Commit graph Aetheria/docs/research
Author SHA1 Message Date
soul
152b9251a9 Research: release pipeline prior art (Unity CI, Personal licensing, Forgejo runners and releases, versioning tools)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 23:00:49 +01:00
soul
293e3a33fd Research: hyperbolic in-between space (H2 rendering, motion and precision, curved Kepler, HyperRogue scaffolding, getting lost, Aetheria's Euclidean gravity body)
Serves the operator's musing on hyperbolic inter-zone travel, 2026-10-28.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-28 21:22:25 +01:00
soul
b375cfc8ec Research: ore geology and regional resources prior art (Dwarf Fortress, EVE, Elite/X4/Starsector, real asteroid taxonomy), for ruling ores-are-regional
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 05:11:18 +01:00
soul
37677c4893 Research: recipe-graph structure in factory games (shared vs single-use intermediates)
Prior art for aetheria-living-world❓consumer-demand-gear-specific-intermediates: Factorio 1.1 and Space Age, Dyson Sphere Program, Satisfactory, No Man's Sky.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 17:05:31 +02:00
soul
5c38029ec0 Research: crafting chains and non-gear demand, prior art (serves follow-up crafting-chains-and-demand)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 15:56:21 +02:00
soul
d52b50f911 Research: strategic AI arena and living world prior art (persistent faction worlds, bot tournaments, believability, restricted play, fun proxies, off-screen combat models), for rulings arenas-explore-the-metagame and colosseum-feeds-matchup-model
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 18:06:49 +02:00
soul
2f4b617e50 Merge remote-tracking branch 'origin/master' into eureka/aetheria-release-package-agent-hull-guards 2026-10-19 14:25:09 +02:00
soul
96cb6d20f1 Research: prior art for agent-authored stand-in hulls (render-critique loops, part libraries, self-judging limits)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 13:01:22 +02:00
soul
a2284391ba Pin the three language maker keys to the catalog; pin product_makers' exact comparison; fix a stale derivation line
ShipSchemaPinTests reads each factions/*.scad maker literal against its Faction
record key in GameData/Aetheria.cc. test_ship_cc pins that Manufacturer keys are
not case folded and that a bare string product body is refused, not read as a
maker. hardpoint-sizes-prior-art.md no longer describes the deleted derivation.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-19 01:09:12 +02:00
d28ce42df9 Research: faction form language and role readability for agent-built hulls, for ruling hull-art-communicates-form
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 20:37:22 +02:00
ac835a8ab2 Research: agent-built hull art prior art (LLM 3D workflows, ship generators, low-poly style, internal fit), for ruling hull-programmer-art-stopgap
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 16:52:32 +02:00
eb27ced147 Research addendum: why BattleTech keeps BV apart from C-bills (operator's examples)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 16:25:25 +02:00
0f7ae88e26 Research addendum: outfitting budgets are usually a value currency (BattleTech BV vs C-bills)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 16:05:36 +02:00
db3043a5d2 Research: NPC outfitting selection and quality-for-cost mechanics, for chooseproduct-affordability and quality-paid-in-cost-or-throughput
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 07:06:23 +02:00
Meta Vens
d805c32092 Research: belt shapes prior art (embedded planetoids and gaps, Trojans, Oort-like edges), for ruling belt-shapes-direction
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 22:17:54 +02:00
Meta Vens
6460eed688 Research: quality combining rule meta (rule families simulated over the catalog), for question quality-combining-rule-meta
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 07:19:47 +02:00
Meta Vens
fbe3156556 Research: well law and generator co-designed, graded as nested basins (r3), with minimap renders
Generator rules read from the band law's reach (Roche margin, cusp bound, window ending
before the parent's fade, sibling spacing, capacity folding into the parent), applied as a
re-placement of today's zones; basin metrics for ruling wells-read-as-nested-basins (cusp,
blob, nesting, saddle curvature, dead ground, steep share, lanes) and a numpy port of
IsolinesUI.shader rendering four zones per candidate. Stable series branch for the band
potential when the softening is comparable to the band (tau > 1).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 07:32:58 +02:00
Meta Vens
b2f6122dd2 Research: the conserving compact well law (band terms on the orbit tree), for ruling tame-tails-parent-only-rails
Each node pulls exactly as its body inside its outermost child, exactly as one body
of its family's mass beyond its own support, and nothing beyond its reach; the root
has no reach, so the zone's far field is exactly c(M_zone) however the generator
splits it. C4 on every band edge, closed-form potential (grid = K phi), Plummer core.
