diff --git a/.idea/.idea.Aetheria-Economy/.idea/contentModel.xml b/.idea/.idea.Aetheria-Economy/.idea/contentModel.xml
index 82fdf9e8b..9787b9950 100644
--- a/.idea/.idea.Aetheria-Economy/.idea/contentModel.xml
+++ b/.idea/.idea.Aetheria-Economy/.idea/contentModel.xml
@@ -27,6 +27,7 @@
+
diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index 22a1f1ec3..c2a4c0ae9 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -684,6 +684,7 @@
+
diff --git a/Assets/InventoryCell.cs b/Assets/InventoryCell.cs
new file mode 100644
index 000000000..7c94ea1a8
--- /dev/null
+++ b/Assets/InventoryCell.cs
@@ -0,0 +1,17 @@
+using System.Collections;
+using System.Collections.Generic;
+using UniRx.Triggers;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class InventoryCell : MonoBehaviour
+{
+ public Image Icon;
+
+ public ObservablePointerClickTrigger PointerClickTrigger;
+ public ObservableBeginDragTrigger BeginDragTrigger;
+ public ObservableDragTrigger DragTrigger;
+ public ObservableEndDragTrigger EndDragTrigger;
+ public ObservablePointerEnterTrigger PointerEnterTrigger;
+ public ObservablePointerExitTrigger PointerExitTrigger;
+}
diff --git a/Assets/InventoryCell.cs.meta b/Assets/InventoryCell.cs.meta
new file mode 100644
index 000000000..234ae51d3
--- /dev/null
+++ b/Assets/InventoryCell.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e28c3f1c546ff7544a127c24a6ee3091
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/InventoryMenu.cs b/Assets/InventoryMenu.cs
index 82f5cced6..dbe78114b 100644
--- a/Assets/InventoryMenu.cs
+++ b/Assets/InventoryMenu.cs
@@ -1,15 +1,270 @@
-using System.Collections;
+using System;
+using System.Collections;
using System.Collections.Generic;
+using System.Linq;
using UnityEngine;
+using UniRx;
+using UniRx.Triggers;
+using Unity.Mathematics;
+using UnityEngine.UI;
public class InventoryMenu : MonoBehaviour
{
- public InventoryPanel LeftInventoryPanel;
- public InventoryPanel RightInventoryPanel;
+ public InventoryPanel[] InventoryPanels;
+ public PropertiesPanel PropertiesPanel;
+ public ActionGameManager GameManager;
+ public RectTransform DragParent;
+
+ private int _currentPanel;
+
+ private int2 _selectedPosition;
+ private InventoryPanel _selectedPanel;
+ private ItemData _selectedItemData;
+
+ private ItemInstance _dragItem;
+ private Transform[] _dragCells;
+ private Vector2[] _dragOffsets;
+ private int2 _dragCellOffset;
+ private ItemRotation _originalRotation;
+ //private Shape _previousFakeOccupancy;
+ private Shape _originalOccupancy;
+ private EquippedItem _originalEquippedItem;
+ private InventoryPanel _originalPanel;
+
+ private InventoryPanel _dragTargetPanel;
+ private int2 _dragTargetPosition;
+ private int2 _lastDragPosition;
+ private bool _dragTargetValid;
+
+ public InventoryPanel GetPanel => InventoryPanels[_currentPanel = (_currentPanel + 1) % InventoryPanels.Length];
void Start()
{
-
+ PropertiesPanel.Context = GameManager.ItemManager;
+ foreach (var panel in InventoryPanels)
+ {
+ panel.OnBeginDragAsObservable().Subscribe(data =>
+ {
+ //Debug.Log($"Begin drag on panel {panel.name}");
+ if (data is InventoryCargoEventData cargoEvent)
+ {
+ var item = cargoEvent.CargoBay.Occupancy[cargoEvent.Position.x, cargoEvent.Position.y];
+ if (item != null)
+ {
+ var itemData = GameManager.ItemManager.GetData(item);
+
+ var itemPosition = cargoEvent.CargoBay.Cargo[item];
+ _originalOccupancy = cargoEvent.CargoBay.Data.InteriorShape.Inset(itemData.Shape, itemPosition, item.Rotation);
+ _originalRotation = item.Rotation;
+ _originalPanel = panel;
+ _dragItem = item;
+ _dragCellOffset = itemPosition - cargoEvent.Position;
+ _dragCells = _originalOccupancy.Coordinates
+ .Select(v => Instantiate(panel.CellInstances[v], DragParent, true).transform).ToArray();
+ foreach(var cell in _dragCells)
+ {
+ foreach (var component in cell.GetComponentsInChildren())
+ component.enabled = false;
+ cell.GetComponentInChildren().raycastTarget = false;
+ }
+ _dragOffsets = _dragCells.Select(x => (Vector2) x.position - data.PointerEventData.position).ToArray();
+ panel.IgnoreOccupancy = _originalOccupancy;
+ panel.RefreshCells(_originalOccupancy.Expand().Coordinates);
+ }
+ }
+ else if (data is InventoryEntityEventData entityEvent)
+ {
+ var item = entityEvent.Entity.GearOccupancy[entityEvent.Position.x, entityEvent.Position.y];
+ if (item != null)
+ {
+ var itemData = GameManager.ItemManager.GetData(item.EquippableItem);
+ var hullData = GameManager.ItemManager.GetData(entityEvent.Entity.Hull);
+
+ _originalRotation = item.EquippableItem.Rotation;
+ _originalEquippedItem = entityEvent.Entity.GearOccupancy[data.Position.x, data.Position.y];
+ _originalOccupancy = hullData.Shape.Inset(itemData.Shape, item.Position, item.EquippableItem.Rotation);
+ _originalPanel = panel;
+ _dragItem = item.EquippableItem;
+ _dragCellOffset = item.Position - entityEvent.Position;
+ _dragCells = _originalOccupancy.Coordinates
+ .Select(v => Instantiate(panel.CellInstances[v], DragParent, true).transform).ToArray();
+ foreach(var cell in _dragCells)
+ {
+ foreach (var component in cell.GetComponentsInChildren())
+ component.enabled = false;
+ cell.GetComponentInChildren().raycastTarget = false;
+ }
+ _dragOffsets = _dragCells.Select(x => (Vector2) x.position - data.PointerEventData.position).ToArray();
+ panel.IgnoreOccupancy = _originalOccupancy;
+ panel.RefreshCells(_originalOccupancy.Expand().Coordinates);
+ }
+ }
+ });
+
+
+ panel.OnDragAsObservable().Subscribe(data =>
+ {
+ if (_dragItem == null) return;
+ var scroll = data.PointerEventData.scrollDelta.y;
+ if(scroll != 0)
+ Debug.Log($"Scrolling {scroll}!");
+ for (var i = 0; i < _dragCells.Length; i++)
+ _dragCells[i].position = new Vector3(
+ data.PointerEventData.position.x + _dragOffsets[i].x,
+ data.PointerEventData.position.y + _dragOffsets[i].y,
+ _dragCells[i].position.z);
+ });
+
+
+ panel.OnEndDragAsObservable().Subscribe(data =>
+ {
+ if (_dragItem == null) return;
+ if (_dragTargetValid)
+ {
+ if (data is InventoryCargoEventData cargoEvent)
+ {
+ cargoEvent.CargoBay.Remove(_dragItem);
+ }
+ else if (data is InventoryEntityEventData entityEvent)
+ {
+ entityEvent.Entity.Unequip(_originalEquippedItem);
+ }
+ _dragTargetPanel.DropItem(_dragItem, _dragTargetPosition);
+ _dragTargetPanel.FakeOccupancy = null;
+ }
+ else
+ {
+ _dragItem.Rotation = _originalRotation;
+ }
+ panel.IgnoreOccupancy = null;
+ panel.RefreshCells();
+ if(_dragTargetPanel!=panel)
+ _dragTargetPanel.RefreshCells();
+
+ _dragItem = null;
+ foreach (var cell in _dragCells) Destroy(cell.gameObject);
+ });
+
+ Action floatCells = () =>
+ {
+ foreach (var cell in _dragCells) cell.gameObject.SetActive(true);
