Aetheria/Assets/Scripts/NIH/Graph#/IMutableCompoundGraph.cs
hyperion51 d5f2e3734a TECH TREES WHOO
Implemented procedural tech tree generation by porting GraphSharp to Unity.
Also, some database editor convenience changes.
2020-04-11 19:18:02 +01:00

11 lines
252 B
C#

using QuickGraph;
namespace GraphSharp
{
public interface IMutableCompoundGraph<TVertex, TEdge>
: ICompoundGraph<TVertex, TEdge>,
IMutableBidirectionalGraph<TVertex, TEdge>
where TEdge : IEdge<TVertex>
{
}
}