Implemented procedural tech tree generation by porting GraphSharp to Unity. Also, some database editor convenience changes.
11 lines
252 B
C#
11 lines
252 B
C#
using QuickGraph;
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namespace GraphSharp
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{
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public interface IMutableCompoundGraph<TVertex, TEdge>
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: ICompoundGraph<TVertex, TEdge>,
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IMutableBidirectionalGraph<TVertex, TEdge>
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where TEdge : IEdge<TVertex>
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{
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}
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}
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