AetherDb loadout-commit; factions and loadout show the derived boss Loadout

loadout-commit resolves every name exactly, test-materializes, then Loadouts.Commit. factions prints
BossOf's Loadout (none / NO LOADOUT); loadout no longer generates a Boss hull.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-10-18 18:25:46 +02:00
commit e71667aab1
2 changed files with 140 additions and 6 deletions

View file

@ -0,0 +1,124 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using CultMath;
using GameCult.Caching;
// loadout-commit <name> <hull product> [<x>,<y>,<rotation>,<design>[@<product>]]... [--group <i>,<j>...]... [--replace]
// (aetheria-release, cut boss-hull-derived; ruling boss-loadouts-agent-authored): writes one Loadout record into
// GameData/Aetheria.cc through Loadouts.Commit, the only writer. Every name is resolved exactly (one hull product, one design per
// slot, one product where a slot names one, a rotation by its ItemRotation name), then the loadout is built once on a throwaway
// ItemManager with Loadouts.Materialize, so a slot that does not fit or a weapon group that names a non-weapon is refused here.
// Any refusal happens before Commit: the catalog stays byte-identical. A refusal names the field and the slot, never the value
// it was given.
public static class LoadoutCommitCommand
{
private const string Usage = "usage: loadout-commit <name> <hull product> [<x>,<y>,<rotation>,<design>[@<product>]]... [--group <i>,<j>...]... [--replace]";
public static int Run(string[] args, string root = null)
{
try
{
return Commit(args, root);
}
catch (Exception e) when (e is InvalidOperationException or ArgumentException or FormatException)
{
Console.WriteLine($"refused: {e.Message}");
return 1;
}
}
private static int Commit(string[] args, string root)
{
var replace = false;
var groups = new List<int[]>();
var positional = new List<string>();
for (var i = 0; i < args.Length; i++)
{
if (args[i] == "--replace") replace = true;
else if (args[i] == "--group")
{
if (++i >= args.Length) throw new ArgumentException("--group needs a list of slot indices");
groups.Add(args[i].Split(',').Select(part => int.TryParse(part, out var index) ? index : throw new FormatException($"group {groups.Count}: an index is not a number")).ToArray());
}
else positional.Add(args[i]);
}
if (positional.Count < 2)
{
Console.WriteLine(Usage);
return 1;
}
var db = AetherDb.Open(root: root);
var catalogPath = Path.Combine(db.Root, "GameData", "Aetheria.cc");
var loadout = Build(db.Cache, positional[0], positional[1], positional.Skip(2).ToArray(), groups);
var failures = new List<string>();
var settings = AuthoredSettings.Load(db.Root).Read<GameplaySettings>("GameplaySettings");
var itemManager = new ItemManager(db.Cache, new ProvenanceLedger(), settings, _ => { });
var entity = Loadouts.Materialize(itemManager, null, loadout, design => ProductsOf(db.Cache, design).FirstOrDefault(), failures);