+ _dragTargetValid = false;
+ };
+
+ panel.OnPointerEnterAsObservable().Subscribe(data =>
+ {
+ if (_dragItem == null) return;
+
+ Debug.Log($"Pointer entered {data.Position}");
+ // if(panel != _originalPanel)
+ // _originalPanel.RefreshCells();
+
+ _dragTargetPanel = panel;
+ _lastDragPosition = data.Position;
+ _dragTargetPosition = data.Position + _dragCellOffset;
+ if (data is InventoryCargoEventData cargoEvent)
+ {
+ if (cargoEvent.CargoBay.ItemFits(_dragItem, _dragTargetPosition))
+ {
+ foreach (var cell in _dragCells) cell.gameObject.SetActive(false);
+ var itemData = GameManager.ItemManager.GetData(_dragItem);
+ panel.FakeItem = _dragItem;
+ panel.FakeOccupancy = cargoEvent.CargoBay.Data.InteriorShape.Inset(itemData.Shape, _dragTargetPosition, _dragItem.Rotation);
+ _dragTargetValid = true;
+ panel.RefreshCells();
+ }
+ }
+ else if (data is InventoryEntityEventData entityEvent)
+ {
+ var eqItem = _dragItem as EquippableItem;
+ var hullData = GameManager.ItemManager.GetData(entityEvent.Entity.Hull);
+ if (eqItem != null && entityEvent.Entity.ItemFits(eqItem, _dragTargetPosition))
+ {
+ foreach (var cell in _dragCells) cell.gameObject.SetActive(false);
+ var itemData = GameManager.ItemManager.GetData(_dragItem);
+ panel.FakeEquipment = _originalEquippedItem;
+ panel.FakeOccupancy = hullData.Shape.Inset(itemData.Shape, _dragTargetPosition, _dragItem.Rotation);
+ _dragTargetValid = true;
+ panel.RefreshCells();
+ }
+ }
+ });
+
+ panel.OnPointerExitAsObservable().Subscribe(data =>
+ {
+ if (_dragItem == null) return;
+
+ if (data.Position.Equals(_lastDragPosition) || !_dragTargetValid)
+ {
+ panel.FakeItem = null;
+ panel.FakeOccupancy = null;
+ panel.RefreshCells();
+ // if (_originalPanel != panel)
+ // {
+ // _originalPanel.FakeItem = null;
+ // _originalPanel.FakeOccupancy = null;
+ // _originalPanel.RefreshCells();
+ // }
+ floatCells();
+ }
+ });
+
+
+ panel.OnClickAsObservable().Subscribe(data =>
+ {
+ if (data is InventoryCargoEventData cargoEvent)
+ {
+ var item = cargoEvent.CargoBay.Occupancy[cargoEvent.Position.x, cargoEvent.Position.y];
+ if(item!=null)
+ {
+ if (_selectedPanel != null)
+ {
+ foreach (var v in _selectedItemData.Shape.Coordinates)
+ {
+ var v2 = v + _selectedPosition;
+ _selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2);
+ }
+ }
+ _selectedPanel = panel;
+ _selectedPosition = cargoEvent.Position;
+ PropertiesPanel.Clear();
+ PropertiesPanel.AddItemProperties(item);
+ _selectedPanel = panel;
+ _selectedPosition = cargoEvent.CargoBay.Cargo[item];
+ _selectedItemData = GameManager.ItemManager.GetData(item);
+ foreach (var v in _selectedItemData.Shape.Coordinates)
+ {
+ var v2 = _selectedItemData.Shape.Rotate(v, item.Rotation) + _selectedPosition;
+ _selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2, true);
+ }
+ }
+ }
+ else if (data is InventoryEntityEventData entityEvent)
+ {
+ var item = entityEvent.Entity.GearOccupancy[entityEvent.Position.x, entityEvent.Position.y];
+ if (item != null)
+ {
+ if (_selectedPanel != null)
+ {
+ foreach (var v in _selectedItemData.Shape.Coordinates)
+ {
+ var v2 = v + _selectedItemData.Shape.Rotate(_selectedPosition, item.EquippableItem.Rotation);
+ _selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2);
+ }
+ }
+ PropertiesPanel.Inspect(entityEvent.Entity, item);
+ _selectedPanel = panel;
+ _selectedPosition = item.Position;
+ _selectedItemData = GameManager.ItemManager.GetData(item.EquippableItem);
+ foreach (var v in _selectedItemData.Shape.Coordinates)
+ {
+ var v2 = v + _selectedPosition;
+ _selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2, true);
+ }
+ }
+ }
+ });
+ }
}
void Update()
diff --git a/Assets/Materials/UI/Map Gravity Lines.mat b/Assets/Materials/UI/Map Gravity Lines.mat
index be7587308..8a87e4199 100644
--- a/Assets/Materials/UI/Map Gravity Lines.mat
+++ b/Assets/Materials/UI/Map Gravity Lines.mat
@@ -82,7 +82,7 @@ Material:
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- - _Scale: 1.7903528
+ - _Scale: 1
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
diff --git a/Assets/Materials/UI/Panel Blur.mat b/Assets/Materials/UI/Panel Blur.mat
index 96743dc34..80dc149e7 100644
--- a/Assets/Materials/UI/Panel Blur.mat
+++ b/Assets/Materials/UI/Panel Blur.mat
@@ -74,8 +74,8 @@ Material:
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- - _AdditiveColor: {r: 0.022499999, g: 0.025, b: 0.03, a: 0}
+ - _AdditiveColor: {r: 0.035, g: 0.035, b: 0.05, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- - _MultiplyColor: {r: 0.45000002, g: 0.50000006, b: 0.6, a: 1}
+ - _MultiplyColor: {r: 0.21071698, g: 0.24110693, b: 0.3018868, a: 1}
m_BuildTextureStacks: []
diff --git a/Assets/Prefabs/UI/Inventory.prefab b/Assets/Prefabs/UI/Inventory.prefab
index e1507bdee..a4af0e6eb 100644
--- a/Assets/Prefabs/UI/Inventory.prefab
+++ b/Assets/Prefabs/UI/Inventory.prefab
@@ -596,7 +596,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 2279630452912159028}
m_HandleRect: {fileID: 2279630452912159027}
m_Direction: 0
- m_Value: 1
+ m_Value: 0
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
@@ -613,6 +613,12 @@ GameObject:
- component: {fileID: 2279630453345861720}
- component: {fileID: 2279630453345861722}
- component: {fileID: 2279630453345861721}
+ - component: {fileID: 5461050610218844277}
+ - component: {fileID: 5747035144148683486}
+ - component: {fileID: 3584371112157775779}
+ - component: {fileID: 3507449623040604819}
+ - component: {fileID: 1876119682947177707}
+ - component: {fileID: 3026868749259999386}
m_Layer: 5
m_Name: Image
m_TagString: Untagged
@@ -677,6 +683,78 @@ MonoBehaviour:
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
+--- !u!114 &5461050610218844277
+MonoBehaviour:
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+ m_Script: {fileID: 11500000, guid: aa69c313aba23f945b760e79c45083ad, type: 3}
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+ m_Script: {fileID: 11500000, guid: b8ce8424f238d6842bd8b09c0cca1ac4, type: 3}
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+ m_Script: {fileID: 11500000, guid: 79db090dc9e4db245821e8b89b0e208e, type: 3}
+ m_Name:
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+MonoBehaviour:
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+ m_Script: {fileID: 11500000, guid: 3468b3db8d419c745b12124f6432696b, type: 3}
+ m_Name:
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+MonoBehaviour:
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+ m_Name:
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GameObject:
m_ObjectHideFlags: 0
@@ -847,9 +925,9 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
- m_AnchoredPosition: {x: -0.000030517578, y: 0}
