Imagination r2 re-map (session self-2026-10-10-ag): the sim already carries
per-hardpoint arc and weapon traverse; links are rig only. Target doc moves
articulated weapon mounts into scope under ruling mount-arc-gun-traverse.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Rewrites the release target for the demo cut (one gate, one region, one boss, a fixed cast of Pirates, Zhestokost, Lucent and AU, called a demo). Adds the map's Demo scope section with body facts D1-D6 and the scope table, and sweeps four stale docs the design review listed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
F14: only three weapons draw rounds, generation stocks none and stations
sell none, so the Zhestokost tender loop needs its weapons to draw a
commodity first (question zhestokost-ammunition). The proof splits into
four cuts along the primitives, each under a Hands budget.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The map gains "Faction play: the NPC scripting": body facts F1-F13 on the
agent graph, tasks, perception, hostility, target writers and generation;
what each extension point can and cannot carry; seven primitives (doctrine,
flight, engagement with grace and hail, slots and the duel, anchor and
leash, roles with break-off and rearm, follow and flee states) and three
after the proof; model page rows; rationale; cited prior art.
The target's faction-play strand cites ruling npc-scripting-may-grow and
names the three proof cuts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The target defines what the release is, the invariants, what is out of
scope, the four strands (feedback, audio, content pipeline, faction play),
the sequencing, and how this campaign avoids the Codex lanes in flight. The
map records the body facts behind the first feedback and audio cuts, the
model page, and the rationale for the recommended audio route.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>