun-hue test reads hues
back from RGB. Builds; first run of SunsNeverGreenTests failed on this.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 17:38:37 +02:00
Meta Vens
fcf1b46880 AI pilots vent on a Track paint past half and overdrive to close (consumable-ai r3)
Re-land on master of the h1 cut with the s1 fixes: the vent rule reads one Track
paint in the ship's own IncomingPaints, TryActivateConsumable refuses on an
inactive ship, the AI holds while a consumable of the kind is active, and the
top of the lock strength range is pinned. Not yet built or run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 17:22:51 +02:00
Meta Vens
0f26c4bb35 Suns never take a green hue: draw sun hues from the circle minus a Settings band
Primary hue maps through ColorMath.HueOutsideBand; the secondary takes the
out-of-band side; fog tint and light derive from primary. Band edges are
SunHueExcludedStart/End (75 and 165 degrees by default).

Not yet verified on Yggdrasil at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 17:20:52 +02:00
Meta Vens
2102affb09 Audio 1: the simulation names no sound; delete the dead Wwise path on EquippedItem
Removes EquippedItem's SoundBank, AudioEvents/AudioParameters, every
FireAudioEvent/PlaySound/StopSound/SetAudioParameter overload and Update's
AudioStats loop, the four audio enums, WwiseMetadata and WwiseSoundBinding,
the weapon/reactor/thruster call sites, and the Wwise Sounds counters in
FireControlPerWeaponTests (Announced and Starts keep the refused-round pins).
Catalog keys 21, 22 and 13-15 stay, unread.

Builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 17:18:11 +02:00
Meta Vens
6865af813f Merge remote-tracking branch 'origin/eureka/aetheria-gravity-nebula-tint' into eureka/aetheria-gravity-merge-ag3 2026-10-16 07:21:34 +02:00
Meta Vens
13691ac1fa Zone.PopulatedRadius covers belts; the tests pin the largest body and the belt
A belt's asteroids circle its orbit's parent, so a belt reaches the chain's reach to that orbit plus its Radius
(AsteroidBelt.Radius, the largest asteroid Distance); the chain walk is one function for bodies and belts. The fixture
inserts a smaller body after the outermost so a last-wins bound fails, and a belt beyond the outermost body pins the
belt term. Builds; Unity-side files are in the next commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 06:11:49 +02:00
Meta Vens
949fa005d6 Merge cut orbital-layering (closing verdicts cut-orbital-layering.s1, cut-orbital-layering.s2)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 05:08:26 +02:00
Meta Vens
cbdecfd578 Layering fixes: mine floater layer checked in the wiring verify; contact fixture orbitals carry Station/Turret hull types; grab point rides the floater layer
Unity compile is verified before push; not yet built when committed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 04:24:43 +02:00
Meta Vens
ecb165624d Zone.PopulatedRadius: the extent of the populated area, owned by the zone
The largest over bodies of the root orbit's offset from the origin, every orbit Distance
along the chain, and the body's Roche limit: a static bound on where any body can be,
computed once at construction and independent of Pack.Radius. Presenters read it.
Builds; the Unity side follows in the next commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 04:13:43 +02:00
Meta Vens
89a481fd16 Turret placement: turrets clear their inner neighbour by their own reach; tests for the tail, the story site, off-ring and no-turret zones
Each side of a station grows outward from it: a turret sits innerReach + 2 turretReach beyond the body inside it,
so turrets of differing reach clear each other (same arcs as before for one turret hull at k = -1, +1).
StationPlacementTests: shared flank check (no off-ring turret escapes it, 1e-4 relative arc), a narrative
station with five authored turrets and a second, larger turret hull, a zone with no turret hull, and a sweep
that no station or turret reaches another orbital. Not yet run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 03:54:24 +02:00
Meta Vens
be7f2b0787 Layers: one owner puts orbitals above the ship plane and floaters below; per-hull GridOffset is deleted
GameplaySettings carries ShipLayerHeight 3, OrbitalLayerHeight 15, FloaterLayerHeight 0 (authored in Settings.asset).
Entity.LayerHeight (Ship, OrbitalEntity) is the one offset RideHeight adds; DrawAhead.FloaterHeight is the floater
height ItemPickup and MineInstance draw at. HullData.GridOffset (Key 26) and the pickup/mine/prefab GridOffset fields
are gone with every reader. Fixtures (DrawnPose, FireControl*, ImpactFeedback) take heights from the layer owner;
LayerTests pin each kind's layer. FloatingItemsDrawnSmoke follows. ItemPickup/MineInstance.Bind take the settings from
ZoneRenderer. Builds as one commit with its tests; not compile-verified until the cut's head run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 02:35:07 +02:00
Meta Vens
089c3ecad1 Turret placement: stations at L4/L5 in turns, turrets flank by hull reach
CreateLagrangeOrbit adds one sixth of a turn (was PI / 3 on a turns field).
PlaceTurret spaces turrets by k * (stationReach + 2 * turretReach) arcs,
k = -1, +1, -2, +2 (was t / 2 integer division putting two turrets on the
station, and radians-per-arc arithmetic on turns). Contacts.Radius moves to
HullData.Reach. Not yet verified on Yggdrasil.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 02:29:57 +02:00
Meta Vens
624d5420e9 Contacts: hull contact is between ships only; orbitals take no part
Step pairs OfType<Ship>; stations and turrets sit on the orbital layer above the ship plane
(ruling aetheria-gravity:orbitals-above-floaters-below). Tests: a ship flies through a station and a turret;
two ships still bounce beside an orbital. Not yet compile-verified (verified once at the cut's head).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 02:27:58 +02:00
Meta Vens
e5eb87050e Drawn pose: ship indicators and map centre read DrawAhead; Round takes one time; RailAt logs a missing parent
- ActionGameManager: the visible hostile/friendly indicators and MenuMap.Position read DrawAhead.Position at Clock.Lead.
- DrawAhead.Round drops its lead parameter: the target's lead is the drawn time less its zone's step time, derived inside,
  so a caller cannot pass two times that disagree. Projectile and BallisticFlightTests updated; the hit tests derive their
  lead from the drawn time; two assertions that only varied the now-absent lead are removed.
- Zone.RailAt logs "Requested orbit is not part of this zone!" for a missing parent again (DrawnPoseTests.AMissingParentOrbitIsLoggedAtADrawnTime).