+ m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
- m_Pivot: {x: 0, y: 1}
+ m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &2279630453710142156
MonoBehaviour:
m_ObjectHideFlags: 0
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- {fileID: 6575361018301538774, guid: ef4a863cd35ba454cb1d7e37e6388abe, type: 3}
NodePrototype: {fileID: 2279630454000268455}
+ EmptyCells: []
--- !u!222 &6932930312706461541
CanvasRenderer:
m_ObjectHideFlags: 0
@@ -1507,6 +1586,7 @@ GameObject:
m_Component:
- component: {fileID: 2279630454000268454}
- component: {fileID: 2279630454000268455}
+ - component: {fileID: 7879594224560844191}
m_Layer: 5
m_Name: Inventory Cell
m_TagString: Untagged
@@ -1546,6 +1626,25 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1281fe44325f9b548aa42dc331b17266, type: 3}
m_Name:
m_EditorClassIdentifier:
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+ m_Script: {fileID: 11500000, guid: e28c3f1c546ff7544a127c24a6ee3091, type: 3}
+ m_Name:
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+ PointerClickTrigger: {fileID: 5461050610218844277}
+ BeginDragTrigger: {fileID: 3584371112157775779}
+ DragTrigger: {fileID: 3507449623040604819}
+ EndDragTrigger: {fileID: 5747035144148683486}
+ PointerEnterTrigger: {fileID: 1876119682947177707}
+ PointerExitTrigger: {fileID: 3026868749259999386}
--- !u!1 &2279630454002795610
GameObject:
m_ObjectHideFlags: 0
@@ -1770,7 +1869,7 @@ RectTransform:
m_Children: []
m_Father: {fileID: 6584545650613466935}
m_RootOrder: 0
- m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: -90}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 208.995, y: -20}
diff --git a/Assets/Resources/Sprites/Flat UI/Nodes/Nodes8.png b/Assets/Resources/Sprites/Flat UI/Nodes/Nodes8.png
index a365fdb5d..8b7c5aa28 100644
--- a/Assets/Resources/Sprites/Flat UI/Nodes/Nodes8.png
+++ b/Assets/Resources/Sprites/Flat UI/Nodes/Nodes8.png
@@ -1,3 +1,3 @@
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-size 6532
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+size 6229
diff --git a/Assets/Resources/Sprites/Flat UI/Nodes/Nodes8.png.meta b/Assets/Resources/Sprites/Flat UI/Nodes/Nodes8.png.meta
index 98db5c954..9e9a43358 100644
--- a/Assets/Resources/Sprites/Flat UI/Nodes/Nodes8.png.meta
+++ b/Assets/Resources/Sprites/Flat UI/Nodes/Nodes8.png.meta
@@ -1651,8 +1651,8 @@ TextureImporter:
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bones: []
- spriteID:
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@@ -1672,8 +1672,8 @@ TextureImporter:
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@@ -1798,8 +1798,8 @@ TextureImporter:
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@@ -1840,8 +1840,8 @@ TextureImporter:
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@@ -1861,8 +1861,8 @@ TextureImporter:
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+ objectReference: {fileID: 0}
- target: {fileID: 9159917045172241900, guid: be88722a74d512d45a454fe91327a389,
type: 3}
propertyPath: m_LocalPosition.x
@@ -8595,6 +8505,11 @@ PrefabInstance:
propertyPath: m_Name
value: Bool Field
objectReference: {fileID: 0}
+ - target: {fileID: 7661950293931311386, guid: 001ad6a15f0d582458d359c0ae4405ed,
+ type: 3}
+ propertyPath: m_IsActive
+ value: 0
+ objectReference: {fileID: 0}
- target: {fileID: 7661950293931311387, guid: 001ad6a15f0d582458d359c0ae4405ed,
type: 3}
propertyPath: m_LocalPosition.x
@@ -8895,6 +8810,11 @@ PrefabInstance:
propertyPath: m_Name
value: Progress Field
objectReference: {fileID: 0}
+ - target: {fileID: 3301729265155698788, guid: e6524d59d9bc67545b0eb1304bfb9d4b,
+ type: 3}
+ propertyPath: m_IsActive
+ value: 0
+ objectReference: {fileID: 0}
- target: {fileID: 3301729265189646952, guid: e6524d59d9bc67545b0eb1304bfb9d4b,
type: 3}
propertyPath: m_AnchorMin.y
@@ -9297,6 +9217,7 @@ MonoBehaviour:
type: 3}
IncrementField: {fileID: 5486709585343280439, guid: 9c14c92a1a08b0a4fb4f6aa6f8504082,
type: 3}
+ Content: {fileID: 0}
SelectedChild: {fileID: 0}
--- !u!1 &560317484550429498
GameObject:
@@ -9787,6 +9708,11 @@ PrefabInstance:
propertyPath: m_Name
value: Property Section
objectReference: {fileID: 0}
+ - target: {fileID: 1026668114703092141, guid: 3a149ea40b43fbf47b51ec165cb04e5f,
+ type: 3}
+ propertyPath: m_IsActive
+ value: 0
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 3a149ea40b43fbf47b51ec165cb04e5f, type: 3}
--- !u!224 &1719766129265659975 stripped
@@ -9912,6 +9838,11 @@ PrefabInstance:
propertyPath: m_Name
value: Property List
objectReference: {fileID: 0}
+ - target: {fileID: 2088721703295321221, guid: 93e63e3a8b352a04897123288d70f04b,
+ type: 3}
+ propertyPath: m_IsActive
+ value: 0
+ objectReference: {fileID: 0}
- target: {fileID: 2118837324186690404, guid: 93e63e3a8b352a04897123288d70f04b,
type: 3}
propertyPath: m_AnchoredPosition.y
@@ -13185,6 +13116,7 @@ MonoBehaviour:
type: 3}
IncrementField: {fileID: 5486709585343280439, guid: 9c14c92a1a08b0a4fb4f6aa6f8504082,
type: 3}
+ Content: {fileID: 560317484512439620}
SelectedChild: {fileID: 0}
--- !u!114 &7399108074413661593
MonoBehaviour:
diff --git a/Assets/Scripts/ActionGameManager.cs b/Assets/Scripts/ActionGameManager.cs
index 90d11ead3..e4d2d604c 100644
--- a/Assets/Scripts/ActionGameManager.cs
+++ b/Assets/Scripts/ActionGameManager.cs
@@ -118,13 +118,24 @@ public class ActionGameManager : MonoBehaviour
var dockingBayData = ItemData.GetAll().First();
var dockingBay = ItemManager.CreateInstance(dockingBayData, 1, 1) as EquippableItem;
station.TryEquip(dockingBay);
+
+ var dockingCargo = station.DockingBays.First();
+
+ var thrusterData = ItemData.GetAll().First(x => x.HardpointType == HardpointType.Thruster && x.Shape.Height == 1);
+ for (int i = 0; i < 8; i++)
+ {
+ dockingCargo.TryStore(ItemManager.CreateInstance(thrusterData, .5f, 1));
+ }
+
+ var reactorData = ItemData.GetAll().First(x => x.HardpointType == HardpointType.Reactor && x.Shape.Height == 2);
+ dockingCargo.TryStore(ItemManager.CreateInstance(reactorData, .5f, 1));
var hullType = ItemData.GetAll().First(x=>x.HullType==HullType.Ship);
var shipHull = ItemManager.CreateInstance(hullType, 0, 1) as EquippableItem;
var ship = new Ship(ItemManager, Zone, shipHull);
PlayerShips.Add(ship);
_currentShip = ship;
- station.TryDock(ship);
+ Dock();
// MapButton.onClick.AddListener(() =>
// {
@@ -137,6 +148,23 @@ public class ActionGameManager : MonoBehaviour
//InventoryPanel.Display(ItemManager, entity);
}
+ public void Dock()
+ {
+ foreach (var entity in Zone.Entities)
+ {
+ if (lengthsq(entity.Position - _currentShip.Position) <
+ Settings.GameplaySettings.DockingDistance * Settings.GameplaySettings.DockingDistance)
+ {
+ var bay = entity.TryDock(_currentShip);
