From b93d2d213b34d5d19f43bf253ffc5e95f5cd29d1 Mon Sep 17 00:00:00 2001 From: Reinier Vens Date: Mon, 18 Jul 2022 08:44:54 +0100 Subject: [PATCH] Graphics Settings + Disabling Minimap Asteroids Created graphics settings data structure Added nebula quality option to graphics settings Added option to display asteroids in minimap (expensive) --- Assets/Materials/UI/Map Gravity Lines.mat | 2 +- Assets/Materials/UI/Sector Map UI.mat | 6 +- Assets/Resources/Settings.asset | 4 +- Assets/Scenes/ARPG.unity | 409 ++++++- Assets/Scenes/Main Menu.unity | 9 +- Assets/Scripts/Gameplay/ActionGameManager.cs | 5 + .../Weapons/ConstantLightning.cs.meta | 2 +- .../Gameplay/Weapons/Lightning.cs.meta | 2 +- Assets/Scripts/ServerShared/PlayerSettings.cs | 16 + Assets/Scripts/UI/MainMenu.cs | 12 + Assets/Scripts/UI/Menu/MapRenderer.cs | 9 + .../Zone Display/CopyTransform.cs.meta | 2 +- .../Zone Display/VolumeCloudRenderer.cs | 10 +- Assets/Scripts/Zone Display/VolumeSampling.cs | 12 +- .../Zone Display/VolumeSampling.cs.meta | 2 +- Assets/Scripts/Zone Display/ZoneRenderer.cs | 31 +- .../Lightning/LightningCompute.cs.meta | 2 +- .../Shaders/Compute/Stardust/Stardust.compute | 3 +- .../Shaders/Compute/Stardust/Stardust.cs.meta | 2 +- Assets/Shaders/StableFluids/Fluid.compute | 41 +- Assets/Shaders/StableFluids/Fluid.cs | 416 ++++--- Assets/Shaders/Volumetric.cginc | 38 +- GameData/PlayerSettings.msgpack | 3 - UserSettings/EditorUserSettings.asset | 4 +- .../Layouts/CurrentMaximizeLayout.dwlt | 1004 +++++++++++++++++ 25 files changed, 1761 insertions(+), 285 deletions(-) delete mode 100644 GameData/PlayerSettings.msgpack create mode 100644 UserSettings/Layouts/CurrentMaximizeLayout.dwlt diff --git a/Assets/Materials/UI/Map Gravity Lines.mat b/Assets/Materials/UI/Map Gravity Lines.mat index 900067638..aafe431bb 100644 --- a/Assets/Materials/UI/Map Gravity Lines.mat +++ b/Assets/Materials/UI/Map Gravity Lines.mat @@ -89,7 +89,7 @@ Material: - _Mode: 0 - _OcclusionStrength: 1 - _Parallax: 0.02 - - _Scale: 4.6483793 + - _Scale: 1.6860973 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 diff --git a/Assets/Materials/UI/Sector Map UI.mat b/Assets/Materials/UI/Sector Map UI.mat index 79a2c6a30..70cc163e2 100644 --- a/Assets/Materials/UI/Sector Map UI.mat +++ b/Assets/Materials/UI/Sector Map UI.mat @@ -2,14 +2,15 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Sector Map UI m_Shader: {fileID: 4800000, guid: 16ca943590e909145a2f5b7aaeef334e, type: 3} - m_ShaderKeywords: + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 @@ -59,6 +60,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _BumpScale: 1 - _ColorMask: 15 diff --git a/Assets/Resources/Settings.asset b/Assets/Resources/Settings.asset index 4a1d90d85..ce5acb2bd 100644 --- a/Assets/Resources/Settings.asset +++ b/Assets/Resources/Settings.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:bac7acf1760a89065711836dfb302f603b4f2dd15f74a70606668a6df3b8b702 -size 13223 +oid sha256:a59a29a6737338df4b190c12b82667a1111c73699c904ba65f03247776651f94 +size 13222 diff --git a/Assets/Scenes/ARPG.unity b/Assets/Scenes/ARPG.unity index 058a3a9ad..7c75fd06d 100644 --- a/Assets/Scenes/ARPG.unity +++ b/Assets/Scenes/ARPG.unity @@ -153,6 +153,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1714353020} m_RootOrder: 0 @@ -247,6 +248,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 5630987214048981317} - {fileID: 708838806} @@ -305,6 +307,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 7628189704016736659} m_RootOrder: 3 @@ -415,6 +418,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1037490739} m_RootOrder: 