Builds: not yet compiled at this commit (verified by the run that follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 00:50:29 +02:00
Meta Vens
2cb1e83353 Presenters read the drawn pose: HUD markers, wells, rounds, ping, shield hit, compass, loot view, guided aim
HUD target, lock, incoming-lock, bearing and sweep markers anchor on DrawAhead.Position / AtBearing at Clock.Lead.
GravityLowering's record fill is DrawAhead.Well (pure, pinned at non-zero lead). Rounds take DrawAhead.Time
instead of float Zone.Time + lead. Sensor ping, shield hit, compass icons, wormhole bearing, loot ViewOrigin and
the guided-projectile aim read the drawn pose. Not built in Unity yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 23:41:49 +02:00
Meta Vens
6c865b2cc9 Zone: the memo fill takes its position from RailAt, so the chain rule exists once
GetOrbitPosition's step-time fill and RailAt each decided the rail chain (root at
FixedPosition, child at parent plus offset). The fill is now RailAt(id, _time).
DrawnPoseTests builds the sun on an off-centre FixedPosition (the ZoneGenerator
cluster-root shape) and adds a root test at step and drawn time, and an unset-orbit
OrbitalEntity fact for the DrawAhead guard.

All commits build, unverified until the job in the report.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 22:39:06 +02:00
Meta Vens
b57207045d Draw every moving body at the drawn time T = ExactTime + Lead
Planets, belts, wells, loot, mines, stations, the chunk reticle and the flow
clock are evaluated through DrawAhead (Time, Orbit, Height, Position) at one
drawn time; the rail law lives once in Zone.Offset; OrbitPositionAt, GetHeight,
ChunkPose, EvaluateBelt and RideHeight take a time. Fixes the planet jumping
against a co-moving ship at display rates above the step rate.