+ if (bay != null)
+ {
+ Inventory.GetPanel.Display(bay);
+ Inventory.GetPanel.Display(_currentShip);
+ }
+ }
+ }
+ }
+
public void SaveZone() => File.WriteAllBytes(
Path.Combine(_filePath.FullName, $"{Zone.Data.Name}.zone"), MessagePackSerializer.Serialize(Zone.Pack()));
diff --git a/Assets/Scripts/NIH/UniRx/Scripts/UnityEngineBridge/Triggers/ObservablePointerClickTrigger.cs b/Assets/Scripts/NIH/UniRx/Scripts/UnityEngineBridge/Triggers/ObservablePointerClickTrigger.cs
index 1cac1d91d..ae4c685f2 100644
--- a/Assets/Scripts/NIH/UniRx/Scripts/UnityEngineBridge/Triggers/ObservablePointerClickTrigger.cs
+++ b/Assets/Scripts/NIH/UniRx/Scripts/UnityEngineBridge/Triggers/ObservablePointerClickTrigger.cs
@@ -14,7 +14,7 @@ namespace UniRx.Triggers
void IPointerClickHandler.OnPointerClick(PointerEventData eventData)
{
- if (onPointerClick != null) onPointerClick.OnNext(eventData);
+ onPointerClick?.OnNext(eventData);
}
public IObservable OnPointerClickAsObservable()
diff --git a/Assets/Scripts/Sector Display/SectorRenderer.cs b/Assets/Scripts/Sector Display/SectorRenderer.cs
index d92339eb4..7f6eaf8ff 100644
--- a/Assets/Scripts/Sector Display/SectorRenderer.cs
+++ b/Assets/Scripts/Sector Display/SectorRenderer.cs
@@ -292,7 +292,7 @@ public class SectorRenderer : MonoBehaviour
var planetInstance = _zone.PlanetInstances[planet.Key];
var p = _zone.GetOrbitPosition(planetInstance.BodyData.Orbit);
planet.Value.transform.position = new Vector3(p.x, 0, p.y);
- planet.Value.Body.transform.position = new Vector3(0, _zone.GetHeight(p) + planetInstance.BodyRadius.Value * 2, 0);
+ planet.Value.Body.transform.localPosition = new Vector3(0, _zone.GetHeight(p) + planetInstance.BodyRadius.Value * 2, 0);
if(planet.Value is GasGiantObject gasGiantObject)
{
gasGiantObject.GravityWaves.material.SetFloat("_Phase", Time * Settings.PlanetSettings.WaveSpeed.Evaluate(planetInstance.BodyData.Mass.Value));
diff --git a/Assets/Scripts/ServerShared/Entity.cs b/Assets/Scripts/ServerShared/Entity.cs
index 7a1b0848f..609137438 100644
--- a/Assets/Scripts/ServerShared/Entity.cs
+++ b/Assets/Scripts/ServerShared/Entity.cs
@@ -191,12 +191,12 @@ public abstract class Entity
Equipment.Remove(item);
+ var hullData = ItemManager.GetData(Hull) as HullData;
var itemData = ItemManager.GetData(item.EquippableItem);
- foreach (var i in itemData.Shape.Coordinates)
- {
- var itemCoord = item.Position + itemData.Shape.Rotate(i, item.EquippableItem.Rotation);
- (itemData.HardpointType == HardpointType.Thermal ? ThermalOccupancy : GearOccupancy)[itemCoord.x, itemCoord.y] = null;
- }
+ var itemLayer = (itemData.HardpointType == HardpointType.Thermal ? ThermalOccupancy : GearOccupancy);
+ foreach (var i in hullData.Shape.Coordinates)
+ if (itemLayer[i.x, i.y] == item)
+ itemLayer[i.x, i.y] = null;
return item.EquippableItem;
}
@@ -204,6 +204,9 @@ public abstract class Entity
// Check whether the given item will fit when its origin is placed at the given coordinate
private bool ItemFits(EquippableItemData itemData, HullData hullData, EquippableItem item, int2 hullCoord)
{
+ // If the given coordinate isn't even in the ship it obviously won't fit
+ if (!hullData.Shape[hullCoord]) return false;
+
// Items without specific hardpoints on the ship can be freely rotated and placed anywhere
if (itemData.HardpointType == HardpointType.Tool || itemData.HardpointType == HardpointType.Thermal)
{
@@ -226,16 +229,21 @@ public abstract class Entity
// If the hardpoint type doesn't match the item, it won't fit
if (hardpoint.Type != itemData.HardpointType) return false;
+ // Items placed in hardpoints are automatically aligned to hardpoint rotation
+ item.Rotation = hardpoint.Rotation;
+
+ // Inset the shapes of both item and hardpoint
+ var itemShapeInset = hullData.Shape.Inset(itemData.Shape, hullCoord, item.Rotation);
+ var hardpointShapeInset = hullData.Shape.Inset(hardpoint.Shape, hardpoint.Position);
+
// Check every cell of the item's shape
- foreach (var i in itemData.Shape.Coordinates)
+ foreach (var i in itemShapeInset.Coordinates)
{
// If the hardpoint does not have a matching cell, it wont fit
- if (!hardpoint.Shape[i]) return false;
+ if (!hardpointShapeInset[i]) return false;
// If there is any gear already occupying that space, it won't fit
- // Items placed in hardpoints are automatically aligned to hardpoint rotation
- var itemCoord = hardpoint.Position + itemData.Shape.Rotate(i, hardpoint.Rotation);
- if (GearOccupancy[itemCoord.x, itemCoord.y] != null) return false;
+ if (GearOccupancy[i.x, i.y] != null) return false;
}
}
@@ -343,7 +351,7 @@ public abstract class Entity
foreach (var i in itemData.Shape.Coordinates)
{
- var occupiedCoord = hullCoord + i;
+ var occupiedCoord = hullCoord + itemData.Shape.Rotate(i, item.Rotation);
(itemData.HardpointType == HardpointType.Thermal ? ThermalOccupancy : GearOccupancy)[occupiedCoord.x, occupiedCoord.y] = equippedItem;
}
@@ -589,7 +597,7 @@ public class EquippedCargoBay : EquippedItem
}
// Check whether the given item will fit when its origin is placed at the given coordinate
- private bool ItemFits(ItemInstance item, int2 cargoCoord)
+ public bool ItemFits(ItemInstance item, int2 cargoCoord)
{
var itemData = _itemManager.GetData(item);
// Check every cell of the item's shape
@@ -597,7 +605,7 @@ public class EquippedCargoBay : EquippedItem
{
// If there is an item already occupying that space, it won't fit
var itemCargoCoord = cargoCoord + itemData.Shape.Rotate(i, item.Rotation);
- if (Occupancy[itemCargoCoord.x, itemCargoCoord.y] != null) return false;
+ if (!Data.InteriorShape[itemCargoCoord] || (Occupancy[itemCargoCoord.x, itemCargoCoord.y] != null && Occupancy[itemCargoCoord.x, itemCargoCoord.y] != item)) return false;
}
return true;
@@ -641,6 +649,15 @@ public class EquippedCargoBay : EquippedItem
return false;
}
+ public bool TryStore(ItemInstance item, int2 cargoCoord)
+ {
+ if (item is SimpleCommodity simpleCommodity)
+ return TryStore(simpleCommodity, cargoCoord);
+ if (item is CraftedItemInstance craftedItem)
+ return TryStore(craftedItem, cargoCoord);
+ return false;
+ }
+
// Attempts to store all of the given item anywhere in the inventory
// Will attempt to fill existing item stacks first
// Returns true only when ALL of the items are successfully stored
@@ -751,8 +768,9 @@ public class EquippedCargoBay : EquippedItem
var itemData = _itemManager.GetData(item);
if(quantity >= item.Quantity)
{
- foreach (var pos in itemData.Shape.Coordinates.Select(p => Cargo[item] + itemData.Shape.Rotate(p, item.Rotation)))
- Occupancy[pos.x, pos.y] = null;
+ foreach(var v in Data.InteriorShape.Coordinates)
+ if (Occupancy[v.x, v.y] == item)
