Agent.Id is a plain setter: netstandard2.1 has no init accessors
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -25,7 +25,7 @@ public class Agent
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public AgentTask Task { get; set; }
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// Zone-scoped, from 1: the ordinal of this pilot's own dice, set by Zone.CreateAgent as it admits the pilot (0 for
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// an agent built outside a zone's admission).
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public uint Id { get; init; }
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public uint Id { get; set; }
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public Ship Ship { get; }
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public ItemManager ItemManager { get; }
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public GameplaySettings Settings { get; }
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