Not yet built or run (Unity presenter files are verified by compile only on
Starfire).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:26:36 +02:00
Meta Vens
09ec04a8d5 Merge gravity-orbits-from-field
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 19:52:57 +02:00
Meta Vens
49e8ea58e1 Merge gravity-fog-precision-and-jitter
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 19:52:55 +02:00
Meta Vens
55cc7eda41 Merge gravity-grid-lowering
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 19:52:48 +02:00
Meta Vens
1babed4bf1 Ring law: a strengthless ring member takes its bodied partners' period; the ring window and a bodyless node's closed field are pinned
PeriodAround's ring term is one rule: self feels the mean, over the members whose pull it takes (itself if bodied, else every
bodied ring member), of half the rest of the ring. A station on a binary's ring no longer stands still. The 0.1 u window is a
named constant, pinned just inside and just outside it; a bodyless node's children are pinned never to read the node's parent's well.
Both commits build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 19:05:03 +02:00
Meta Vens
4bac2623bf AI aim and turret aim ride Entity.RideHeight; tests pin the hull GridOffset on a slope and at both aim sites
Combat and TurretController spelled GetHeight + GridOffset inline; they call target.RideHeight now. The drawn-ship test authors a hull with GridOffset 2.5 on the well's slope. Two new tests aim at a target hull raised 40 u.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 18:39:28 +02:00
Meta Vens
a4977cbe48 Every rail's period is derived from the field it orbits in; OrbitPeriod is deleted
Zone.PeriodAround is the one owner: round a body, the pull its well gives at the rail's distance
(GravityField.Acceleration); round a bodyless node, the ring law (strength of the orbits inside, plus
half of what shares the ring). Orbit.Period and AsteroidBelt.Periods are written once at zone build,
before placement; BeltTargets copies the belt's periods. A parentless orbit has no field and stands at
its phase. Fixtures lose OrbitPeriod and gain wells where their rails must move. Builds; the new
OrbitsFromFieldTests follow in the next commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 18:11:27 +02:00
Meta Vens
105f0270eb A drawn ship rides the field at its drawn xz
DrawAhead moved xz ahead but carried the last step's y, so on a slope the ship's height stepped once per sim tick.
Entity.RideHeight is the one owner of 'an unparented entity sits on the field'; the step and DrawAhead both call it.
A child is drawn where its parent is drawn.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 17:45:56 +02:00
Meta Vens
8f491fd3c9 Core radius is the Roche curve; the global exaggeration divides by the core's growth
core-at-roche-and-exaggeration-up: PlanetSettings.CoreRadius and Planet.CoreRadius are
deleted; the well's softened core reads the RocheLimit curve (one curve of mass). The
core < Roche guard cannot fail and is replaced by a Roche-limit-positive-and-finite
check. Settings.asset: CoreRadius removed, HeightExaggeration 10 -> 4.0983607
(10 / (7.32 / 3)). Tests pin the new curves and the peak drawn slope / 2.44x steeper tail.
Not yet built or run at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 16:46:53 +02:00
Meta Vens
0d7fc2ee3a Merge origin/eureka/aetheria-gravity-potential-owner (cc3249b8) into grid-lowering
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 16:44:10 +02:00
Meta Vens
ced6600261 Crossing: start window centred at (-128, 45); relative speed and angular rate bounds from the sweep
The crosser is unpiloted and launched at 50 u/s; hull drag slows it to about 25 u/s relative at the bow line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 15:28:56 +02:00
Meta Vens
bf69f489a9 Crossing: unpiloted crosser coasting at 50 u/s; the start-window sweep (bounds to be fitted)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 15:22:14 +02:00
Meta Vens
9b1b27d2d6 GravityShader: verbatim string, not a raw string literal (Unity's C# 9)
Commit 13c7a087 and the merge a1b54bea do not build: error CS8773, raw string literals need C# 11.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 08:47:01 +02:00
Meta Vens
13c7a08707 Gravity.cginc is generated: GravityShader.Source() is its one author, a test pins the committed file to it byte for byte
The mirror test compared a normalised reading of two spellings and was beaten twice (a statement before the return, gravityHeight's sum). GravityShader writes the whole file (potential, zero-strength guard, reference term, height sum) from GravityField's constant (TailOffset); GravityShaderTests fails on any difference. GravityShaderMirrorTests deleted. GravityFieldParityVerify opens Main Menu.unity: no ZoneRenderer there, its Fog Surface Displacement camera is the menu's own brush presentation (layers 9 and 10) by spec.

