TECH TREES WHOO

Implemented procedural tech tree generation by porting GraphSharp to Unity.
Also, some database editor convenience changes.
This commit is contained in:
hyperion51 2020-04-11 19:18:02 +01:00
commit d5f2e3734a
573 changed files with 31001 additions and 222 deletions

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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class TechNode : MonoBehaviour
{
public TextMeshPro Label;
public MeshRenderer Icon;
}

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