Implemented procedural tech tree generation by porting GraphSharp to Unity. Also, some database editor convenience changes.
10 lines
198 B
C#
10 lines
198 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class TechNode : MonoBehaviour
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{
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public TextMeshPro Label;
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public MeshRenderer Icon;
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}
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