Builds not yet verified on this commit; verified at the final merge.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 08:44:11 +02:00
Meta Vens
a54e2f53df Pin the mount aim's resolved reads, the record's isolation and its Deactivate clear; delete two dead guards
Forecast and Fire drop a mount aim whose gate closed (destroyed, unidentified); a record for one Bay never hides another's mount; Deactivate clears the record. Deleted: the located-or-booked guard in RecordSeenDestroyed and the Entity == subject check in ResolvedAim (the record is read only for layout mounts; a Target change already clears the slot). Comments name AimedAt. Not built or run yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 07:14:35 +02:00
Meta Vens
3a5b3b0bab Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
Zone.WellReference owns each body's reference zero (GetHeight uses it). Gravity.cginc mirrors GravityField.Potential;
Brushes/Gravity Field draws depth = -h on layer 9 from a StructuredBuffer that GravityLowering.Lower fills from the
zone each frame; GravityLowering.CreateField makes the one quad. GravityFieldParityVerify renders it and compares every
texel with -Zone.GetHeight (max error 0.0059 u), the gradient with GetForce (0.03 degrees) and the wiring.

Deleted: the Gravity Well children of Planet, Gas Giant, Sun and PlanetOutpost prefabs, Wormhole 1's three gravity
children, their overrides in Main Menu and TestScene, five wormhole/wave materials and two brush shaders,
Planet.GravityWellDepth/Radius, BodyData keys 6-7, PlanetSettings.GravityDepth/GravityRadius (and the Settings.asset
keys). Surface Displacement culls layer 9 only. Headless build and tests not yet run at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 07:11:25 +02:00
Meta Vens
c4dfd905ff Gravity: the Planet guard refuses an unphysical well; tests pin the Roche rule, per-body multipliers, the core band and Ship's order
A WellStrength that evaluates negative, NaN or infinite now throws at construction (it built an
antimass well with NaN height). New tests: the core-inside-Roche guard judged at every mass on
curves that cross in the generated range; per-body multipliers move neither strength, core nor
Roche limit; potential and force consistency inside the cores' outer bands (0.5 R to R); a
moving Ship feels the field where it has moved to.

Not built or run locally; verified in the Yggdrasil job.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 06:36:02 +02:00
Meta Vens
8013c2deec Crossing and Lock On: restaged for the ruled field
Under the potential-owner field the zone pulls everywhere (about 1.4 u/s^2 even in
its weakest places), so the staged runs bend. Crossing's player sat on the star at the
arena's origin and fell in; its crosser, braked by its pilot, never reached the bow
line from 150 m to port. The crosser now starts 96.5 m to port and 70 m ahead of a
player staged 250 m or more from every body, which keeps the pass at 3.2 s and 40 m
(the test's 3.0-4.2 s and 30-60 m unchanged). Lock On's hostile started on the side
where the zone bends its run by 7 degrees; the lock warning must point within 5 degrees
of where the hostile was staged. It now starts ahead and to port, where the bend is under
one degree and the lock comes at about 14 s. No assertion, limit or gravity is changed.

