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3,474 commits

Author SHA1 Message Date
Meta Vens
03e91aede2 FlowFieldSceneVerify: stardust probe renders without the camera's image effects
With them on, the effects wrote their own frame and the probe could not tell dust from noise. Builds; the check fails on the bounded draw (buffer count 0, no dust pixels, run against 5a788833 plus this probe).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 04:37:27 +02:00
Meta Vens
ee18829a04 FlowFieldSceneVerify: scene-stardust-uncullable renders the dust 10000 below the camera
Fails on the bounded Graphics.DrawProcedural (this commit builds; the check fails until the cut lands).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 04:09:08 +02:00
Meta Vens
5a788833f0 Merge gravity-drawn-pose-at-drawn-time
Operator flew 39ba73d5 on 2026-10-16: no jitter coasting beside bodies. Soul s1-s3; residuals in follow-up drawn-pose-residuals.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 02:09:42 +02:00
Meta Vens
39ba73d57d DrawnPoseWiringVerify.cs.meta
Builds: yes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 01:06:39 +02:00
Meta Vens
215ba46569 DrawnPoseWiringVerify: batchmode proof that ItemPickup, MineInstance and Projectile draw at Clock.Lead
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 00:50:44 +02:00
Meta Vens
e5eb87050e Drawn pose: ship indicators and map centre read DrawAhead; Round takes one time; RailAt logs a missing parent
- ActionGameManager: the visible hostile/friendly indicators and MenuMap.Position read DrawAhead.Position at Clock.Lead.
- DrawAhead.Round drops its lead parameter: the target's lead is the drawn time less its zone's step time, derived inside,
  so a caller cannot pass two times that disagree. Projectile and BallisticFlightTests updated; the hit tests derive their
  lead from the drawn time; two assertions that only varied the now-absent lead are removed.
- Zone.RailAt logs "Requested orbit is not part of this zone!" for a missing parent again (DrawnPoseTests.AMissingParentOrbitIsLoggedAtADrawnTime).

Builds: not yet compiled at this commit (verified by the run that follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 00:50:29 +02:00
Meta Vens
eb0c12e459 DrawnPoseTests: compare record keys with Equals (2cb1e833's tests do not compile)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 23:43:56 +02:00
Meta Vens
2cb1e83353 Presenters read the drawn pose: HUD markers, wells, rounds, ping, shield hit, compass, loot view, guided aim
HUD target, lock, incoming-lock, bearing and sweep markers anchor on DrawAhead.Position / AtBearing at Clock.Lead.
GravityLowering's record fill is DrawAhead.Well (pure, pinned at non-zero lead). Rounds take DrawAhead.Time
instead of float Zone.Time + lead. Sensor ping, shield hit, compass icons, wormhole bearing, loot ViewOrigin and
the guided-projectile aim read the drawn pose. Not built in Unity yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 23:41:49 +02:00
Meta Vens
6c865b2cc9 Zone: the memo fill takes its position from RailAt, so the chain rule exists once
GetOrbitPosition's step-time fill and RailAt each decided the rail chain (root at
FixedPosition, child at parent plus offset). The fill is now RailAt(id, _time).
DrawnPoseTests builds the sun on an off-centre FixedPosition (the ZoneGenerator
cluster-root shape) and adds a root test at step and drawn time, and an unset-orbit
OrbitalEntity fact for the DrawAhead guard.