1 @@ -430,6 +434,7 @@ MeshRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 0 + m_StaticShadowCaster: 0 m_MotionVectors: 2 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -497,6 +502,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 232470597} m_RootOrder: 0 @@ -591,6 +597,7 @@ Transform: m_LocalRotation: {x: 0, y: 0.7071068, z: -0.7071068, w: 0} m_LocalPosition: {x: 0, y: 10, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1547889399} m_RootOrder: 3 @@ -666,6 +673,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1647230682} m_RootOrder: 0 @@ -681,6 +689,7 @@ MeshRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 0 + m_StaticShadowCaster: 0 m_MotionVectors: 2 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 0 @@ -745,6 +754,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1005272801} - {fileID: 746825913} @@ -784,6 +794,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 565920246} m_RootOrder: 2 @@ -859,6 +870,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 363635594} m_RootOrder: 0 @@ -934,6 +946,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 1, w: 0} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1570686535} m_RootOrder: 2 @@ -1011,6 +1024,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1783772015} m_RootOrder: 1 @@ -1206,6 +1220,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1889622743} m_RootOrder: 1 @@ -1280,6 +1295,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - 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{fileID: 2352149241570183590} - {fileID: 1532617455} @@ -34203,6 +34570,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2352149241280877834} m_RootOrder: 0 @@ -34275,6 +34643,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0.5, w: 0.8660254} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2352149240130501729} m_RootOrder: 2 @@ -34410,6 +34779,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2352149240622546024} m_RootOrder: 0 @@ -34641,6 +35011,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2352149240622546024} m_RootOrder: 1 @@ -34678,6 +35049,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0.5000002, w: -0.8660253} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2352149240130501729} m_RootOrder: 10 @@ -34832,6 +35204,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2505679758530842344} m_RootOrder: 1 @@ -34949,6 +35322,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 6265700119896551217} - {fileID: 2505679758219563906} @@ -35038,6 +35412,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 7628189704016736659} m_RootOrder: 0 @@ -35140,6 +35515,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 3255828830229202611} m_Father: {fileID: 3255828829833945958} @@ -35198,6 +35574,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 3255828830715167756} - {fileID: 3255828829778694887} @@ -35253,6 +35630,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 3255828831308676529} m_Father: {fileID: 3255828829778694887} @@ -35286,6 +35664,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 3255828831356619720} m_Father: {fileID: 3255828829833945958} @@ -35393,6 +35772,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3255828830229202611} m_RootOrder: 0 @@ -35438,6 +35818,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 7234671467082970197} - {fileID: 2505679758530842344} @@ -35597,6 +35978,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3408386362832899666} m_RootOrder: 0 @@ -35690,6 +36072,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 