From dc0b1e2cfe9fe4ec79db817639c7eea0c1791467 Mon Sep 17 00:00:00 2001 From: Meta Vens Date: Sat, 17 Oct 2026 04:37:13 +0200 Subject: [PATCH] OldPlayerSettingsLoad: old key 2 carries a non-default value A default 1f would load the same with key 2 dropped, so the test could not fail when the old array lost it. Builds; not yet run. Co-Authored-By: Claude Opus 5.5 --- tests/Aetheria.Shared.Tests/ScenarioTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/Aetheria.Shared.Tests/ScenarioTests.cs b/tests/Aetheria.Shared.Tests/ScenarioTests.cs index 4238548a1..99d23229c 100644 --- a/tests/Aetheria.Shared.Tests/ScenarioTests.cs +++ b/tests/Aetheria.Shared.Tests/ScenarioTests.cs @@ -581,7 +581,7 @@ public sealed partial class RunStartTests Assert.Equal("hash", settings.HashedStoryFiles["story"]); Assert.Equal((TemperatureUnit.Kelvin, 5), (settings.GameplaySettings.TemperatureUnit, settings.GameplaySettings.SignificantDigits)); Assert.Equal("/1", Assert.Single(settings.InputSettings.ActionBarInputs)); - Assert.Equal((Quality.High, 1f), (settings.GraphicsSettings.NebulaQuality, settings.GraphicsSettings.ScreenShake)); + Assert.Equal((Quality.High, 0.25f), (settings.GraphicsSettings.NebulaQuality, settings.GraphicsSettings.ScreenShake)); } // A scenario's Brief is player text (the menu shows it): it names gear by what the catalog sells today. A name a rename retired,