Probe against today, a2, c2, b1 and the tapered draft: ratio, funnel, 12-18 u/s,
far field, split invariance, whole-zone depth, and evaluation cost.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 22:22:10 +02:00
Meta Vens
e395b5b091 Research: smooth (C-infinity) gravity wells, seam jumps, conserving halo and split-deepening probe
Eyes pass eyes-ag3-smooth-wells (aetheria-gravity, self-2026-10-15-ag3). Extends
gravity-tail-taming: smoothness class per law, measured A&S K0/K1/E1 seam jumps,
log-ratio, screened Plummer, Lamb-Oseen (with and without halo), Plummer log and
conserving-halo families on the same probe, plus zone far-field against merged mass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:43:03 +02:00
Meta Vens
ca37b45687 Research: taming summed gravity tails (screened K0, caps, force switch, disc subtraction, exponent, hyperbolic kernel), for ruling tame-tails-parent-only-rails
Eyes pass eyes-ag3-tail-taming, session self-2026-10-15-ag3. Facts file plus
numpy probe over the orbit-probe bodies: enclosed/parent speed ratio by child
class, mid-zone inward pull, planets round a median sun, HLSL cost per well.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:19:49 +02:00
Meta Vens
c981537904 Research: rosettes as relative equilibria under the 2D log law, for follow-up rosette-generation-r3
Eyes facts for aetheria-gravity: regular and twisted alternating polygon
equilibria (log closed form, Newtonian sources), linear stability
(Muscas-Pasca-Stoica log thresholds reproduced, Klemperer, Thomson),
the soft core's reach, PeriodAround's ring rule against the twisted
equilibrium spin, and rotating-frame stationary points against the drawn
potential. Solver scripts beside the note.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:01:13 +02:00
Meta Vens
0b86888f79 Aetheria gravity: model page and body facts (map), prior-art research for the eight gravity forks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 18:19:15 +02:00
Meta Vens
eb5083dd44 Merge eureka/aetheria-fauna-curl-probe (docs only)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 13:37:13 +02:00
Meta Vens
05a445418c Fauna r4: body-Voronoi probe (Skein drawn as a diagram over the bodies, per metric); map B37-B42
Imagination probe of the operator's sketch: the bodies as Voronoi sites, the distance metric varied
(power, additive, multiplicative, equal potential, flow-stretched, Minkowski), the lattice web pulled
toward the edges. Images, logs and scripts in docs/research/2026-10-14-body-voronoi-probe/.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 06:46:26 +02:00
Meta Vens
196edced82 Research: curl flow probe, Nebula Span Lab stretch as a flow (fixed axis; contour axis fails as built), labs noise facts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 06:17:42 +02:00
Meta Vens
55e92b9d44 Research: curl flow probe, candidates to replace FlowField's Tri3D (curl of CultMath simplex, fbm, warped, with slope terms)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 06:12:43 +02:00
Meta Vens
4354ef2c36 Fauna target r4: placement is a trophic DAG over CultMath nodes; map r4 and the trophic DAG probe
Applies rulings habitat-trophic-dag and voronoi-primitive and the operator's
correction that CultMath owns shader/C# parity. The target's Placement law
becomes a layered, donor-controlled DAG (environment, the Skein, producers,
grazers, predators and ambushers) with pointwise and stencil operators only,
nodes in CultMath and compositions in Aetheria; invariants trophic-dag-acyclic,
-pointwise, trophic-nodes-in-cultmath and skein-gate-continuous are added. The
map gains r4 body facts B28-B36 (CultMath's node and parity surface, the tape,
the probe), decisions, two questions and the r4 cut sequence. The probe renders
filament candidates and trophic layers on the orbiting B20 zone and measures
popping and turnover.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 05:30:34 +02:00
Meta Vens
47f047865a Research: filament constructions, layered ecology graphs and CPU/GPU dual evaluation, for the trophic DAG
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 04:47:50 +02:00
Meta Vens
417dd6c94a Fauna habitat probe kept as research; option images; lattice verdict (B25g, B25h)
Moves the closed-form habitat probe scripts and the images each habitat
question option names into docs/research/2026-10-14-fauna-habitat-probe/,
points the map there, and adds the option renders under the spec's law and