All commits build, unverified until the job in the report.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 22:39:06 +02:00
Meta Vens
b71dfc219b Gravity map: B40-B43 conserving compact well law; tail-taming cut line
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 22:27:12 +02:00
Meta Vens
db31d96f8a Merge gravity well-law research
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 22:27:08 +02:00
Meta Vens
b2f6122dd2 Research: the conserving compact well law (band terms on the orbit tree), for ruling tame-tails-parent-only-rails
Each node pulls exactly as its body inside its outermost child, exactly as one body
of its family's mass beyond its own support, and nothing beyond its reach; the root
has no reach, so the zone's far field is exactly c(M_zone) however the generator
splits it. C4 on every band edge, closed-form potential (grid = K phi), Plummer core.
Probe against today, a2, c2, b1 and the tapered draft: ratio, funnel, 12-18 u/s,
far field, split invariance, whole-zone depth, and evaluation cost.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 22:22:10 +02:00
Meta Vens
fd00ad90ef GravityLowering: build the well Vector2 from the drawn orbit explicitly
Unity presenter file; not compiled by this pass (no Unity run).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:59:41 +02:00
Meta Vens
63124add6b DrawnPoseTests: coasting probe reads world-axis swing; SimClockTests rides the field at the drawn time
The co-moving probe projected a world-fixed offset onto the rotating motion
direction; it now compares the planet and ship in world x and z. SimClockTests'
zero-lead sibling at a lead read the step-time ride height; with moving wells the
drawn ride is the field at T.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:45:10 +02:00
Meta Vens
8bc5ef1837 Merge gravity smooth-wells research
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:44:31 +02:00
Meta Vens
e395b5b091 Research: smooth (C-infinity) gravity wells, seam jumps, conserving halo and split-deepening probe
Eyes pass eyes-ag3-smooth-wells (aetheria-gravity, self-2026-10-15-ag3). Extends
gravity-tail-taming: smoothness class per law, measured A&S K0/K1/E1 seam jumps,
log-ratio, screened Plummer, Lamb-Oseen (with and without halo), Plummer log and
conserving-halo families on the same probe, plus zone far-field against merged mass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:43:03 +02:00
Meta Vens
b57207045d Draw every moving body at the drawn time T = ExactTime + Lead
Planets, belts, wells, loot, mines, stations, the chunk reticle and the flow
clock are evaluated through DrawAhead (Time, Orbit, Height, Position) at one
drawn time; the rail law lives once in Zone.Offset; OrbitPositionAt, GetHeight,
ChunkPose, EvaluateBelt and RideHeight take a time. Fixes the planet jumping
against a co-moving ship at display rates above the step rate.

Not yet built or run (Unity presenter files are verified by compile only on
Starfire).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:26:36 +02:00
Meta Vens
39ebf7f6af Merge gravity tail-taming research
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:22:03 +02:00
Meta Vens
ca37b45687 Research: taming summed gravity tails (screened K0, caps, force switch, disc subtraction, exponent, hyperbolic kernel), for ruling tame-tails-parent-only-rails
Eyes pass eyes-ag3-tail-taming, session self-2026-10-15-ag3. Facts file plus
numpy probe over the orbit-probe bodies: enclosed/parent speed ratio by child
class, mid-zone inward pull, planets round a median sun, HLSL cost per well.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:19:49 +02:00
Meta Vens
46af8d4f09 Gravity map: B39 planets drawn at the step; drawn-pose and tail-taming cut lines
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:12:35 +02:00
Meta Vens
c981537904 Research: rosettes as relative equilibria under the 2D log law, for follow-up rosette-generation-r3
Eyes facts for aetheria-gravity: regular and twisted alternating polygon
equilibria (log closed form, Newtonian sources), linear stability
(Muscas-Pasca-Stoica log thresholds reproduced, Klemperer, Thomson),
the soft core's reach, PeriodAround's ring rule against the twisted
equilibrium spin, and rotating-frame stationary points against the drawn
potential. Solver scripts beside the note.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:01:13 +02:00
Meta Vens
09ec04a8d5 Merge gravity-orbits-from-field
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 19:52:57 +02:00
Meta Vens
49e8ea58e1 Merge gravity-fog-precision-and-jitter
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 19:52:55 +02:00
Meta Vens
55cc7eda41 Merge gravity-grid-lowering
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 19:52:48 +02:00
Meta Vens
1babed4bf1 Ring law: a strengthless ring member takes its bodied partners' period; the ring window and a bodyless node's closed field are pinned
PeriodAround's ring term is one rule: self feels the mean, over the members whose pull it takes (itself if bodied, else every
bodied ring member), of half the rest of the ring. A station on a binary's ring no longer stands still. The 0.1 u window is a
named constant, pinned just inside and just outside it; a bodyless node's children are pinned never to read the node's parent's well.
Both commits build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 19:05:03 +02:00
Meta Vens
4bac2623bf AI aim and turret aim ride Entity.RideHeight; tests pin the hull GridOffset on a slope and at both aim sites
Combat and TurretController spelled GetHeight + GridOffset inline; they call target.RideHeight now. The drawn-ship test authors a hull with GridOffset 2.5 on the well's slope. Two new tests aim at a target hull raised 40 u.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 18:39:28 +02:00
Meta Vens
fe5d03d04b Menu and test scene patch cameras stop culling the gravity layer; the parity verify checks every scene's patch camera
cloudDensity adds the R32 gravity height to the patch texture, so Main Menu and TestScene patch cameras (mask 5632) counted layer 9 twice. Mask 5120, and GravityFieldParityVerify now asserts each of ARPG, Main Menu and TestScene excludes layer 9 from its Fog Patch Displacement camera.

