Commit graph Aetheria/Assets/Scripts/ServerShared
Author SHA1 Message Date
Meta Vens
64e596d92d Demote Unity config MessagePack metadata 2026-06-13 11:14:38 +01:00
Meta Vens
fcd5df7449 Demote runtime DTO MessagePack metadata 2026-06-13 11:03:30 +01:00
Meta Vens
8cdd4d0b37 Move Galaxy off legacy catalog reader 2026-06-13 10:54:08 +01:00
Meta Vens
fabbd088e2 Hide legacy catalog reader behind ItemManager 2026-06-13 10:49:29 +01:00
Meta Vens
344776fd00 Demote player settings from MessagePack 2026-06-13 08:50:00 +01:00
Meta Vens
1c592b10e9 Demote runtime snapshots from MessagePack save shapes 2026-06-13 08:18:30 +01:00
Meta Vens
fc6eca6a93 Remove dead save JSON residue 2026-06-13 08:15:17 +01:00
Meta Vens
c9f6002ff2 Expose legacy catalog as read port 2026-06-13 07:41:21 +01:00
Meta Vens
23a5241a7d Remove runtime serializer hash residue 2026-06-13 07:36:08 +01:00
Meta Vens
c8832e147a Stop cloning entity settings through MessagePack 2026-06-13 07:22:04 +01:00
Meta Vens
b2721191a4 Name legacy catalog cache explicitly 2026-06-13 07:17:54 +01:00
Meta Vens
bbb16f59f7 Delete legacy backing store serializers 2026-06-13 07:15:38 +01:00
Meta Vens
742bb69d43 Rename legacy runtime cache 2026-06-13 07:11:16 +01:00
Meta Vens
60b2d48630 Delete legacy cache mutation surface 2026-06-13 07:07:51 +01:00
Meta Vens
e18cede05e Reject read-only legacy cache mutation 2026-06-13 07:04:19 +01:00
Meta Vens
8f9852da4d Collapse legacy backing stores to pull-only 2026-06-13 07:01:35 +01:00
Meta Vens
2ffd237945 Disable legacy backing store writes 2026-06-13 06:55:59 +01:00
Meta Vens
168a8cc517 Bind legacy links through catalog boundary 2026-06-13 06:45:07 +01:00
Meta Vens
1872b2ec0b Make legacy catalog cache read-only 2026-06-13 06:38:33 +01:00
Meta Vens
edd3c0467c Contain legacy catalog readbacks 2026-06-13 05:42:50 +01:00
Meta Vens
83ef113937 Delete legacy saved game DTOs 2026-06-13 05:39:06 +01:00
Meta Vens
b539b9b6e8 Disable legacy local save authority 2026-06-13 05:21:22 +01:00
Meta Vens
51dee5d5f3 Purge LiteNet client transport 2026-06-13 05:10:33 +01:00
Meta Vens
b0d2aa1156 Purge Newtonsoft state annotations 2026-06-13 04:56:50 +01:00
Meta Vens
639e701d63 Purge Rethink backing stores 2026-06-13 04:30:24 +01:00
Reinier Vens
6b0860b178 Bugfixes & Reactive Refactor
Added credits display to trade screen
Fixed bug in inventory screen where a failed drag from a cargo bay would make the item disappear until a refresh is triggered
Changed behavior of Escape key to exit menu if a menu is open
Fixed zone map gravity isolines to correctly track maximum gravity depth
Refactored orbit and planet data to replace reactive variables with regular ones
2025-07-18 00:21:33 +01:00
Reinier Vens
c6ffcad3f1 Shields
Created field bubble shields / propulsion, currently just a prototype with its own test scene
2025-01-30 01:58:05 +00:00
Reinier Vens
47e500e1ce Playability
Fixed loadout generator tutorial edge cases
Recreated missing items
Created field shader & test scene
2022-08-08 22:43:55 +01:00
Reinier Vens
69aca09f63 Boundless
Removed hard zone boundaries
Fixed stuff that broke because of hard zone boundary assumption (stardust placement, vertical fog)
Added a skybox!
