Graphics Settings + Disabling Minimap Asteroids
Created graphics settings data structure Added nebula quality option to graphics settings Added option to display asteroids in minimap (expensive)
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25 changed files with 1733 additions and 257 deletions
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@ -15,6 +15,7 @@ using int2 = Unity.Mathematics.int2;
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public class MapRenderer : MonoBehaviour
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{
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public ActionGameManager GameManager;
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public ZoneRenderer ZoneRenderer;
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public TextMeshProUGUI Title;
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public Camera MapOverlayCamera;
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public Camera GravityCamera;
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@ -49,6 +50,10 @@ public class MapRenderer : MonoBehaviour
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TintCamera.gameObject.SetActive(true);
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InfluenceCamera.gameObject.SetActive(true);
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Title.text = $"Zone: {GameManager.Zone.GalaxyZone.Name}";
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// If hiding minimap asteroids, turn them back on for the map screen
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if (!ActionGameManager.PlayerSettings.GraphicsSettings.ShowAsteroidsInMinimap)
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ZoneRenderer.ShowAsteroidUI = true;
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}
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private void OnDisable()
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@ -61,6 +66,10 @@ public class MapRenderer : MonoBehaviour
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GravityCamera.gameObject.SetActive(false);
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TintCamera.gameObject.SetActive(false);
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InfluenceCamera.gameObject.SetActive(false);
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// If hiding minimap asteroids, turn them back off when leaving the map screen
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if (!ActionGameManager.PlayerSettings.GraphicsSettings.ShowAsteroidsInMinimap)
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ZoneRenderer.ShowAsteroidUI = false;
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}
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void ReleaseTextures()
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