All commits build as far as C# goes; verify runs after the second commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 18:39:27 +02:00
Meta Vens
160abd8b44 OrbitsFromFieldTests: the facts of a rail's period under the field
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 18:11:37 +02:00
Meta Vens
a4977cbe48 Every rail's period is derived from the field it orbits in; OrbitPeriod is deleted
Zone.PeriodAround is the one owner: round a body, the pull its well gives at the rail's distance
(GravityField.Acceleration); round a bodyless node, the ring law (strength of the orbits inside, plus
half of what shares the ring). Orbit.Period and AsteroidBelt.Periods are written once at zone build,
before placement; BeltTargets copies the belt's periods. A parentless orbit has no field and stands at
its phase. Fixtures lose OrbitPeriod and gain wells where their rails must move. Builds; the new
OrbitsFromFieldTests follow in the next commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 18:11:27 +02:00
Meta Vens
d7f0e8f30f Aetheria gravity map: orbits-from-field mapped (B35-B38: field speeds, bodyless parents, hierarchical premise, readers)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 18:00:22 +02:00
Meta Vens
27fd8687a3 Test that a child is drawn where its parent is drawn
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 17:48:09 +02:00
Meta Vens
3b039d069b The nebula patch reads gravity from the R32 surface height, not a half-float copy
Patch Displacement no longer culls layer 9; cloudDensity adds the surface displacement to the patch-only displacement.
GravityFieldParityVerify wiring checks the camera. Neither commit has been built when this is written.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 17:45:57 +02:00
Meta Vens
105f0270eb A drawn ship rides the field at its drawn xz
DrawAhead moved xz ahead but carried the last step's y, so on a slope the ship's height stepped once per sim tick.
Entity.RideHeight is the one owner of 'an unparented entity sits on the field'; the step and DrawAhead both call it.
A child is drawn where its parent is drawn.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 17:45:56 +02:00
Meta Vens
5ec9363ac4 Aetheria gravity map: B32-B34 (slope jitter from stepped ride height, half-float patch gravity copy, fog snapping) and fog-precision-and-jitter in the cut sequence
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 17:41:45 +02:00
Meta Vens
37e0cb113d Aetheria gravity map: B31 core at the Roche limit and K = 4.098 (supersedes core and K numbers in B22, B25, B28)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 17:24:46 +02:00
Meta Vens
8f491fd3c9 Core radius is the Roche curve; the global exaggeration divides by the core's growth
core-at-roche-and-exaggeration-up: PlanetSettings.CoreRadius and Planet.CoreRadius are
deleted; the well's softened core reads the RocheLimit curve (one curve of mass). The
core < Roche guard cannot fail and is replaced by a Roche-limit-positive-and-finite
check. Settings.asset: CoreRadius removed, HeightExaggeration 10 -> 4.0983607
(10 / (7.32 / 3)). Tests pin the new curves and the peak drawn slope / 2.44x steeper tail.
Not yet built or run at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 16:46:53 +02:00
Meta Vens
0d7fc2ee3a Merge origin/eureka/aetheria-gravity-potential-owner (cc3249b8) into grid-lowering
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 16:44:10 +02:00
Meta Vens
cc3249b8c9 Crossing sweep: rename the shifted-pass lists (a name clash broke the previous two commits' build)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 15:50:20 +02:00
Meta Vens
aa3af5ecc0 Crossing sweep: the lateral shift moves the pass by at least 3 m (the crosser meets the player's hull below a 40 m start)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 15:48:05 +02:00
Meta Vens
a033c01c56 Crossing sweep: assert the shifts moved the pass, so a sweep that ignores them fails
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 15:47:12 +02:00
Meta Vens
ced6600261 Crossing: start window centred at (-128, 45); relative speed and angular rate bounds from the sweep
The crosser is unpiloted and launched at 50 u/s; hull drag slows it to about 25 u/s relative at the bow line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 15:28:56 +02:00
Meta Vens
61dc8c6d0e Crossing test: InArc takes a planar offset as float3 (WIP, bounds still unfitted)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 15:23:38 +02:00
Meta Vens
bf69f489a9 Crossing: unpiloted crosser coasting at 50 u/s; the start-window sweep (bounds to be fitted)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 15:22:14 +02:00
Meta Vens
9b1b27d2d6 GravityShader: verbatim string, not a raw string literal (Unity's C# 9)
Commit 13c7a087 and the merge a1b54bea do not build: error CS8773, raw string literals need C# 11.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 08:47:01 +02:00
Meta Vens
a1b54bea7a Merge origin/eureka/aetheria-gravity-potential-owner (1c5326dd) into grid-lowering
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 08:44:31 +02:00
Meta Vens
13c7a08707 Gravity.cginc is generated: GravityShader.Source() is its one author, a test pins the committed file to it byte for byte
The mirror test compared a normalised reading of two spellings and was beaten twice (a statement before the return, gravityHeight's sum). GravityShader writes the whole file (potential, zero-strength guard, reference term, height sum) from GravityField's constant (TailOffset); GravityShaderTests fails on any difference. GravityShaderMirrorTests deleted. GravityFieldParityVerify opens Main Menu.unity: no ZoneRenderer there, its Fog Surface Displacement camera is the menu's own brush presentation (layers 9 and 10) by spec.