3408386363387120877} m_RootOrder: 0 @@ -35747,6 +36130,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 3408386362260095382} m_Father: {fileID: 3408386364042537272} @@ -35799,6 +36183,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 3408386362298136559} m_Father: {fileID: 3408386364039715001} @@ -35884,6 +36269,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 3408386363387120877} m_Father: {fileID: 3408386364042537272} @@ -35930,6 +36316,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 3408386362832899666} - {fileID: 3408386364039715001} @@ -36171,6 +36558,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 5496444666933891213} - {fileID: 5496444668602632767} @@ -36310,6 +36698,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5496444666756201243} m_RootOrder: 0 @@ -36406,6 +36795,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5496444666756201243} m_RootOrder: 1 @@ -36444,6 +36834,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5630987214048981317} m_RootOrder: 1 @@ -36539,6 +36930,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 5630987214140693203} - {fileID: 5630987212537872481} @@ -36618,6 +37010,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5630987214048981317} m_RootOrder: 0 @@ -36753,6 +37146,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 7628189703197605886} m_RootOrder: 1 @@ -36772,6 +37166,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2505679758530842344} m_RootOrder: 0 @@ -36898,6 +37293,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1177546336366630284} - {fileID: 7234671467175881023} @@ -37036,6 +37432,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 7234671467082970197} m_RootOrder: 1 @@ -37129,6 +37526,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 7628189704657849088} - {fileID: 5892903546833889642} @@ -37179,6 +37577,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 2851244030680155772} - {fileID: 7628189703197605886} @@ -37247,6 +37646,7 @@ RectTransform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 550541183} - {fileID: 60313920} @@ -38146,6 +38546,7 @@ RectTransform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 7628189703197605886} m_RootOrder: 0 diff --git a/Assets/Scenes/Main Menu.unity b/Assets/Scenes/Main Menu.unity index e2264df13..a37cfffba 100644 --- a/Assets/Scenes/Main Menu.unity +++ b/Assets/Scenes/Main Menu.unity @@ -1355,7 +1355,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 8c03374f22d0a3d4882018de66894a84, type: 3} m_Name: m_EditorClassIdentifier: - GridTransform: {fileID: 1172538221} + GridCamera: {fileID: 2103364771} Settings: {fileID: 11400000, guid: cd2344e2001a37544aab0960c164d4ff, type: 2} NebulaSurfaceHeight: {fileID: 8400000, guid: 2fc21a9d3e9647948b56e384cd9378b3, type: 2} NebulaPatchHeight: {fileID: 8400000, guid: 06ec5ef8a5830fc44b1ac1a6e123add5, type: 2} @@ -1374,7 +1374,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: downSample: 0 - quality: 1 + quality: 2 cloudShader: {fileID: 4800000, guid: 84e97169589c5e94e8521fe4deb2e3f8, type: 3} --- !u!4 &971662241 stripped Transform: @@ -2493,6 +2493,11 @@ PrefabInstance: propertyPath: m_SizeDelta.y value: 0 objectReference: {fileID: 0} + - target: {fileID: 4533226043457584178, guid: 3d8d9cbf10b12214e98891c1f03c1e99, + type: 3} + propertyPath: CloudRenderer + value: + objectReference: {fileID: 965376329} - target: {fileID: 4533226043457584179, guid: 3d8d9cbf10b12214e98891c1f03c1e99, type: 3} propertyPath: m_Pivot.x diff --git a/Assets/Scripts/Gameplay/ActionGameManager.cs b/Assets/Scripts/Gameplay/ActionGameManager.cs