+ Occupancy[v.x, v.y] = null;
Cargo.Remove(item);
ItemsOfType[item.Data].Remove(item);
@@ -779,8 +797,9 @@ public class EquippedCargoBay : EquippedItem
return;
}
var itemData = _itemManager.GetData(item);
- foreach (var pos in itemData.Shape.Coordinates.Select(p => Cargo[item] + itemData.Shape.Rotate(p, item.Rotation)))
- Occupancy[pos.x, pos.y] = null;
+ foreach(var v in Data.InteriorShape.Coordinates)
+ if (Occupancy[v.x, v.y] == item)
+ Occupancy[v.x, v.y] = null;
Cargo.Remove(item);
ItemsOfType[item.Data].Remove(item);
@@ -790,6 +809,14 @@ public class EquippedCargoBay : EquippedItem
Mass -= _itemManager.GetMass(item);
ThermalMass -= _itemManager.GetThermalMass(item);
}
+
+ public void Remove(ItemInstance item)
+ {
+ if (item is SimpleCommodity simpleCommodity)
+ Remove(simpleCommodity, simpleCommodity.Quantity);
+ if (item is CraftedItemInstance craftedItem)
+ Remove(craftedItem);
+ }
public bool TryTransferItem(EquippedCargoBay target, SimpleCommodity item, int quantity)
{
diff --git a/Assets/Scripts/ServerShared/ItemData.cs b/Assets/Scripts/ServerShared/ItemData.cs
index 92173b65e..a385819fb 100644
--- a/Assets/Scripts/ServerShared/ItemData.cs
+++ b/Assets/Scripts/ServerShared/ItemData.cs
@@ -116,9 +116,10 @@ public class Shape
}
public bool this[int2 pos] {
- get { return pos.x >= 0 && pos.y >= 0 && pos.x < Cells.GetLength(0) && pos.y < Cells.GetLength(1) && Cells[pos.x, pos.y]; }
+ get { return pos.x >= 0 && pos.y >= 0 && pos.x < Width && pos.y < Height && Cells[pos.x, pos.y]; }
set
{
+ if (pos.x < 0 || pos.y < 0 || pos.x >= Width || pos.y >= Height) return;
_dirty = true;
Cells[pos.x, pos.y] = value;
}
@@ -135,6 +136,30 @@ public class Shape
);
return shape;
}
+
+ public Shape Inset(Shape inset, int2 insetPosition, ItemRotation rotation = ItemRotation.None)
+ {
+ var shape = new Shape(Width, Height);
+ foreach (var v in inset.Coordinates)
+ {
+ var insetCoord = inset.Rotate(v, rotation) + insetPosition;
+ shape[insetCoord] = true;
+ }
+
+ return shape;
+ }
+
+ public Shape Expand()
+ {
+ var shape = new Shape(Width, Height);
+ foreach (var shapeCoord in AllCoordinates)
+ shape[shapeCoord] = (
+ this[shapeCoord + int2(-1,-1)] || this[shapeCoord + int2(0,-1)] || this[shapeCoord + int2(1,-1)] ||
+ this[shapeCoord + int2(-1,0)] || this[shapeCoord] || this[shapeCoord + int2(1,0)] ||
+ this[shapeCoord + int2(-1,1)] || this[shapeCoord + int2(0,1)] || this[shapeCoord + int2(1,1)]
+ );
+ return shape;
+ }
}
[MessagePackObject,
@@ -336,9 +361,9 @@ public class HardpointData : ITintInspector
{
if (_tintColors == null)
{
- var hardpointTypes = ((HardpointType[]) Enum.GetValues(typeof(HardpointType)));
+ var hardpointTypes = (HardpointType[]) Enum.GetValues(typeof(HardpointType));
_tintColors = hardpointTypes.ToDictionary(x => x,
- x => ColorMath.HsvToRgb(float3((float)(int)x/hardpointTypes.Length, 1, 1)));
+ x => ColorMath.HsvToRgb(float3(frac((float)(int)x/hardpointTypes.Length + .25f), 1, 1)));
}
return _tintColors.ContainsKey(type) ? _tintColors[type] : _tintColors[HardpointType.Hull];
diff --git a/Assets/Scripts/ServerShared/ItemManager.cs b/Assets/Scripts/ServerShared/ItemManager.cs
index f155004ae..b8c58a2ac 100644
--- a/Assets/Scripts/ServerShared/ItemManager.cs
+++ b/Assets/Scripts/ServerShared/ItemManager.cs
@@ -26,6 +26,7 @@ public class ItemManager
private double _time;
private float _deltaTime;
private Dictionary _zones = new Dictionary();
+
// private Guid _forceLoadZone;
// public GlobalData GlobalData => _globalData ?? (_globalData = ItemData.GetAll().FirstOrDefault());
@@ -48,6 +49,7 @@ public class ItemManager
public ItemManager(DatabaseCache itemData, GameplaySettings settings, Action logger)
{
ItemData = itemData;
+ GameplaySettings = settings;
_logger = logger;
}
diff --git a/Assets/Scripts/UI/InventoryPanel.cs b/Assets/Scripts/UI/InventoryPanel.cs
index b70cb6592..ac6e73fea 100644
--- a/Assets/Scripts/UI/InventoryPanel.cs
+++ b/Assets/Scripts/UI/InventoryPanel.cs
@@ -3,9 +3,12 @@ using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
+using UniRx;
+using UniRx.Triggers;
using UnityEngine;
using UnityEngine.UI;
using Unity.Mathematics;
+using UnityEngine.EventSystems;
using static Unity.Mathematics.math;
using int2 = Unity.Mathematics.int2;
@@ -18,10 +21,25 @@ public class InventoryPanel : MonoBehaviour
public GridLayoutGroup Grid;
public Sprite[] NodeTextures;
public Prototype NodePrototype;
+
+ Subject _onBeginDrag;
+ Subject _onDrag;
+ Subject _onEndDrag;
+ Subject _onClick;
+ Subject _onPointerEnter;
+ Subject _onPointerExit;
- private Dictionary _nodeInstances = new Dictionary();
- private int2[] _offsets = new[]
- {
+ private Entity _displayedEntity;
+ private EquippedCargoBay _displayedCargo;
+
+ public EquippedItem FakeEquipment;
+ public ItemInstance FakeItem;
+ public Shape FakeOccupancy;
+ public Shape IgnoreOccupancy;
+ public List EmptyCells = new List();
+ public Dictionary CellInstances = new Dictionary();
+
+ private int2[] _offsets = {
int2(0, 1),
int2(1, 0),
int2(0, -1),
@@ -44,138 +62,308 @@ public class InventoryPanel : MonoBehaviour
ContextMenu.AddDropdown(ship.Name,
ship.CargoBays
.Select((bay, index) =>
- ($"Bay {index}", () => Display(GameManager.ItemManager, bay), true))
- .Prepend(("Equipment", () => Display(GameManager.ItemManager, ship), true)));
+ ($"Bay {index}", () => Display(bay), true))
+ .Prepend(("Equipment", () => Display(ship), true)));
}
- else ContextMenu.AddOption(ship.Name, () => Display(GameManager.ItemManager, ship));
+ else ContextMenu.AddOption(ship.Name, () => Display(ship));
}
foreach (var bay in GameManager.AvailableCargoBays())
{
- ContextMenu.AddOption(bay.Name, () => Display(GameManager.ItemManager, bay));
+ ContextMenu.AddOption(bay.Name, () => Display(bay));
}
ContextMenu.Show();
});
}
- public void Display(ItemManager manager, Entity entity)
+ public void Display(Entity entity)
{
- foreach(var node in _nodeInstances.Values)
- Destroy(node);
- _nodeInstances.Clear();
+ foreach(var empty in EmptyCells)
+ Destroy(empty);
+ EmptyCells.Clear();
+
+ foreach(var node in CellInstances.Values)
+ node.GetComponent().ReturnToPool();
+ CellInstances.Clear();
+
+ _displayedEntity = entity;
+ _displayedCargo = null;
Title.text = entity.Name;
- var hullData = manager.GetData(entity.Hull) as HullData;
+ var hullData = GameManager.ItemManager.GetData(entity.Hull) as HullData;
+ //FakeOccupancy = new Shape(hullData.Shape.Width, hullData.Shape.Height);
+ //IgnoreOccupancy = new Shape(hullData.Shape.Width, hullData.Shape.Height);
Grid.constraintCount = hullData.Shape.Width;
- _nodeInstances = hullData.Shape.AllCoordinates
- .ToDictionary(v => v,
- v =>
- {
- if (!hullData.Shape[v])
- {