Removed density-based albedo boost (_TintExponent) to improve perceptual uniformity at different step sizes, reconfigured shader to achieve / surpass previous looks and performance
Cell Brush has a material editor now to enable variant selection
Enabled Caching Shader Preprocessor
Moved raymarching loop into CloudShader
Get environment settings from game manager to enable configuration / variation
Introduced slope-based nebulae damping and volumetric flow
Hid optional volumetric features behind preprocessor branches
Created shader variants selected by global keywords for all shaders depending on volumetrics
Environment settings used to configure shader variant selection
Moved dynamic lighting settings to own subclass
Dynamically adjust gravity map isoline contour depth range according to zone contents
2022-07-21 21:40:44 +01:00
Reinier Vens
be5e7618d6 Performance Optimization
Improved volumetric flow performance by orders of magnitude
Cleaned up old raymarching support code
Moved asteroid height calculation to vertex shader
Manual culling for asteroid field render update
2022-07-19 18:55:17 +01:00
Reinier Vens
b93d2d213b Graphics Settings + Disabling Minimap Asteroids
Created graphics settings data structure
Added nebula quality option to graphics settings
Added option to display asteroids in minimap (expensive)
2022-07-18 08:44:54 +01:00
Reinier Vens
c3329cecc4 Unified Volumetric Flow
Modified stardust & nebula shaders such that flow velocity is consistent: Volumetric:flow now represents global velocity in meters per second
2022-07-17 05:27:50 +01:00
Reinier Vens
07bddc0a6a Nebula Lighting Everywhere + Perspective Distortion Fix
Applied nebula lit shader to "planets" and asteroids
Modified gas giant shader to accept nebula lighting and to be a bit less crappy in general
Fixed raymarching depth sampling perspective distortion
2022-07-16 06:42:40 +01:00
Reinier Vens
d61d2f19ed Raymarching Cleanup
Removed redundant code from raymarching implementation
Moved last remaining raymarching variable (Extinction) to environment settings
2022-07-13 04:15:20 +01:00
Reinier Vens
e585a8c3b1 Sky Glow + More Nebula Tweaking 2022-07-13 01:53:59 +01:00
Reinier Vens
7210d298af More Nebula Fuckery
Performance optimization for nebula raymarching
Fixed zone generator crashing due to lack of station and turret hull data (where'd they go?!)
2022-07-12 14:22:23 +01:00
Reinier Vens
b08423b936 NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
Added new clouds shader with improved raymarching loop
Currently only being used in main menu (rest is coming right up!)
Removed WWise (it's nice, but all it's doing is throwing exceptions rn since we ain't about to get a license)
2022-07-10 02:53:09 +01:00
Reinier Vens
ce1a0a4654 It Runs 2021-10-27 02:58:22 +01:00
Reinier Vens
d5c4d93c8f That's Embarrassing
no idea what that code was doing in the performance stat evaluation function, what a goof
2021-06-28 05:09:52 +01:00
Reinier Vens
85483319fe Modular Database Upgrade
CultCache API can now be configured with multiple interchangeable backing stores. Will be using plain JSON in repository from now on.
2021-06-23 04:25:23 +01:00
Reinier Vens
00f752edf7 Unified Volumetric Flow
Fixed towing system
Tweaked Nebula Flow (a lot)
Extracted environment appearance settings into ZoneEnvironment data structure
Stardust particles now follow global flow field
2021-06-18 12:32:03 +01:00
Reinier Vens
f3df2ba4cf
Merge pull request #85 from GameCult/Gear-Damage
Add component to entity wear based on changes in temperature
2021-06-12 18:52:17 +01:00
Ferenc Fodor
19ae2fb90d Ship Towing Services
Added functionality to tow ship to last visited station
Added command "tow"
Added property "CanTow" to ship
2021-06-06 16:54:01 +02:00
Arnaut
4811f2ff37 Add component to entity wear based on changes in temperature 2021-06-04 14:49:00 +02:00
Reinier Vens
ae1d4de8f1
Merge pull request #80 from ArnautS/Bresenham
Implementation for the Bresenham line algorithm
2021-05-25 16:36:45 +01:00
Reinier Vens
b0673c82fc Multi-Location Quest Injection 2021-05-16 05:24:51 +01:00
Arnaut
c2a3555f60 Finished Bresenham algorithm for all cases 2021-05-14 11:41:30 +02:00
Reinier Vens
2f98904614 Hostility Fix + Story Work
Fixed various bugs caused by triggering wormhole animation multiple times
Sector -> Galaxy
Fixed bug in hostility system; deserialized entities' PresencePermitted was silently throwing an exception (due to Faction being null during initialization) and thus never updating in response to security level changes
Worked a bit on story processing
2021-05-14 03:03:28 +01:00
Arnaut
4b1e5b8a2b Added Bresenham line algorithm for one octant 2021-05-12 19:13:17 +02:00
Reinier Vens
3f91b13d28 Interaction Hotfix
Fixed exception when attempting to dock or enter wormhole
2021-05-12 01:41:18 +01:00