index 900a968ef..6c4a97956 100644 --- a/Assets/Scripts/Gameplay/ActionGameManager.cs +++ b/Assets/Scripts/Gameplay/ActionGameManager.cs @@ -254,6 +254,11 @@ public class ActionGameManager : MonoBehaviour ItemManager = new ItemManager(CultCache, Settings.GameplaySettings, Debug.Log); ZoneRenderer.ItemManager = ItemManager; + + // If hiding minimap asteroids, turn them off to start with + if (!PlayerSettings.GraphicsSettings.ShowAsteroidsInMinimap) + ZoneRenderer.ShowAsteroidUI = false; + // TODO: Process Stories // _loadoutPath = GameDataDirectory.CreateSubdirectory("Loadouts"); diff --git a/Assets/Scripts/Gameplay/Weapons/ConstantLightning.cs.meta b/Assets/Scripts/Gameplay/Weapons/ConstantLightning.cs.meta index 6f713ef89..814bc1a49 100644 --- a/Assets/Scripts/Gameplay/Weapons/ConstantLightning.cs.meta +++ b/Assets/Scripts/Gameplay/Weapons/ConstantLightning.cs.meta @@ -4,7 +4,7 @@ MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] - executionOrder: 54 + executionOrder: 55 icon: {instanceID: 0} userData: assetBundleName: diff --git a/Assets/Scripts/Gameplay/Weapons/Lightning.cs.meta b/Assets/Scripts/Gameplay/Weapons/Lightning.cs.meta index 16cc7f818..1a055a34d 100644 --- a/Assets/Scripts/Gameplay/Weapons/Lightning.cs.meta +++ b/Assets/Scripts/Gameplay/Weapons/Lightning.cs.meta @@ -4,7 +4,7 @@ MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] - executionOrder: 53 + executionOrder: 54 icon: {instanceID: 0} userData: assetBundleName: diff --git a/Assets/Scripts/ServerShared/PlayerSettings.cs b/Assets/Scripts/ServerShared/PlayerSettings.cs index 627cd840d..6280b06b2 100644 --- a/Assets/Scripts/ServerShared/PlayerSettings.cs +++ b/Assets/Scripts/ServerShared/PlayerSettings.cs @@ -12,6 +12,7 @@ public class PlayerSettings [Key(3)] public Dictionary HashedStoryFiles = new Dictionary(); [Key(4)] public PlayerGameplaySettings GameplaySettings = new PlayerGameplaySettings(); [Key(5)] public PlayerInputSettings InputSettings = new PlayerInputSettings(); + [Key(6)] public PlayerGraphicsSettings GraphicsSettings = new PlayerGraphicsSettings(); public string FormatTemperature(float t) { @@ -56,9 +57,24 @@ public class PlayerGameplaySettings [Key(1)] public int SignificantDigits = 3; } +[MessagePackObject] +public class PlayerGraphicsSettings +{ + [Key(0)] public Quality NebulaQuality = Quality.Normal; + [Key(1)] public bool ShowAsteroidsInMinimap; +} + [MessagePackObject] public class PlayerInputSettings { [Key(0)] public Dictionary<(string action, int binding), string> InputActionMap = new Dictionary<(string action, int binding), string>(); [Key(1)] public List ActionBarInputs = new List(); +} + +public enum Quality +{ + Low, + Normal, + High, + Ultra } \ No newline at end of file diff --git a/Assets/Scripts/UI/MainMenu.cs b/Assets/Scripts/UI/MainMenu.cs index c835f4ecb..f7956ae11 100644 --- a/Assets/Scripts/UI/MainMenu.cs +++ b/Assets/Scripts/UI/MainMenu.cs @@ -15,6 +15,7 @@ using Random = UnityEngine.Random; public class MainMenu : MonoBehaviour { + public VolumeCloudRenderer CloudRenderer; public GameSettings Settings; public ConfirmationDialog Dialog; public bool InGame; @@ -243,6 +244,17 @@ public class MainMenu : MonoBehaviour { _nextMenu.panel.Clear(); _nextMenu.panel.Title.text = TitleSubtitle("graphics", "settings"); + _nextMenu.panel.AddField("Nebula Quality", + () => (int)ActionGameManager.PlayerSettings.GraphicsSettings.NebulaQuality, + i => + { + ActionGameManager.PlayerSettings.GraphicsSettings.NebulaQuality = (Quality)i; + CloudRenderer.quality = ActionGameManager.PlayerSettings.GraphicsSettings.NebulaQuality; + }, + Enum.GetNames(typeof(Quality))); + _nextMenu.panel.AddField("Show Asteroids in Minimap", + () => ActionGameManager.PlayerSettings.GraphicsSettings.ShowAsteroidsInMinimap, + b => ActionGameManager.PlayerSettings.GraphicsSettings.ShowAsteroidsInMinimap = b); _nextMenu.panel.AddButton("Back", () => { diff --git a/Assets/Scripts/UI/Menu/MapRenderer.cs b/Assets/Scripts/UI/Menu/MapRenderer.cs index 0da65c536..298140899 100644 --- a/Assets/Scripts/UI/Menu/MapRenderer.cs +++ b/Assets/Scripts/UI/Menu/MapRenderer.cs @@ -15,6 +15,7 @@ using int2 = Unity.Mathematics.int2; public class MapRenderer : MonoBehaviour { public ActionGameManager GameManager; + public ZoneRenderer ZoneRenderer; public TextMeshProUGUI Title; public Camera MapOverlayCamera; public Camera GravityCamera; @@ -49,6 +50,10 @@ public class MapRenderer : MonoBehaviour TintCamera.gameObject.SetActive(true); InfluenceCamera.gameObject.SetActive(true); Title.text = $"Zone: {GameManager.Zone.GalaxyZone.Name}"; + + // If hiding minimap asteroids, turn them back on for the map screen + if (!ActionGameManager.PlayerSettings.GraphicsSettings.ShowAsteroidsInMinimap) + ZoneRenderer.ShowAsteroidUI = true; } private void OnDisable() @@ -61,6 +66,10 @@ public class MapRenderer : MonoBehaviour GravityCamera.gameObject.SetActive(false); TintCamera.gameObject.SetActive(false); InfluenceCamera.gameObject.SetActive(false); + + // If hiding minimap asteroids, turn them back off when leaving the map screen + if (!ActionGameManager.PlayerSettings.GraphicsSettings.ShowAsteroidsInMinimap) + ZoneRenderer.ShowAsteroidUI = false; } void ReleaseTextures() diff --git a/Assets/Scripts/Zone Display/CopyTransform.cs.meta b/Assets/Scripts/Zone Display/CopyTransform.cs.meta index 5183e416d..935828eb7 100644 --- a/Assets/Scripts/Zone Display/CopyTransform.cs.meta +++ b/Assets/Scripts/Zone Display/CopyTransform.cs.meta @@ -4,7 +4,7 @@ MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] - executionOrder: 0 + executionOrder: 51 icon: {instanceID: 0} userData: assetBundleName: diff --git a/Assets/Scripts/Zone Display/VolumeCloudRenderer.cs b/Assets/Scripts/Zone Display/VolumeCloudRenderer.cs index e601b1feb..bc71da703 100644 --- a/Assets/Scripts/Zone Display/VolumeCloudRenderer.cs +++ b/Assets/Scripts/Zone Display/VolumeCloudRenderer.cs @@ -29,14 +29,6 @@ public class HaltonSequence } } -public enum Quality -{ - Low, - Normal, //Low sample count - High, //High sample count and high shadow sample count. - Ultra -} - /// /// Cloud renderer post processing. /// @@ -85,6 +77,8 @@ public class VolumeCloudRenderer : EffectBase private void Start() { this.EnsureMaterial(true); + if (Application.isPlaying) + quality = ActionGameManager.PlayerSettings.GraphicsSettings.NebulaQuality; } [ImageEffectOpaque] diff --git a/Assets/Scripts/Zone Display/VolumeSampling.cs b/Assets/Scripts/Zone Display/VolumeSampling.cs index 19d10e0cb..f641ebc34 100644 --- a/Assets/Scripts/Zone Display/VolumeSampling.cs +++ b/Assets/Scripts/Zone Display/VolumeSampling.cs @@ -18,20 +18,24 @@ using static Unity.Mathematics.noise; [RequireComponent( typeof( Camera ) )] public class VolumeSampling : MonoBehaviour { - public Transform GridTransform; + public Camera GridCamera; public GameSettings Settings; - private float _flowScroll; public RenderTexture NebulaSurfaceHeight; public RenderTexture NebulaPatchHeight; public RenderTexture NebulaPatch; public RenderTexture NebulaTint; + + private float _flowScroll; + private Transform _gridTransform; void Update() { + if(_gridTransform==null) + _gridTransform = GridCamera?.transform; // Shader needs to know the position and scale of cameras used to render input textures - if(GridTransform != null) - Shader.SetGlobalVector("_GridTransform", new Vector4(GridTransform.position.x,GridTransform.position.z,GridTransform.localScale.x)); + if(GridCamera != null) + Shader.SetGlobalVector("_GridTransform", new Vector4(_gridTransform.position.x,_gridTransform.position.z,GridCamera.orthographicSize*2)); // Volumetric sampling parameters are used by several shaders Shader.SetGlobalTexture("_NebulaSurfaceHeight", NebulaSurfaceHeight); diff --git a/Assets/Scripts/Zone Display/VolumeSampling.cs.meta b/Assets/Scripts/Zone Display/VolumeSampling.cs.meta index c7b4a7697..2da0c6d03 100644 --- a/Assets/Scripts/Zone Display/VolumeSampling.cs.meta +++ b/Assets/Scripts/Zone Display/VolumeSampling.cs.meta @@ -4,7 +4,7 @@ MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] - executionOrder: 0 + executionOrder: 52 icon: {instanceID: 0} userData: assetBundleName: diff --git a/Assets/Scripts/Zone Display/ZoneRenderer.cs b/Assets/Scripts/Zone Display/ZoneRenderer.cs index c89c105f0..2d8a1c144 100644 --- a/Assets/Scripts/Zone Display/ZoneRenderer.cs +++ b/Assets/Scripts/Zone Display/ZoneRenderer.cs @@ -82,6 +82,7 @@ public class ZoneRenderer : MonoBehaviour private IDisposable[] _perspectiveSubscriptions = new IDisposable[2]; private List _zoneSubscriptions = new List(); private PlanetObject[] _suns; + private bool _showAsteroidUI; public Dictionary WormholeInstances = new Dictionary(); private List _loot = new List(); @@ -144,6 +145,22 @@ public class ZoneRenderer : MonoBehaviour } } + public bool ShowAsteroidUI + { + get { return _showAsteroidUI; } + set + { + if (value != _showAsteroidUI) + { + _showAsteroidUI = value; + foreach (var beltUI in _beltObjects.Values) + { + beltUI.Filter.gameObject.SetActive(_showAsteroidUI); + } + } + } + } + public void SetIconSize(float size) { foreach(var entityInstance in EntityInstances.Values) entityInstance.MapIcon.transform.localScale = Vector3.one * size; @@ -466,7 +483,8 @@ public class ZoneRenderer : MonoBehaviour Graphics.DrawMeshInstanced(meshes[i].Mesh, 0, meshes[i].Material, _beltMatrices[belt.Key][i]); } - _beltObjects[belt.Key].Update(belt.Value.Positions); + if(_showAsteroidUI) + _beltObjects[belt.Key].Update(belt.Value.Positions); } foreach (var planet in Planets) @@ -510,16 +528,15 @@ public class ZoneRenderer : MonoBehaviour wormhole.icon.transform.rotation = Quaternion.Euler(0, 0, Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg - 90); } - var fogPos = FogCameraParent.position; + //var fogPos = FogCameraParent.position; SectorBoundaryBrush.material.SetFloat("_Power", Settings.PlanetSettings.ZoneDepthExponent); SectorBoundaryBrush.material.SetFloat("_Depth", Settings.PlanetSettings.ZoneDepth + Settings.PlanetSettings.ZoneBoundaryFog); - var startDepth = Zone.PowerPulse(Settings.MinimapZoneGravityRange, Settings.PlanetSettings.ZoneDepthExponent) * - Settings.PlanetSettings.ZoneDepth; - var depthRange = Settings.PlanetSettings.ZoneDepth - startDepth + _maxDepth; + // var startDepth = Zone.PowerPulse(Settings.MinimapZoneGravityRange, Settings.PlanetSettings.ZoneDepthExponent) * + // Settings.PlanetSettings.ZoneDepth; + //var depthRange = Settings.PlanetSettings.ZoneDepth - startDepth + _maxDepth; // MinimapGravityQuad.material.SetFloat("_StartDepth", startDepth); // MinimapGravityQuad.material.SetFloat("_DepthRange", depthRange); - Shader.SetGlobalFloat("_GridOffset", Settings.PlanetSettings.ZoneBoundaryFog); - Shader.SetGlobalVector("_GridTransform", new