- var empty = new GameObject("Empty Node", typeof(RectTransform));
- empty.transform.SetParent(Grid.transform);
- return empty;
- }
-
- var spriteIndex = 0;
- var interior = hullData.InteriorCells[v];
- var item = entity.GearOccupancy[v.x, v.y];
- var hardpoint = entity.Hardpoints[v.x, v.y];
-
-
- bool HardpointMatch(int2 offset) => !(hullData.Shape[v + offset] &&
- entity.Hardpoints[v.x + offset.x, v.y + offset.y] == hardpoint &&
- entity.GearOccupancy[v.x + offset.x, v.y + offset.y] == item);
-
- bool NoHardpointMatch(int2 offset) => !(hullData.Shape[v + offset] && (
- !interior && !hullData.InteriorCells[v + offset] && entity.Hardpoints[v.x + offset.x, v.y + offset.y] == null ||
- interior && item != null && entity.GearOccupancy[v.x + offset.x, v.y + offset.y] == item));
-
- if (hardpoint != null)
- {
- for(int i = 0; i < 8; i++)
- if (HardpointMatch(_offsets[i]))
- spriteIndex += 1 << i;
- }
- else
- {
- for(int i = 0; i < 8; i++)
- if (NoHardpointMatch(_offsets[i]))
- spriteIndex += 1 << i;
- }
-
- if (item != null)
- spriteIndex += 1 << 8;
-
- if (spriteIndex == 0)
- {
- var empty = new GameObject("Empty Node", typeof(RectTransform));
- empty.transform.SetParent(Grid.transform);
- return empty;
- }
-
- var node = NodePrototype.Instantiate().gameObject;
- var image = node.GetComponentInChildren();
- image.sprite = NodeTextures[spriteIndex];
- image.color = hardpoint?.TintColor.ToColor() ?? (interior ? Color.white * .5f : Color.white);
- return node;
- });
+ foreach (var v in hullData.Shape.AllCoordinates)
+ {
+ if (!hullData.Shape[v])
+ {
+ var empty = new GameObject("Empty Node", typeof(RectTransform));
+ empty.transform.SetParent(Grid.transform);
+ EmptyCells.Add(empty);
+ }
+ else
+ {
+ var cell = NodePrototype.Instantiate();
+ cell.PointerClickTrigger.OnPointerClickAsObservable()
+ .Subscribe(data => _onClick?.OnNext(new InventoryEntityEventData(data, v, entity)));
+ cell.BeginDragTrigger.OnBeginDragAsObservable()
+ .Subscribe(data => _onBeginDrag?.OnNext(new InventoryEntityEventData(data, v, entity)));
+ cell.DragTrigger.OnDragAsObservable()
+ .Subscribe(data => _onDrag?.OnNext(new InventoryEntityEventData(data, v, entity)));
+ cell.EndDragTrigger.OnEndDragAsObservable()
+ .Subscribe(data => _onEndDrag?.OnNext(new InventoryEntityEventData(data, v, entity)));
+ cell.PointerEnterTrigger.OnPointerEnterAsObservable()
+ .Subscribe(data => _onPointerEnter?.OnNext(new InventoryEntityEventData(data, v, entity)));
+ cell.PointerExitTrigger.OnPointerExitAsObservable()
+ .Subscribe(data => _onPointerExit?.OnNext(new InventoryEntityEventData(data, v, entity)));
+ CellInstances.Add(v, cell);
+ }
+ }
+ RefreshCells(CellInstances.Keys);
}
- public void Display(ItemManager manager, EquippedCargoBay cargo)
+ public void Display(EquippedCargoBay cargo)
{
- foreach(var node in _nodeInstances.Values)
- Destroy(node);
- _nodeInstances.Clear();
+ foreach(var empty in EmptyCells)
+ Destroy(empty);
+ EmptyCells.Clear();
+
+ foreach(var node in CellInstances.Values)
+ node.GetComponent().ReturnToPool();
+ CellInstances.Clear();
+
+ _displayedEntity = null;
+ _displayedCargo = cargo;
Title.text = cargo.Name;
+ // FakeOccupancy = new Shape(cargo.Data.InteriorShape.Width, cargo.Data.InteriorShape.Height);
+ // IgnoreOccupancy = new Shape(cargo.Data.InteriorShape.Width, cargo.Data.InteriorShape.Height);
Grid.constraintCount = cargo.Data.InteriorShape.Width;
- _nodeInstances = cargo.Data.InteriorShape.AllCoordinates
- .ToDictionary(v => v,
- v =>
- {
- if (!cargo.Data.InteriorShape[v])
- {
- var empty = new GameObject("Empty Node", typeof(RectTransform));
- empty.transform.SetParent(Grid.transform);
- return empty;
- }
-
- var spriteIndex = 0;
- var item = cargo.Occupancy[v.x, v.y];
-
- bool ItemMatch(int2 offset) =>
- !cargo.Data.InteriorShape[v + offset] ||
- item == null ||
- cargo.Occupancy[v.x + offset.x, v.y + offset.y] != item;
-
- for(int i = 0; i < 8; i++)
- if (ItemMatch(_offsets[i]))
- spriteIndex += 1 << i;
-
- if (item != null)
- spriteIndex += 1 << 8;
-
- if (spriteIndex == 0)
- {
- var empty = new GameObject("Empty Node", typeof(RectTransform));
- empty.transform.SetParent(Grid.transform);
- return empty;
- }
-
- var node = NodePrototype.Instantiate().gameObject;
- var image = node.GetComponentInChildren();
- image.sprite = NodeTextures[spriteIndex];
- if (item == null)
- image.color = Color.white * .5f;
- else if (manager.GetData(item) is EquippableItemData equippable)
- image.color = HardpointData.GetColor(equippable.HardpointType).ToColor();
- else
- image.color = Color.white;
- return node;
- });
+ foreach (var v in cargo.Data.InteriorShape.AllCoordinates)
+ {
+ if (!cargo.Data.InteriorShape[v])
+ {
+ var empty = new GameObject("Empty Node", typeof(RectTransform));
+ empty.transform.SetParent(Grid.transform);
+ EmptyCells.Add(empty);
+ }
+ else
+ {
+ var cell = NodePrototype.Instantiate();
+ cell.PointerClickTrigger.OnPointerClickAsObservable()
+ .Subscribe(data => _onClick?.OnNext(new InventoryCargoEventData(data, v, cargo)));
+ cell.BeginDragTrigger.OnBeginDragAsObservable()
+ .Subscribe(data => _onBeginDrag?.OnNext(new InventoryCargoEventData(data, v, cargo)));
+ cell.DragTrigger.OnDragAsObservable()
+ .Subscribe(data => _onDrag?.OnNext(new InventoryCargoEventData(data, v, cargo)));
+ cell.EndDragTrigger.OnEndDragAsObservable()
+ .Subscribe(data => _onEndDrag?.OnNext(new InventoryCargoEventData(data, v, cargo)));
+ cell.PointerEnterTrigger.OnPointerEnterAsObservable()
+ .Subscribe(data => _onPointerEnter?.OnNext(new InventoryCargoEventData(data, v, cargo)));
+ cell.PointerExitTrigger.OnPointerExitAsObservable()
+ .Subscribe(data => _onPointerExit?.OnNext(new InventoryCargoEventData(data, v, cargo)));
+ CellInstances.Add(v, cell);
+ }
+ }
+ RefreshCells();
}
+
+ public void RefreshCells()
+ {
+ RefreshCells(CellInstances.Keys);
+ }
+
+ public void RefreshCells(IEnumerable cells)
+ {
+ if (_displayedEntity != null)
+ {
+ foreach (var v in cells)
+ {
+ if(!CellInstances.ContainsKey(v)) continue;
+
+ var hullData = GameManager.ItemManager.GetData(_displayedEntity.Hull) as HullData;
+
+ var spriteIndex = 0;
+ var interior = hullData.InteriorCells[v];
+ var item = FakeOccupancy?[v]??false ? FakeEquipment : IgnoreOccupancy?[v]??false ? null : _displayedEntity.GearOccupancy[v.x, v.y];
+ var hardpoint = _displayedEntity.Hardpoints[v.x, v.y];
+
+ bool HardpointMatch(int2 offset)
+ {
+ var v2 = v + offset;
+ return !(
+ hullData.Shape[v2] &&
+ _displayedEntity.Hardpoints[v2.x, v2.y] == hardpoint &&
+ (FakeOccupancy?[v2]??false ? FakeEquipment : IgnoreOccupancy?[v2]??false ? null : _displayedEntity.GearOccupancy[v2.x, v2.y]) == item
+ );
+ }
+
