diff --git a/docs/item-provenance-target.md b/docs/item-provenance-target.md index 5b0bf96f6..6f68b62b9 100644 --- a/docs/item-provenance-target.md +++ b/docs/item-provenance-target.md @@ -48,6 +48,19 @@ segmentation appropriate to the production quality achievable at that station." "Right now, for Terminus, we want to go in the opposite direction: start with the output products, and generate a fake economy to materialize those goods." +- **Synthesis recurses to mining, includes consumer goods, and feeds routes** + **(operator, 2026-09-17).** Backward generation runs all the way down to + extraction. Consumer goods are part of it, and routes move them between places, + which is meant to give Aetheria piracy gameplay. The aim is a convincing economy + without simulating one. Njordr's interspersed profile (shipment materialization + and interception) is the shape precedent, adopted as local typed state. Operator's + words: "right now we have no rules whatsoever for generating what looks like + economic activity. If we recurse the backwards generation all the way down to the + level of mining, we can get a convincing enough economy without actually + simulating one. Especially if we're accounting for consumer goods. Just add some + routes to move consumer goods around, and we can get a lot of bang for our buck. + Some decent piracy gameplay, even, which Aetheria feels empty without." + ## Consequences already visible - `FactionProductData` currently stores a manufacturer, a brand name and flavour