New Inventory System + Overhaul

Removed universal GameContext references
Refactored GameContext: It's now only responsible for item management. As such it's now called ItemManager
GlobalData is gone, relevant settings are distributed amongst specialized settings classes
Entities are no longer database entries, references to them are now direct - Zone is reponsible for storing them in ZonePacks
Controller subtypes are now generic classes, class argument is task type
Inventory is now a 2D grid instead of a list
Entity temperature is now a 2D grid instead of a number
Item sizes are now arbitrary shapes instead of a number
Hardpoints are now arbitrary shapes instead
Equipped items have their own temperatures
Map view now displays sunlight colors
Integrated Allegorithmic Substance Plugin
Imported Djinni ship and assigned Substance materials
Removed Node Editor framework (might come back later but needs work to integrate with behavior system)
This commit is contained in:
Reinier Vens 2020-12-10 23:20:38 +00:00
commit f643f6cc8a
330 changed files with 24242 additions and 2830 deletions

View file

@ -10,82 +10,70 @@ using static Unity.Mathematics.math;
[MessagePackObject, JsonObject(MemberSerialization.OptIn), EntityTypeRestriction(HullType.Ship), Order(-100)]
public class TowingControllerData : ControllerData
{
public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new TowingController(context, this, entity, item);
}
}
public class TowingController : ControllerBase, IBehavior, IPersistentBehavior
public class TowingController : ControllerBase<StationTowing>, IBehavior, IPersistentBehavior
{
public override TaskType TaskType => TaskType.Tow;
public BehaviorData Data => _data;
private TowingControllerData _data;
private GameContext _context;
private Entity _entity;
private Gear _item;
private EquippedItem Item { get; }
private bool _taskStarted;
public TowingController(GameContext context, TowingControllerData data, Entity entity, Gear item) : base(context, data, entity)
public TowingController(ItemManager itemManager, TowingControllerData data, Entity entity, EquippedItem item) : base(itemManager, data, entity)
{
_context = context;
_data = data;
_entity = entity;
_item = item;
Item = item;
}
public new bool Update(float delta)
{
var towingTask = _context.Cache.Get<StationTowing>(Task);
if (towingTask != null)
if (Task != null)
{
if (!_taskStarted)
{
MoveTo(towingTask.Zone, OnZoneArrival);
MoveTo(Task.Station, true, OnPickup);
_taskStarted = true;
}
}
return base.Update(delta);
}
void OnZoneArrival()
{
var towingTask = _context.Cache.Get<StationTowing>(Task);
_entity.SetMessage("Entering pickup phase.");
MoveTo(_context.Cache.Get<Entity>(towingTask.Station), true, OnPickup);
}
// void OnZoneArrival()
// {
// var towingTask = _context.ItemData.Get<StationTowing>(Task);
//
// _entity.SetMessage("Entering pickup phase.");
//
// MoveTo(_context.ItemData.Get<Entity>(towingTask.Station), true, OnPickup);
// }
void OnPickup()
{
var towingTask = _context.Cache.Get<StationTowing>(Task);
var target = Zone.Entities[towingTask.Station] as OrbitalEntity;
Task.Station.SetParent(Entity);
target.SetParent(_entity);
_entity.SetMessage("Entering delivery phase.");
Entity.SetMessage("Entering delivery phase.");
MoveTo(() =>
{
var orbitParent = Zone.GetOrbitPosition(towingTask.OrbitParent);
var parentToUs = _entity.Position - orbitParent;
return orbitParent + normalize(parentToUs) * towingTask.OrbitDistance;
}, () => Zone.GetOrbitVelocity(towingTask.OrbitParent), OnDelivery);
var orbitParent = Zone.GetOrbitPosition(Task.OrbitParent);
var parentToUs = Entity.Position - orbitParent;
return orbitParent + normalize(parentToUs) * Task.OrbitDistance;
}, () => Zone.GetOrbitVelocity(Task.OrbitParent), OnDelivery);
}
void OnDelivery()
{
var towingTask = _context.Cache.Get<StationTowing>(Task);
var target = Zone.Entities[towingTask.Station] as OrbitalEntity;
Task.Station.RemoveParent();
target.RemoveParent();
_entity.SetMessage("Target delivered. Returning Home.");
Entity.SetMessage("Target delivered. Returning Home.");
var orbit = Zone.CreateOrbit(towingTask.OrbitParent, _entity.Position);
target.OrbitData = orbit.ID;
var orbit = Zone.CreateOrbit(Task.OrbitParent, Entity.Position);
Task.Station.OrbitData = orbit.ID;
FinishTask();
_taskStarted = false;
@ -109,5 +97,5 @@ public class TowingController : ControllerBase, IBehavior, IPersistentBehavior
public class TowingControllerPersistence : PersistentBehaviorData
{
[JsonProperty("task"), Key(0)]
public Guid Task;
public StationTowing Task;
}