if (entity == null) throw new InvalidOperationException($"the loadout cannot be built: {string.Join("; ", failures)}");
var hull = db.Cache.Get(loadout.Hull);
var product = db.Cache.Get(loadout.HullProduct);
var slots = loadout.Slots.Count;
(db.Cache as IDisposable)?.Dispose();
if (!Loadouts.Commit(catalogPath, loadout, replace))
throw new InvalidOperationException("the catalog changed since it was read; nothing was written");
Console.WriteLine($"{loadout.Name}: committed, hull {hull.Name} ({product.Name}), {slots} slots");
return 0;
}
// Validation only: a design-only slot is built at its first product by Name, so the throwaway build proves the fit.
private static IEnumerable<FactionProductData> ProductsOf(CultCache cache, CraftedItemData design)
{
var key = cache.RefOf(design).Key;
return cache.GetAll<FactionProductData>().Where(product => product.Design.Key.Equals(key)).OrderBy(product => product.Name, StringComparer.Ordinal);
}
private static Loadout Build(CultCache cache, string name, string hullProductName, string[] slotArgs, List<int[]> groups)
{
if (string.IsNullOrWhiteSpace(name)) throw new ArgumentException("the loadout name is empty");
var hullProduct = ExactlyOne(cache.GetAll<FactionProductData>().Where(product => product.Name == hullProductName).ToArray(), "hull product");
var hull = cache.Get(hullProduct.Design) as HullData ?? throw new InvalidOperationException("hull product: its design is not a hull");
var slots = new List<LoadoutSlot>();
for (var i = 0; i < slotArgs.Length; i++)
{
var where = $"slot {i}";
var parts = slotArgs[i].Split(',', 4);
if (parts.Length != 4 || !int.TryParse(parts[0], out var x) || !int.TryParse(parts[1], out var y))
throw new FormatException($"{where}: expected <x>,<y>,<rotation>,<design>[@<product>]");
if (!Enum.TryParse<ItemRotation>(parts[2], out var rotation) || !Enum.IsDefined(typeof(ItemRotation), rotation) || int.TryParse(parts[2], out _))
throw new FormatException($"{where}: rotation is not an ItemRotation name");
var at = parts[3].IndexOf('@');
var designName = at < 0 ? parts[3] : parts[3][..at];
var design = ExactlyOne(cache.GetAll<EquippableItemData>().Where(d => d.Name == designName).ToArray(), $"{where} design");
var slot = new LoadoutSlot { Position = new int2(x, y), Rotation = rotation, Design = cache.RefOf(design) };
if (at >= 0)
{
var productName = parts[3][(at + 1)..];
slot.Product = cache.RefOf(ExactlyOne(cache.GetAll<FactionProductData>().Where(p => p.Name == productName).ToArray(), $"{where} product"));
}
slots.Add(slot);
}
return new Loadout
{
Name = name,
Hull = cache.RefOf(hull),
HullProduct = cache.RefOf(hullProduct),
Slots = slots,
WeaponGroups = groups.Count == 0 ? null : groups.ToArray()
};
}
private static T ExactlyOne<T>(T[] found, string field) =>
found.Length == 1 ? found[0] : throw new InvalidOperationException(found.Length == 0 ? $"{field}: no record has that name" : $"{field}: more than one record has that name");
}

