Drag & Drop Inventory

Implemented the ability to drag items within and between inventories, including equipping them onto entity hardpoints
This commit is contained in:
Reinier Vens 2020-12-20 03:04:52 +00:00
commit e3f3bd5de5
21 changed files with 2029 additions and 1389 deletions

View file

@ -14,7 +14,7 @@ namespace UniRx.Triggers
void IPointerClickHandler.OnPointerClick(PointerEventData eventData)
{
if (onPointerClick != null) onPointerClick.OnNext(eventData);
onPointerClick?.OnNext(eventData);
}
public IObservable<PointerEventData> OnPointerClickAsObservable()