From e71667aab107c69ef5d01bfb026668e626974751 Mon Sep 17 00:00:00 2001
From: Meta Vens
Date: Sun, 18 Oct 2026 18:25:46 +0200
Subject: [PATCH] AetherDb loadout-commit; factions and loadout show the
derived boss Loadout
loadout-commit resolves every name exactly, test-materializes, then Loadouts.Commit. factions prints
BossOf's Loadout (none / NO LOADOUT); loadout no longer generates a Boss hull.
Co-Authored-By: Claude Sonnet 5.5
---
tools/AetherDb/LoadoutCommitCommand.cs | 124 +++++++++++++++++++++++++
tools/AetherDb/Program.cs | 22 +++--
2 files changed, 140 insertions(+), 6 deletions(-)
create mode 100644 tools/AetherDb/LoadoutCommitCommand.cs
diff --git a/tools/AetherDb/LoadoutCommitCommand.cs b/tools/AetherDb/LoadoutCommitCommand.cs
new file mode 100644
index 000000000..1237e834a
--- /dev/null
+++ b/tools/AetherDb/LoadoutCommitCommand.cs
@@ -0,0 +1,124 @@
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using CultMath;
+using GameCult.Caching;
+
+// loadout-commit [,,,[@]]... [--group ,...]... [--replace]
+// (aetheria-release, cut boss-hull-derived; ruling boss-loadouts-agent-authored): writes one Loadout record into
+// GameData/Aetheria.cc through Loadouts.Commit, the only writer. Every name is resolved exactly (one hull product, one design per
+// slot, one product where a slot names one, a rotation by its ItemRotation name), then the loadout is built once on a throwaway
+// ItemManager with Loadouts.Materialize, so a slot that does not fit or a weapon group that names a non-weapon is refused here.
+// Any refusal happens before Commit: the catalog stays byte-identical. A refusal names the field and the slot, never the value
+// it was given.
+public static class LoadoutCommitCommand
+{
+ private const string Usage = "usage: loadout-commit [,,,[@]]... [--group ,...]... [--replace]";
+
+ public static int Run(string[] args, string root = null)
+ {
+ try
+ {
+ return Commit(args, root);
+ }
+ catch (Exception e) when (e is InvalidOperationException or ArgumentException or FormatException)
+ {
+ Console.WriteLine($"refused: {e.Message}");
+ return 1;
+ }
+ }
+
+ private static int Commit(string[] args, string root)
+ {
+ var replace = false;
+ var groups = new List();
+ var positional = new List();
+ for (var i = 0; i < args.Length; i++)
+ {
+ if (args[i] == "--replace") replace = true;
+ else if (args[i] == "--group")
+ {
+ if (++i >= args.Length) throw new ArgumentException("--group needs a list of slot indices");
+ groups.Add(args[i].Split(',').Select(part => int.TryParse(part, out var index) ? index : throw new FormatException($"group {groups.Count}: an index is not a number")).ToArray());
+ }
+ else positional.Add(args[i]);
+ }
+
+ if (positional.Count < 2)
+ {
+ Console.WriteLine(Usage);
+ return 1;
+ }
+
+ var db = AetherDb.Open(root: root);
+ var catalogPath = Path.Combine(db.Root, "GameData", "Aetheria.cc");
+ var loadout = Build(db.Cache, positional[0], positional[1], positional.Skip(2).ToArray(), groups);
+
+ var failures = new List();
+ var settings = AuthoredSettings.Load(db.Root).Read("GameplaySettings");
+ var itemManager = new ItemManager(db.Cache, new ProvenanceLedger(), settings, _ => { });
+ var entity = Loadouts.Materialize(itemManager, null, loadout, design => ProductsOf(db.Cache, design).FirstOrDefault(), failures);
+ if (entity == null) throw new InvalidOperationException($"the loadout cannot be built: {string.Join("; ", failures)}");
+
+ var hull = db.Cache.Get(loadout.Hull);
+ var product = db.Cache.Get(loadout.HullProduct);
+ var slots = loadout.Slots.Count;
+ (db.Cache as IDisposable)?.Dispose();
+
+ if (!Loadouts.Commit(catalogPath, loadout, replace))
+ throw new InvalidOperationException("the catalog changed since it was read; nothing was written");
+ Console.WriteLine($"{loadout.Name}: committed, hull {hull.Name} ({product.Name}), {slots} slots");
+ return 0;
+ }
+
+ // Validation only: a design-only slot is built at its first product by Name, so the throwaway build proves the fit.