+ bool NoHardpointMatch(int2 offset)
+ {
+ var v2 = v + offset;
+ return !(
+ hullData.Shape[v2] && (
+ !interior && !hullData.InteriorCells[v2] && _displayedEntity.Hardpoints[v2.x, v2.y] == null ||
+ interior && item != null &&
+ (FakeOccupancy?[v2]??false ? FakeEquipment : IgnoreOccupancy?[v2]??false ? null : _displayedEntity.GearOccupancy[v2.x, v2.y]) == item
+ )
+ );
+ }
+
+ if (hardpoint != null)
+ {
+ for(int i = 0; i < 8; i++)
+ if (HardpointMatch(_offsets[i]))
+ spriteIndex += 1 << i;
+ }
+ else
+ {
+ for(int i = 0; i < 8; i++)
+ if (NoHardpointMatch(_offsets[i]))
+ spriteIndex += 1 << i;
+ }
+
+ if (item != null)
+ spriteIndex += 1 << 8;
+
+ var image = CellInstances[v].GetComponentInChildren();
+ image.sprite = NodeTextures[spriteIndex];
+ image.color = GetColor(v);
+ }
+ }
+ else if(_displayedCargo != null)
+ {
+ foreach (var v in cells)
+ {
+ if(!CellInstances.ContainsKey(v)) continue;
+
+ var spriteIndex = 0;
+ var item = FakeOccupancy?[v]??false ? FakeItem : IgnoreOccupancy?[v]??false ? null : _displayedCargo.Occupancy[v.x, v.y];
+
+ bool ItemMatch(int2 offset)
+ {
+ var v2 = v + offset;
+ return !_displayedCargo.Data.InteriorShape[v2] || item == null ||
+ (FakeOccupancy?[v2]??false ? FakeItem : IgnoreOccupancy?[v2]??false ? null : _displayedCargo.Occupancy[v2.x, v2.y]) != item;
+ }
+
+ for(int i = 0; i < 8; i++)
+ if (ItemMatch(_offsets[i]))
+ spriteIndex += 1 << i;
+
+ if (item != null)
+ spriteIndex += 1 << 8;
+
+ var image = CellInstances[v].GetComponentInChildren();
+ image.sprite = NodeTextures[spriteIndex];
+ image.color = GetColor(v);
+ }
+ }
+ }
+
+ public Color GetColor(int2 position, bool highlight = false)
+ {
+ if (_displayedEntity != null)
+ {
+ var hullData = GameManager.ItemManager.GetData(_displayedEntity.Hull) as HullData;
+ var interior = hullData.InteriorCells[position];
+ var item = FakeOccupancy?[position]??false ? FakeEquipment : IgnoreOccupancy?[position]??false ? null : _displayedEntity.GearOccupancy[position.x, position.y];
+ var hardpoint = _displayedEntity.Hardpoints[position.x, position.y];
+
+ if (hardpoint == null)
+ {
+ if(!interior)
+ return Color.white;
+
+ if (item == null)
+ {
+ return Color.white * .25f;
+ }
+
+ if(highlight)
+ return Color.white;
+
+ return Color.white * .5f;
+ }
+
+ var tint = hardpoint.TintColor;
+
+ if (!highlight || item == null)
+ tint *= .7071f;
+
+ return tint.ToColor();
+ }
+ else
+ {
+ var item = FakeOccupancy?[position] ?? false ? FakeItem : IgnoreOccupancy?[position] ?? false ? null : _displayedCargo.Occupancy[position.x, position.y];
+
+ if (item == null)
+ return Color.white * .25f;
+
+ var c = float3(1);
+ if (GameManager.ItemManager.GetData(item) is EquippableItemData equippable)
+ c = HardpointData.GetColor(equippable.HardpointType);
+
+ if(!highlight)
+ c *= .7071f;
+
+ return c.ToColor();
+ }
+ }
+
+ public void DropItem(ItemInstance item, int2 position)
+ {
+ if (_displayedEntity != null && item is EquippableItem equippableItem)
+ {
+ _displayedEntity.TryEquip(equippableItem, position);
+ }
+ else
+ {
+ _displayedCargo?.TryStore(item, position);
+ }
+ }
+
+ public UniRx.IObservable OnClickAsObservable() => _onClick ?? (_onClick = new Subject());
+ public UniRx.IObservable OnBeginDragAsObservable() => _onBeginDrag ?? (_onBeginDrag = new Subject());
+ public UniRx.IObservable OnDragAsObservable() => _onDrag ?? (_onDrag = new Subject());
+ public UniRx.IObservable OnEndDragAsObservable() => _onEndDrag ?? (_onEndDrag = new Subject());
+ public UniRx.IObservable OnPointerEnterAsObservable() => _onPointerEnter ?? (_onPointerEnter = new Subject());
+ public UniRx.IObservable OnPointerExitAsObservable() => _onPointerExit ?? (_onPointerExit = new Subject());
+}
+
+public abstract class InventoryEventData
+{
+ protected InventoryEventData(PointerEventData pointerEventData, int2 position)
+ {
+ PointerEventData = pointerEventData;
+ Position = position;
+ }
+
+ public PointerEventData PointerEventData { get; }
+ public int2 Position { get; }
+}
+
+public class InventoryEntityEventData : InventoryEventData
+{
+ public InventoryEntityEventData(PointerEventData pointerEventData, int2 position, Entity entity) :
+ base(pointerEventData, position)
+ {
+ Entity = entity;
+ }
+
+ public Entity Entity { get; }
+}
+
+public class InventoryCargoEventData : InventoryEventData
+{
+ public InventoryCargoEventData(PointerEventData pointerEventData, int2 position, EquippedCargoBay cargoBay) :
+ base(pointerEventData, position)
+ {
+ CargoBay = cargoBay;
+ }
+
+ public EquippedCargoBay CargoBay { get; }
}
diff --git a/Assets/Scripts/UI/PropertiesPanel.cs b/Assets/Scripts/UI/PropertiesPanel.cs
index 27c9dc101..0eef3c530 100644
--- a/Assets/Scripts/UI/PropertiesPanel.cs
+++ b/Assets/Scripts/UI/PropertiesPanel.cs
@@ -29,6 +29,7 @@ public class PropertiesPanel : MonoBehaviour
public PropertyButton PropertyButton;
public ButtonField ButtonField;
public IncrementField IncrementField;
+ public RectTransform Content;
[HideInInspector] public FlatFlatButton SelectedChild;
[HideInInspector] public ItemManager Context;
@@ -82,7 +83,7 @@ public class PropertiesPanel : MonoBehaviour
public RectTransform AddSection(string name)
{
- var section = Instantiate(Section, transform);
+ var section = Instantiate(Section, Content ?? transform);
section.GetComponentInChildren().text = name;
Properties.Add(section.gameObject);
OnPropertyAdded?.Invoke(section.gameObject);
@@ -93,9 +94,9 @@ public class PropertiesPanel : MonoBehaviour
{
Property property;
if(read != null)
- property = Instantiate(PropertyLabel, transform);
+ property = Instantiate(PropertyLabel, Content ?? transform);
else
- property = Instantiate(Property, transform);
+ property = Instantiate(Property, Content ?? transform);
property.Label.text = name;
if (read != null)
@@ -107,7 +108,7 @@ public class PropertiesPanel : MonoBehaviour
public PropertiesList AddList(string name) //, IEnumerable<(string, Func)> elements)
{
- var list = Instantiate(List, transform);
+ var list = Instantiate(List, Content ?? transform);
list.Context = Context;
list.Dropdown = Dropdown;
list.Title.text = name;
@@ -127,7 +128,7 @@ public class PropertiesPanel : MonoBehaviour
public AttributeProperty AddPersonalityProperty(PersonalityAttribute attribute, Func read)
{
- var attributeInstance = Instantiate(Attribute, transform);
+ var attributeInstance = Instantiate(Attribute, Content ?? transform);
attributeInstance.Title.text = attribute.Name;
attributeInstance.HighLabel.text = attribute.HighName;
attributeInstance.LowLabel.text = attribute.LowName;
@@ -139,7 +140,7 @@ public class PropertiesPanel : MonoBehaviour
public virtual PropertyButton AddButton(string name, Action onClick)