View file

@ -26,6 +26,7 @@ public static class Program
case "station-fit": return StationFit();
case "hardpoint-fit": return HardpointFit();
case "loadout": return Loadout(args.Skip(1).ToArray());
case "loadout-commit": return LoadoutCommitCommand.Run(args.Skip(1).ToArray());
case "save": return Save();
case "factions": return Factions();
case "dangling": return Dangling(args.Skip(1).ToArray());
@ -63,7 +64,7 @@ public static class Program
return PlaceNamesCommand.Run(args.Skip(1).ToArray());
case "doctrine-catalog": return DoctrineCatalog.Run(AetherDb.Open(catalogWritable: args.Contains("apply")).Cache, args.Contains("apply"), Console.Out);
default:
Console.WriteLine("commands: census, factions, station-fit, hardpoint-fit, loadout [seed], save, settings, settings-dump, dangling [clear <Type.Member>]... [apply], shield-migrate [apply], brownout-migrate [apply], roles-migrate [apply], firing-arc-migrate [apply], range-falloff [apply] [--effective <fraction>] [--end <multiplier>], targeting-catalog [apply], targeting-catalog-6c [apply], targeting-catalog-6d [apply], ship-authoring create|inspect|validate|compose, field-kinds [apply], mine-launcher [apply], smoke-hull [apply], smoke-rounds [apply], roles-backfill [apply], pd-gear [apply], consumables-first-set [apply], launch-suppressor [apply], pirates-faction [apply], verse-grammar [apply], generic-designs [apply], sensor-stat-set [apply], inspection-scanner [apply], minor-power-factions [apply], place-names [apply], product-lines weapons|minor-powers|gear [apply], doctrine-catalog [apply], assembly-from-maker [apply]");
Console.WriteLine("commands: census, factions, station-fit, hardpoint-fit, loadout [seed], loadout-commit <name> <hull product> [<x>,<y>,<rotation>,<design>[@<product>]]... [--group <i>,<j>...]... [--replace], save, settings, settings-dump, dangling [clear <Type.Member>]... [apply], shield-migrate [apply], brownout-migrate [apply], roles-migrate [apply], firing-arc-migrate [apply], range-falloff [apply] [--effective <fraction>] [--end <multiplier>], targeting-catalog [apply], targeting-catalog-6c [apply], targeting-catalog-6d [apply], ship-authoring create|inspect|validate|compose, field-kinds [apply], mine-launcher [apply], smoke-hull [apply], smoke-rounds [apply], roles-backfill [apply], pd-gear [apply], consumables-first-set [apply], launch-suppressor [apply], pirates-faction [apply], verse-grammar [apply], generic-designs [apply], sensor-stat-set [apply], inspection-scanner [apply], minor-power-factions [apply], place-names [apply], product-lines weapons|minor-powers|gear [apply], doctrine-catalog [apply], assembly-from-maker [apply]");
return 1;
}
}
@ -695,18 +696,18 @@ public static class Program
}
// Each faction's generation-critical links and the size of its curated place list. An empty list is not broken:
// Galaxy.NamePlaces falls back to catalogue designations for a faction without one. The boss column is derived:
// the Boss hulls the faction makes (LoadoutGenerator.BossHullsOf), never a field on the faction.
// Galaxy.NamePlaces falls back to catalogue designations for a faction without one. The boss column is derived
// through Loadouts.BossOf, never a field on the faction, and is display only.
private static int Factions()
{
var db = AetherDb.Open();
var products = db.Cache.GetAll<FactionProductData>().ToArray();
Console.WriteLine($"{"faction",-26} {"short",-13} {"places",-22} {"boss hull",-14} {"influence",-9} {"doctrine",-10} products");
Console.WriteLine($"{"faction",-26} {"short",-13} {"places",-22} {"boss",-14} {"influence",-9} {"doctrine",-10} products");
foreach (var faction in db.Cache.GetAll<Faction>().OrderBy(f => f.Name))
{
var key = db.Cache.RefOf(faction).Key;
var bosses = LoadoutGenerator.BossHullsOf(db.Cache, faction);
var boss = bosses.Length == 0 ? "none" : string.Join(',', bosses.Select(b => b.hull.Name));
var bossLoadout = Loadouts.BossOf(db.Cache, faction, out var refusal);
var boss = bossLoadout?.Name ?? (refusal == BossRefusal.NoLoadout ? "NO LOADOUT" : "none");
Console.WriteLine($"{faction.Name,-26} {faction.ShortName,-13} {faction.Places.Length,-22} {boss,-14} {faction.InfluenceDistance,-9} {(faction.Doctrine == null ? "none" : faction.Doctrine.EngageOn.ToString()),-10} " +
products.Count(p => p.Manufacturer.Key.Equals(key)));
}
@ -804,6 +805,15 @@ public static class Program
var generator = new LoadoutGenerator(ref random, itemManager, null, null, null, .5f);
log.Clear();
string outcome;
if (hull.Boss && hull.HullType == HullType.Ship)
{
// A boss hull is never generated: it flies the Loadout authored on one of its products.
var productKeys = db.Cache.GetAll<FactionProductData>().Where(p => db.Cache.Get(p.Design) == hull).Select(p => db.Cache.RefOf(p).Key).ToArray();
var authored = db.Cache.GetAll<Loadout>().Where(l => l.HullProduct.IsSet() && productKeys.Contains(l.HullProduct.Key)).Select(l => l.Name).OrderBy(n => n, StringComparer.Ordinal).ToArray();
if (authored.Length == 0) failures++;
Console.WriteLine($"{hull.Name,-12} ({hull.HullType,-7}) {(authored.Length == 0 ? "NO LOADOUT (boss hull: author one with loadout-commit)" : "boss loadouts: " + string.Join(", ", authored))}");
continue;
}
try
{
var pack = hull.HullType switch