the probe that shows the convergence lattice is FlowField's own structure.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 02:30:21 +02:00
Meta Vens
198d6e28dd Research: fix header line breaks
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 01:57:20 +02:00
Meta Vens
1f8492c328 Research: name the ruling the closed-form placement facts serve; drop a scratch path
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 01:56:55 +02:00
Meta Vens
52eecd6da1 Research: closed-form, runtime fauna placement prior art, for fauna target r3
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 01:56:32 +02:00
Meta Vens
1e219e96e3 Fauna r2: target content r2 (attacks, harvest, flow owner, Sol, seeded placement, kitchen-sink classes), map r2 (B15-B23, decisions, r2 cut sequence), placement prior art and probe
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 19:55:24 +02:00
Meta Vens
1746e8bdc8 Research: orbit probe (rails vs gravity terrain, slope-squared and potential readings, implied density)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 19:38:05 +02:00
Meta Vens
7f0b8e4cbd Fauna: target r0 and map for proposed campaign aetheria-fauna; prior art kept
Imagination pass (imagination-aeth-fauna, self-2026-10-13-ag2). Target: fauna are
simulated props seen through the one gain rule, each class with a legible motion
law (ruling disguise-held-by-flying). Map: body facts B1-B14 with a cost probe on
Yggdrasil, nine draft questions, first cut fauna-krill-swarms as a draft spec,
later cuts one line each. Docs only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 19:03:11 +02:00
Meta Vens
e89d38e97a Research: electronic warfare prior art (Body, lore, games, real-world vocabulary)
Eyes facts file for the EW campaign mapping.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 03:40:25 +02:00
Meta Vens
55429376bc Research: hardpoint size systems (Aetheria Body facts and prior art)
Eyes facts file for the hardpoint size-system fork.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 00:39:36 +02:00
Meta Vens
8fc19aed94 Emoji font build: add FE0F-less twins of the 15 ligature records TMP cannot match (ruling fe0f-less-ligatures-in-font-build); Eyes' TMP diagnosis; headless GSUB test
The committed font is not rebuilt yet, so test_fe0f_twins.py's first test is red against it; the font lands next. Builds nothing in Unity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 04:57:04 +02:00
Meta Vens
1f6ba67d5f Release map and prior art: one owner per ping crossing, bistatic ally credit
Map R2/R3 rewritten after Soul failed paint-modes h1: the pinging sensor
keeps a per-ping reached set and posts PingReturn to allies through the
zone inbox; ally credit gated by the bistatic oval (R_t * R_r < range^2).
Research section 7: bistatic radar, cooperative engagement, game gaps.
Serves cut_spec paint-modes r3.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 15:17:33 +02:00
Meta Vens
2cb3ded00f Release map and prior art: quiet gear identifiable, hull layout from class
Map: hull layout and aim point (V15, V16), model rows for layout, located
item and the scan, rules R8-R11, and cuts layout-aim and inspection-scanner,
for ruling quiet-gear-identifiable-hull-layout-known. Research section 6:
game scanners and identification of non-emitting equipment, serving
questions scanner-reveals-its-user and scanner-held-or-pulse.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 09:18:24 +02:00
Meta Vens
cbf31c2719 Research: launcher lock, launch signatures and graded contact knowledge
Eyes pass for the operator's lock and visibility rethink: how Aetheria
represents visibility today, LOBL/LOAL and loitering munitions, warning
receivers, provocation, graded contacts in games, and the novella passages.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 23:42:18 +02:00
Meta Vens
30d027195b Research: prior art on thrust allocation with vectored thrusters
Serves follow-ups vectored-thruster-rows and gimballed-thrusters: virtual
actuators, nonlinear and cascaded allocation, rate and gimbal limits as
per-tick bounds, the zero-thrust singularity, games, shared-angle rows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 06:50:05 +02:00
Meta Vens
ce0023f1f8 Research: prior art on hull decals, panel lines and wear layering
Eyes pass before the hull shader fork: DECALmachine 2.17 export paths,
forward-renderer decal practice, parallax for panel lines, layered wear
on the built-in pipeline, and this project's rendering constraints.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:50:14 +02:00