OldPlayerSettingsLoad: old key 2 carries a non-default value
A default 1f would load the same with key 2 dropped, so the test could not fail when the old array lost it. Builds; not yet run. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -581,7 +581,7 @@ public sealed partial class RunStartTests
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Assert.Equal("hash", settings.HashedStoryFiles["story"]);
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Assert.Equal((TemperatureUnit.Kelvin, 5), (settings.GameplaySettings.TemperatureUnit, settings.GameplaySettings.SignificantDigits));
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Assert.Equal("<Keyboard>/1", Assert.Single(settings.InputSettings.ActionBarInputs));
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Assert.Equal((Quality.High, 1f), (settings.GraphicsSettings.NebulaQuality, settings.GraphicsSettings.ScreenShake));
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Assert.Equal((Quality.High, 0.25f), (settings.GraphicsSettings.NebulaQuality, settings.GraphicsSettings.ScreenShake));
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}
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// A scenario's Brief is player text (the menu shows it): it names gear by what the catalog sells today. A name a rename retired,
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