Record synthesis down to mining, consumer goods and routes
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -48,6 +48,19 @@ segmentation appropriate to the production quality achievable at that station."
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"Right now, for Terminus, we want to go in the opposite direction: start with
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the output products, and generate a fake economy to materialize those goods."
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- **Synthesis recurses to mining, includes consumer goods, and feeds routes**
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**(operator, 2026-09-17).** Backward generation runs all the way down to
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extraction. Consumer goods are part of it, and routes move them between places,
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which is meant to give Aetheria piracy gameplay. The aim is a convincing economy
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without simulating one. Njordr's interspersed profile (shipment materialization
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and interception) is the shape precedent, adopted as local typed state. Operator's
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words: "right now we have no rules whatsoever for generating what looks like
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economic activity. If we recurse the backwards generation all the way down to the
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level of mining, we can get a convincing enough economy without actually
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simulating one. Especially if we're accounting for consumer goods. Just add some
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routes to move consumer goods around, and we can get a lot of bang for our buck.
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Some decent piracy gameplay, even, which Aetheria feels empty without."
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## Consequences already visible
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- `FactionProductData` currently stores a manufacturer, a brand name and flavour
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