Commit graph Aetheria/Assets/Scripts/ServerShared/Behaviors/TowingController.cs
Author SHA1 Message Date
hyperion51
110ff883b8 Entity Spawning & Rendering
Entity rendering now fully supports dynamic entities from game context
Entity children now displayed underneath icon
GameContext can spawn entities by loadout
Selected corporation's initial fleet is spawned in parent corp's home sector
Properties panel API is now unified with context menu API
Properties panel labels now update dynamically
2020-05-25 03:05:30 +01:00
hyperion51
3ffd88ade5 Visual Behavior Sorting
Behaviors in DB Inspector now visibly sort according to their execution order
2020-05-13 22:35:56 +01:00
hyperion51
8cd4ea3dc5 Massive Item Behavior Refactoring
Item behaviors are now separated into more granular units, allowing designers to create more interesting items by combining behaviors
2020-05-12 01:42:13 +01:00
hyperion51
fc94531566 Behavior Canceling & Grouping
Behaviors are now grouped, behaviors within a group can cancel execution of the rest of the group
2020-05-11 01:17:10 +01:00
hyperion51
c24c155673 Context Menus & Progress Bars
We now have a context menu UI for in-game actions, right click on an item to activate
Database view has a progress bar (finally!)
Data structures for Megacorps and loadouts
Towing task complete? needs testing
2020-05-10 00:16:33 +01:00
hyperion51
ab8aa5fb9a Control Modules & Job System
Agent behaviors are no longer hard coded but instead created by equippable control modules
Game Context has a job system which assigns appropriate tasks to drone control modules
2020-05-07 03:53:54 +01:00