Not built or run locally; verified in the Yggdrasil job.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 06:36:01 +02:00
Meta Vens
41e90d0e40 GravityField: a well of no strength digs nothing (c = 0, R = 0 gave NaN height)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 05:02:48 +02:00
Meta Vens
22e1bc32cc RecordSeenDestroyed allocates nothing in the common path
Sense runs for every pair of ships every tick: iterate Equipment by index and read
the believed layout only for an item actually perceived destroyed.
SenseAllocatesNothingOnceWarm failed on the previous commit (1257600 bytes).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 04:57:13 +02:00
Meta Vens
a554d5ed08 Fix stray line in IsRevealed's comment; drop the seen-destroyed record of a departed subject with no book
The previous commit does not build (a leftover line in FireControl.cs). EndReveals
only runs for subjects the book holds, so a record of a quiet departed ship was held
for the sitting; Sense's prune now ends it too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 04:44:24 +02:00
Meta Vens
f6c0d24dba One aim slot holds an item or a mount; the cycle covers every located mount
Entity.AimedAt (AimTarget: a revealed item or a believed mount) replaces
TargetItem. Two writers, TrySelectTargetItem (IsRevealed) and TrySelectMount
(in LayoutOf, not seen destroyed); ResolvedAim re-validates both on every read.
AimCycle is SchematicRows' enemy rows minus mounts in the observer's
seen-destroyed record, written only in Sense through PerceivesDestroyed.
SchematicRows drops its covering filter. IsLocated and AimsAtMount are deleted;
PendingShot.AimedMount and Silhouette's HardpointData mount replace the bool.
The cycle key calls Entity.CycleAim; the schematic marks read ResolvedAim.
Entity.ToString names an entity (follow-up entity-formats-safely).

The slot is AimedAt, not Aim: Entity.Aim is the pilot's pointing direction.
Not yet built or run; ActionGameManager and SchematicDisplay are uncompiled
without Unity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 04:42:38 +02:00
Meta Vens
021c4cbcbf Gravity: one potential per zone owns acceleration and height
GravityField is the law of one well (logarithmic tail, softened core).
Zone.GetForce and GetHeight sum it over the bodies; GetNormal derives from
the force for ship tilt; Flow and Ship read GetForce. Well strength, core
radius and Roche limit are PlanetSettings curves of mass, height
exaggeration K one global. Deletes GravityAcceleration, GravityReferenceRate,
GravityStrength, the PowerPulse well, GetNormal's finite differences and
BodyData.GravityDepthExponent. Settings.asset carries the calibrated curves.
Tests: PotentialOwnerTests, the moon's moon placement, retired keys over every
BodyData type, a body-derived giant sweep. Not yet built or run (verify job
follows); this commit may not build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 04:36:28 +02:00
Meta Vens
1c041cb67b SchematicRow: assign every field in both constructors (the struct language level has no auto-default)
Fixes the build of the layout-aim sim commit (095efacd).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 00:19:09 +02:00
Meta Vens
eb2dc1e501 Scanner progress reads 0 on another target; Program.RoleMapOf exposes roles-backfill's map
Scanner.Progress is bound to the target the scan was built on, so a retarget with the scanner switched off no longer
draws the old scan on the new target (scan-progress-shown-on-retarget). RoleMapOf is the one accessor HasRoleMap now
delegates to. Not yet built or tested.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 00:17:17 +02:00
Meta Vens
095efacd79 Layout-aim: an identified hull shows where its mounts are; a located mount can be aimed at
TrySelectTargetItem and ResolvedTargetItem gate on FireControl.IsLocated (an item seen to act, or one on a mount of the
believed hull's layout) instead of IsRevealed; Combat keeps IsRevealed. Entity.LayoutOf derives the layout from the
Contact profile; SchematicRows appends a mount row per unclaimed hardpoint. A mount aim centres on the mount's cells and
is frozen per shot (PendingShot.AimAtMount). The cycle runs over located items, the schematic renders mount rows and
marks through SchematicRow.Marks. Not yet built or tested.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 00:17:14 +02:00
Meta Vens
f8e7abf460 Merge eureka/aetheria-release-scanner-catalog
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 23:50:57 +02:00
Meta Vens
5dd1f6b71f Merge eureka/aetheria-gravity-gravity-subtract
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 23:11:47 +02:00