Record synthesis down to mining, consumer goods and routes

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-09-17 02:40:00 +02:00
commit c25e8cefd3

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@ -48,6 +48,19 @@ segmentation appropriate to the production quality achievable at that station."
"Right now, for Terminus, we want to go in the opposite direction: start with
the output products, and generate a fake economy to materialize those goods."
- **Synthesis recurses to mining, includes consumer goods, and feeds routes**
**(operator, 2026-09-17).** Backward generation runs all the way down to
extraction. Consumer goods are part of it, and routes move them between places,
which is meant to give Aetheria piracy gameplay. The aim is a convincing economy
without simulating one. Njordr's interspersed profile (shipment materialization
and interception) is the shape precedent, adopted as local typed state. Operator's
words: "right now we have no rules whatsoever for generating what looks like
economic activity. If we recurse the backwards generation all the way down to the
level of mining, we can get a convincing enough economy without actually
simulating one. Especially if we're accounting for consumer goods. Just add some
routes to move consumer goods around, and we can get a lot of bang for our buck.
Some decent piracy gameplay, even, which Aetheria feels empty without."
## Consequences already visible
- `FactionProductData` currently stores a manufacturer, a brand name and flavour