TECH TREES WHOO

Implemented procedural tech tree generation by porting GraphSharp to Unity.
Also, some database editor convenience changes.
This commit is contained in:
hyperion51 2020-04-11 19:18:02 +01:00
commit d5f2e3734a
573 changed files with 31001 additions and 222 deletions

View file

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using QuickGraph;
namespace GraphSharp
{
public interface IMutableCompoundGraph<TVertex, TEdge>
: ICompoundGraph<TVertex, TEdge>,
IMutableBidirectionalGraph<TVertex, TEdge>
where TEdge : IEdge<TVertex>
{
}
}