From de2c659c554ddb9663b65da5a8b814d0a90d34bf Mon Sep 17 00:00:00 2001 From: Meta Vens Date: Wed, 30 Sep 2026 14:42:45 +0200 Subject: [PATCH] Scenarios map: the ten product-less designs (industrial deleted, weapons get products) Co-Authored-By: Claude Opus 5.5 --- docs/scenarios-cut.md | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/docs/scenarios-cut.md b/docs/scenarios-cut.md index 388745737..cd160e988 100644 --- a/docs/scenarios-cut.md +++ b/docs/scenarios-cut.md @@ -26,6 +26,15 @@ claim measured against a real file. "No I won't, but you may." When Cut 4 lands, Self runs `git checkout -- GameData/Aetheria.cc` in `F:\Projects\Aetheria`. That one file is the only exception to the rule that agents do not touch the operator's tree. +- **The ten real designs with no product (operator, 2026-09-30).** Soul's census of Cut 1 found that "no product" + was not a clean marker for Q3 test designs, because ten shipped designs have none. The operator ruled: + - **Industrial gear:** Assembly Line, Deep Ore Extractor, Surface Ore Extractor, Industrial Thermostatic Heater, + Refinery, Shipyard. "An old carryover from this Aetheria repo's early history as an RTS game. We'll want those + when we eventually bring production back, but it's also fine to just delete them since the new economy won't + look anything like the old one." **Self: delete them.** Git history keeps them. + - **Weapons:** Autocannon, LRMM72, SRMM72, Tractor Beam. "yep that's a content gap". They get products. + - After both, "no product" means exactly "Q3 test design". A census test pins that: every product-less design in + the shipped catalog is a scenario test design. ---