Vector4(fogPos.x, fogPos.z, _viewDistance * 2)); + //Shader.SetGlobalFloat("_GridOffset", Settings.PlanetSettings.ZoneBoundaryFog); // var gravPos = MinimapGravityQuad.transform.position; // gravPos.y = -Settings.PlanetSettings.ZoneDepth - _maxDepth; // MinimapGravityQuad.transform.position = gravPos; diff --git a/Assets/Shaders/Compute/Lightning/LightningCompute.cs.meta b/Assets/Shaders/Compute/Lightning/LightningCompute.cs.meta index c6a71c693..112175d5b 100644 --- a/Assets/Shaders/Compute/Lightning/LightningCompute.cs.meta +++ b/Assets/Shaders/Compute/Lightning/LightningCompute.cs.meta @@ -4,7 +4,7 @@ MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] - executionOrder: 55 + executionOrder: 58 icon: {instanceID: 0} userData: assetBundleName: diff --git a/Assets/Shaders/Compute/Stardust/Stardust.compute b/Assets/Shaders/Compute/Stardust/Stardust.compute index a96bd105b..2acb78691 100644 --- a/Assets/Shaders/Compute/Stardust/Stardust.compute +++ b/Assets/Shaders/Compute/Stardust/Stardust.compute @@ -127,8 +127,7 @@ void UpdateParticles(uint3 id : SV_DispatchThreadID, int3 groupID : SV_GroupThre particles[id.x].position.y = gravHeight + floorHeight + headroom * pow(RandomValue(), heightExponent) + perlinNoise1D(RandomValue()*1024)*spacing/2; - float noise; - const float3 flowVec = flow(particles[id.x].position, noise); + const float3 flowVec = flow(particles[id.x].position); particles[id.x].position -= flowVec * lifetime * period; const float fade = smoothstep(0,ceilingHeight, particles[id.x].position.y); const float d = pow(density(particles[id.x].position) + .01, 0.1); diff --git a/Assets/Shaders/Compute/Stardust/Stardust.cs.meta b/Assets/Shaders/Compute/Stardust/Stardust.cs.meta index 91814382d..cd1be3a19 100644 --- a/Assets/Shaders/Compute/Stardust/Stardust.cs.meta +++ b/Assets/Shaders/Compute/Stardust/Stardust.cs.meta @@ -12,7 +12,7 @@ MonoImporter: - HueTexture: {instanceID: 0} - Heightmap: {fileID: 8400000, guid: 55786e8a3fda620489070358940e3c04, type: 2} - Target: {instanceID: 0} - executionOrder: 0 + executionOrder: -5 icon: {instanceID: 0} userData: assetBundleName: diff --git a/Assets/Shaders/StableFluids/Fluid.compute b/Assets/Shaders/StableFluids/Fluid.compute index c5051457f..881d0dd03 100644 --- a/Assets/Shaders/StableFluids/Fluid.compute +++ b/Assets/Shaders/StableFluids/Fluid.compute @@ -55,27 +55,6 @@ Texture2D X2_in; Texture2D B2_in; RWTexture2D X2_out; -// Adjust step (translate & fade towards global velocity field) -[numthreads(8, 8, 1)] -void Adjust(uint2 tid : SV_DispatchThreadID) -{ - uint2 dim; - W_out.GetDimensions(dim.x, dim.y); - - float2 uv = (tid + 0.5) / dim; - float2 globalUV = (uv - .5) * _FluidTransform.z + _FluidTransform.xy; - float2 gravUV = getUV(globalUV); - float3 globalPos = float3(globalUV.x, -tex2Dlod(_NebulaSurfaceHeight, float4(gravUV, 0, 0)).x, globalUV.x); - float noise; - float3 f = flow(globalPos, noise); - - float2 prevUV = uv - Delta; - - if(any(prevUV<0)||any(prevUV>1)) - W_out[tid] = f.xz; - else W_out[tid] = lerp(U_in.SampleLevel(samplerU_in, prevUV, 0), f.xz, Damping); -} - // Advect step [numthreads(8, 8, 1)] void Advect(uint2 tid : SV_DispatchThreadID) @@ -154,3 +133,23 @@ void Jacobi2(uint2 tid : SV_DispatchThreadID) X2_out[tid] = (X2_in[tid - int2(1, 0)] + X2_in[tid + int2(1, 0)] + X2_in[tid - int2(0, 1)] + X2_in[tid + int2(0, 1)] + Alpha * B2_in[tid]) / Beta; } + +// Adjust step (translate & fade towards global velocity field) +[numthreads(8, 8, 1)] +void Adjust(uint2 tid : SV_DispatchThreadID) +{ + uint2 dim; + W_out.GetDimensions(dim.x, dim.y); + + float2 