{
- var button = Instantiate(PropertyButton, transform);
+ var button = Instantiate(PropertyButton, Content ?? transform);
button.Label.text = name;
button.Button.onClick.AddListener(() => onClick());
Properties.Add(button.gameObject);
@@ -149,7 +150,7 @@ public class PropertiesPanel : MonoBehaviour
public void AddButton(string name, string label, Action onClick)
{
- var button = Instantiate(ButtonField, transform);
+ var button = Instantiate(ButtonField, Content ?? transform);
button.Label.text = name;
button.ButtonLabel.text = label;
button.Button.onClick.AddListener(() => onClick());
@@ -159,7 +160,7 @@ public class PropertiesPanel : MonoBehaviour
public void AddField(string name, Func read, Action write)
{
- var field = Instantiate(InputField, transform);
+ var field = Instantiate(InputField, Content ?? transform);
field.Label.text = name;
field.Field.contentType = TMP_InputField.ContentType.Standard;
field.Field.onValueChanged.AddListener(val => write(val));
@@ -184,7 +185,7 @@ public class PropertiesPanel : MonoBehaviour
public void AddField(string name, Func read, Action write)
{
- var field = Instantiate(InputField, transform);
+ var field = Instantiate(InputField, Content ?? transform);
field.Label.text = name;
field.Field.contentType = TMP_InputField.ContentType.DecimalNumber;
field.Field.onValueChanged.AddListener(val => write(float.Parse(val)));
@@ -204,7 +205,7 @@ public class PropertiesPanel : MonoBehaviour
public void AddField(string name, Func read, Action write)
{
- var field = Instantiate(InputField, transform);
+ var field = Instantiate(InputField, Content ?? transform);
field.Label.text = name;
field.Field.contentType = TMP_InputField.ContentType.IntegerNumber;
field.Field.onValueChanged.AddListener(val => write(int.Parse(val)));
@@ -224,7 +225,7 @@ public class PropertiesPanel : MonoBehaviour
public void AddIncrementField(string name, Func read, Action write, Func min, Func max)
{
- var field = Instantiate(IncrementField, transform);
+ var field = Instantiate(IncrementField, Content ?? transform);
field.Label.text = name;
field.Increment.onClick.AddListener(() => write(read() + 1));
field.Decrement.onClick.AddListener(() => write(read() - 1));
@@ -245,7 +246,7 @@ public class PropertiesPanel : MonoBehaviour
public void AddField(string name, Func read, Action write, float min, float max)
{
- var field = Instantiate(RangedFloatField, transform);
+ var field = Instantiate(RangedFloatField, Content ?? transform);
field.Label.text = name;
field.Slider.wholeNumbers = false;
field.Slider.minValue = min;
@@ -258,7 +259,7 @@ public class PropertiesPanel : MonoBehaviour
public void AddProgressField(string name, Func read)
{
- var field = Instantiate(ProgressField, transform);
+ var field = Instantiate(ProgressField, Content ?? transform);
field.Label.text = name;
field.Slider.wholeNumbers = false;
field.Slider.minValue = 0;
@@ -271,7 +272,7 @@ public class PropertiesPanel : MonoBehaviour
public void AddField(string name, Func read, Action write, int min, int max)
{
- var field = Instantiate(RangedFloatField, transform);
+ var field = Instantiate(RangedFloatField, Content ?? transform);
field.Label.text = name;
field.Slider.wholeNumbers = true;
field.Slider.minValue = min;
@@ -284,7 +285,7 @@ public class PropertiesPanel : MonoBehaviour
public void AddField(string name, Func read, Action write)
{
- var field = Instantiate(BoolField, transform);
+ var field = Instantiate(BoolField, Content ?? transform);
field.Label.text = name;
field.Toggle.onValueChanged.AddListener(val => write(val));
RefreshPropertyValues += () => field.Toggle.isOn = read();
@@ -294,7 +295,7 @@ public class PropertiesPanel : MonoBehaviour
public void AddField(string name, Func read, Action write, string[] enumOptions)
{
- var field = Instantiate(EnumField, transform);
+ var field = Instantiate(EnumField, Content ?? transform);
field.Label.text = name;
field.Dropdown.OnClick += data =>
{
@@ -389,6 +390,56 @@ public class PropertiesPanel : MonoBehaviour
}
}
+ public void AddItemProperties(ItemInstance item)
+ {
+ var data = Context.ItemData.Get(item.Data);
+ AddProperty("Type", () => data.Name);
+ AddProperty(data.Description).Label.fontStyle = FontStyles.Normal;
+ // if (item is CraftedItemInstance craftedItemInstance)
+ // {
+ // var sourceEntity = Context.ItemData.Get(craftedItemInstance.SourceEntity);
+ // if (sourceEntity != null)
+ // {
+ // var corporation = Context.ItemData.Get(sourceEntity.Corporation);
+ // AddProperty("Manufacturer", () => corporation.Name);
+ // }
+ // else
+ // {
+ // AddProperty("Manufacturer", () => "GameCult");
+ // }
+ // }
+ // if (item is SimpleCommodity simpleCommodity)
+ // AddProperty("Quantity", () => simpleCommodity.Quantity.ToString());
+ AddProperty("Mass", () => Context.GetMass(item).SignificantDigits(Context.GameplaySettings.SignificantDigits));
+ AddProperty("Thermal Mass", () => Context.GetThermalMass(item).SignificantDigits(Context.GameplaySettings.SignificantDigits));
+ if (item is EquippableItem gear)
+ {
+ var gearData = Context.GetData(gear);
+ AddProperty("Durability", () =>
+ $"{gear.Durability.SignificantDigits(Context.GameplaySettings.SignificantDigits)}/{gearData.Durability.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
+ foreach (var behavior in gearData.Behaviors)
+ {
+ var type = behavior.GetType();
+ if (type.GetCustomAttribute(typeof(RuntimeInspectable)) != null)
+ {
+ foreach (var field in type.GetFields().Where(f => f.GetCustomAttribute() != null))
+ {
+ var fieldType = field.FieldType;
+ if (fieldType == typeof(float))
+ AddProperty(field.Name, () => $"{((float) field.GetValue(behavior)).SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
+ else if (fieldType == typeof(int))
+ AddProperty(field.Name, () => $"{(int) field.GetValue(behavior)}");
+ else if (fieldType == typeof(PerformanceStat))
+ {
+ var stat = (PerformanceStat) field.GetValue(behavior);
+ AddProperty(field.Name, () => $"{Context.Evaluate(stat, gear).SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
+ }
+ }
+ }
+ }
+ }
+ }
+
public void Inspect(Entity entity, EquippedItem item)
{
if (this is PropertiesList list)
diff --git a/Assets/Shaders/Compute/Stardust.cs b/Assets/Shaders/Compute/Stardust.cs
index 4e0b817a4..5f2f2eb9f 100644
--- a/Assets/Shaders/Compute/Stardust.cs
+++ b/Assets/Shaders/Compute/Stardust.cs
@@ -150,8 +150,11 @@ public class Stardust : MonoBehaviour
{
// m_emitterProxies.Release();
// _temperature.Release();
- _particlesBuffer.Release();
- _quadPoints.Release();
+ if(_particlesBuffer!=null)
+ {
+ _particlesBuffer.Release();
+ _quadPoints.Release();
+ }
// m_livingProxyIndices.Release();
}
#endregion