+ private static IEnumerable ProductsOf(CultCache cache, CraftedItemData design)
+ {
+ var key = cache.RefOf(design).Key;
+ return cache.GetAll().Where(product => product.Design.Key.Equals(key)).OrderBy(product => product.Name, StringComparer.Ordinal);
+ }
+
+ private static Loadout Build(CultCache cache, string name, string hullProductName, string[] slotArgs, List groups)
+ {
+ if (string.IsNullOrWhiteSpace(name)) throw new ArgumentException("the loadout name is empty");
+ var hullProduct = ExactlyOne(cache.GetAll().Where(product => product.Name == hullProductName).ToArray(), "hull product");
+ var hull = cache.Get(hullProduct.Design) as HullData ?? throw new InvalidOperationException("hull product: its design is not a hull");
+ var slots = new List();
+ for (var i = 0; i < slotArgs.Length; i++)
+ {
+ var where = $"slot {i}";
+ var parts = slotArgs[i].Split(',', 4);
+ if (parts.Length != 4 || !int.TryParse(parts[0], out var x) || !int.TryParse(parts[1], out var y))
+ throw new FormatException($"{where}: expected ,,,[@]");
+ if (!Enum.TryParse(parts[2], out var rotation) || !Enum.IsDefined(typeof(ItemRotation), rotation) || int.TryParse(parts[2], out _))
+ throw new FormatException($"{where}: rotation is not an ItemRotation name");
+ var at = parts[3].IndexOf('@');
+ var designName = at < 0 ? parts[3] : parts[3][..at];
+ var design = ExactlyOne(cache.GetAll().Where(d => d.Name == designName).ToArray(), $"{where} design");
+ var slot = new LoadoutSlot { Position = new int2(x, y), Rotation = rotation, Design = cache.RefOf(design) };
+ if (at >= 0)
+ {
+ var productName = parts[3][(at + 1)..];
+ slot.Product = cache.RefOf(ExactlyOne(cache.GetAll().Where(p => p.Name == productName).ToArray(), $"{where} product"));
+ }
+ slots.Add(slot);
+ }
+
+ return new Loadout
+ {
+ Name = name,
+ Hull = cache.RefOf(hull),
+ HullProduct = cache.RefOf(hullProduct),
+ Slots = slots,
+ WeaponGroups = groups.Count == 0 ? null : groups.ToArray()
+ };
+ }
+
+ private static T ExactlyOne(T[] found, string field) =>
+ found.Length == 1 ? found[0] : throw new InvalidOperationException(found.Length == 0 ? $"{field}: no record has that name" : $"{field}: more than one record has that name");
+}
diff --git a/tools/AetherDb/Program.cs b/tools/AetherDb/Program.cs
index 5f2324471..baf782546 100644
--- a/tools/AetherDb/Program.cs
+++ b/tools/AetherDb/Program.cs
@@ -26,6 +26,7 @@ public static class Program
case "station-fit": return StationFit();
case "hardpoint-fit": return HardpointFit();
case "loadout": return Loadout(args.Skip(1).ToArray());
+ case "loadout-commit": return LoadoutCommitCommand.Run(args.Skip(1).ToArray());
case "save": return Save();
case "factions": return Factions();
case "dangling": return Dangling(args.Skip(1).ToArray());
@@ -63,7 +64,7 @@ public static class Program
return PlaceNamesCommand.Run(args.Skip(1).ToArray());
case "doctrine-catalog": return DoctrineCatalog.Run(AetherDb.Open(catalogWritable: args.Contains("apply")).Cache, args.Contains("apply"), Console.Out);
default:
- Console.WriteLine("commands: census, factions, station-fit, hardpoint-fit, loadout [seed], save, settings, settings-dump, dangling [clear ]... [apply], shield-migrate [apply], brownout-migrate [apply], roles-migrate [apply], firing-arc-migrate [apply], range-falloff [apply] [--effective ] [--end ], targeting-catalog [apply], targeting-catalog-6c [apply], targeting-catalog-6d [apply], ship-authoring create|inspect|validate|compose, field-kinds [apply], mine-launcher [apply], smoke-hull [apply], smoke-rounds [apply], roles-backfill [apply], pd-gear [apply], consumables-first-set [apply], launch-suppressor [apply], pirates-faction [apply], verse-grammar [apply], generic-designs [apply], sensor-stat-set [apply], inspection-scanner [apply], minor-power-factions [apply], place-names [apply], product-lines weapons|minor-powers|gear [apply], doctrine-catalog [apply], assembly-from-maker [apply]");