Builds not yet verified on this commit; verified at the final merge.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 08:44:11 +02:00
Meta Vens
1c5326dd9d TheCoreIsTheBowlUpToItsEdge: sample 0.996R so a join at 0.995R fails
The mutation table showed a join at 0.995R surviving: no sample lay at or past it. At 0.996R the log form
differs from the bowl by 1.6e-5 c, over the test's tolerance.

Not built or run locally; verified in the Yggdrasil job.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 08:17:10 +02:00
Meta Vens
e6d1546b44 Gravity grid-lowering fixes: formula mirror test, verify across moved off-axis bodies and a zero-strength body, map camera wiring, RTS Planet's Gravity Well deleted
GravityShaderMirrorTests compares the expression of GravityField.Potential with gravityPotential in Gravity.cginc.
GravityFieldParityVerify now builds four off-axis bodies (one of mass 0), lowers through three frames with bodies moved
between them, and checks the map screen's gravity camera mask. RTS/Planet.prefab loses the Gravity Well object bound to
the Gravity Field material. Builds: yes (verify passes on Starfire; the new test is unrun until the Yggdrasil job).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 07:59:15 +02:00
Meta Vens
4568e217f3 Merge remote-tracking branch 'origin/eureka/aetheria-gravity-potential-owner' into eureka/aetheria-gravity-grid-lowering 2026-10-15 07:55:31 +02:00
Meta Vens
268065ca67 Merge eureka/aetheria-release-mount-cycle-and-test-hygiene
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 07:49:00 +02:00