+ Console.WriteLine("commands: census, factions, station-fit, hardpoint-fit, loadout [seed], loadout-commit [,,,[@]]... [--group ,...]... [--replace], save, settings, settings-dump, dangling [clear ]... [apply], shield-migrate [apply], brownout-migrate [apply], roles-migrate [apply], firing-arc-migrate [apply], range-falloff [apply] [--effective ] [--end ], targeting-catalog [apply], targeting-catalog-6c [apply], targeting-catalog-6d [apply], ship-authoring create|inspect|validate|compose, field-kinds [apply], mine-launcher [apply], smoke-hull [apply], smoke-rounds [apply], roles-backfill [apply], pd-gear [apply], consumables-first-set [apply], launch-suppressor [apply], pirates-faction [apply], verse-grammar [apply], generic-designs [apply], sensor-stat-set [apply], inspection-scanner [apply], minor-power-factions [apply], place-names [apply], product-lines weapons|minor-powers|gear [apply], doctrine-catalog [apply], assembly-from-maker [apply]");
return 1;
}
}
@@ -695,18 +696,18 @@ public static class Program
}
// Each faction's generation-critical links and the size of its curated place list. An empty list is not broken:
- // Galaxy.NamePlaces falls back to catalogue designations for a faction without one. The boss column is derived:
- // the Boss hulls the faction makes (LoadoutGenerator.BossHullsOf), never a field on the faction.
+ // Galaxy.NamePlaces falls back to catalogue designations for a faction without one. The boss column is derived
+ // through Loadouts.BossOf, never a field on the faction, and is display only.
private static int Factions()
{
var db = AetherDb.Open();
var products = db.Cache.GetAll().ToArray();
- Console.WriteLine($"{"faction",-26} {"short",-13} {"places",-22} {"boss hull",-14} {"influence",-9} {"doctrine",-10} products");
+ Console.WriteLine($"{"faction",-26} {"short",-13} {"places",-22} {"boss",-14} {"influence",-9} {"doctrine",-10} products");
foreach (var faction in db.Cache.GetAll().OrderBy(f => f.Name))
{
var key = db.Cache.RefOf(faction).Key;
- var bosses = LoadoutGenerator.BossHullsOf(db.Cache, faction);
- var boss = bosses.Length == 0 ? "none" : string.Join(',', bosses.Select(b => b.hull.Name));
+ var bossLoadout = Loadouts.BossOf(db.Cache, faction, out var refusal);
+ var boss = bossLoadout?.Name ?? (refusal == BossRefusal.NoLoadout ? "NO LOADOUT" : "none");
Console.WriteLine($"{faction.Name,-26} {faction.ShortName,-13} {faction.Places.Length,-22} {boss,-14} {faction.InfluenceDistance,-9} {(faction.Doctrine == null ? "none" : faction.Doctrine.EngageOn.ToString()),-10} " +
products.Count(p => p.Manufacturer.Key.Equals(key)));
}
@@ -804,6 +805,15 @@ public static class Program
var generator = new LoadoutGenerator(ref random, itemManager, null, null, null, .5f);
log.Clear();
string outcome;
+ if (hull.Boss && hull.HullType == HullType.Ship)
+ {
+ // A boss hull is never generated: it flies the Loadout authored on one of its products.
+ var productKeys = db.Cache.GetAll().Where(p => db.Cache.Get(p.Design) == hull).Select(p => db.Cache.RefOf(p).Key).ToArray();
+ var authored = db.Cache.GetAll().Where(l => l.HullProduct.IsSet() && productKeys.Contains(l.HullProduct.Key)).Select(l => l.Name).OrderBy(n => n, StringComparer.Ordinal).ToArray();
+ if (authored.Length == 0) failures++;
+ Console.WriteLine($"{hull.Name,-12} ({hull.HullType,-7}) {(authored.Length == 0 ? "NO LOADOUT (boss hull: author one with loadout-commit)" : "boss loadouts: " + string.Join(", ", authored))}");
+ continue;
+ }
try
{
var pack = hull.HullType switch