uv = (tid + float2(.5,.5)) / dim; + float2 globalPosXZ = (uv - .5) * _FluidTransform.z + _FluidTransform.xy; + float2 gravUV = getUV(globalPosXZ); + float3 globalPos = float3(globalPosXZ.x, -tex2Dlod(_NebulaSurfaceHeight, float4(gravUV, 0, 0)).x, globalPosXZ.y); + float2 f = flow(globalPos).xz * (_FluidTransform.z / dim.x); + + float2 prevUV = uv - Delta; + + //if(any(prevUV<0)||any(prevUV>1)) + W_out[tid] = f; + //else W_out[tid] = lerp(U_in.SampleLevel(samplerU_in, prevUV, 0), f, Damping); +} \ No newline at end of file diff --git a/Assets/Shaders/StableFluids/Fluid.cs b/Assets/Shaders/StableFluids/Fluid.cs index 6afcd214d..bd8807f7a 100644 --- a/Assets/Shaders/StableFluids/Fluid.cs +++ b/Assets/Shaders/StableFluids/Fluid.cs @@ -8,215 +8,213 @@ using static Unity.Mathematics.math; using int2 = Unity.Mathematics.int2; using Random = UnityEngine.Random; -namespace StableFluids +public class Fluid : MonoBehaviour { - public class Fluid : MonoBehaviour + #region Editable attributes + + [SerializeField] int _resolution = 512; + [SerializeField] float _viscosity = 1e-6f; + [SerializeField] float _damping = .05f; + [SerializeField] float _range = 512; + [SerializeField] Transform _camera; + + #endregion + + #region Internal resources + + [SerializeField, HideInInspector] ComputeShader _compute; + [SerializeField, HideInInspector] Shader _shader; + + #endregion + + #region Private members + + Material _shaderSheet; + int2 _previousCameraIntPosition = int2.zero; + private List _forces = new List(); + + struct Force { - #region Editable attributes - - [SerializeField] int _resolution = 512; - [SerializeField] float _viscosity = 1e-6f; - [SerializeField] float _damping = .05f; - [SerializeField] float _range = 512; - [SerializeField] Transform _camera; - - #endregion - - #region Internal resources - - [SerializeField, HideInInspector] ComputeShader _compute; - [SerializeField, HideInInspector] Shader _shader; - - #endregion - - #region Private members - - Material _shaderSheet; - int2 _previousCameraIntPosition = int2.zero; - private List _forces = new List(); - - struct Force - { - public float2 Position; - public float2 Vector; - public float Exponent; - } - - static class Kernels - { - public const int Advect = 0; - public const int Force = 1; - public const int PSetup = 2; - public const int PFinish = 3; - public const int Jacobi1 = 4; - public const int Jacobi2 = 5; - public const int Adjust = 6; - } - - int ThreadCount { get { return (_resolution + 7) / 8; } } - - int Resolution { get { return ThreadCount * 8; } } - - // Vector field buffers - static class VFB - { - public static RenderTexture V1; - public static RenderTexture V2; - public static RenderTexture V3; - public static RenderTexture P1; - public static RenderTexture P2; - } - - RenderTexture AllocateBuffer(int componentCount) - { - var format = RenderTextureFormat.ARGBHalf; - if (componentCount == 1) format = RenderTextureFormat.RHalf; - if (componentCount == 2) format = RenderTextureFormat.RGHalf; - - var rt = new RenderTexture(Resolution, Resolution, 0, format); - rt.enableRandomWrite = true; - rt.Create(); - return rt; - } - - #endregion - - #region MonoBehaviour implementation - - public void AddForce(float2 position, float2 vector, float exponent) - { - _forces.Add(new Force { Position = position, Vector = vector, Exponent = exponent }); - } - - void OnValidate() - { - _resolution = Mathf.Max(_resolution, 8); - } - - void Start() - { - _shaderSheet = new Material(_shader); - - VFB.V1 = AllocateBuffer(2); - VFB.V2 = AllocateBuffer(2); - VFB.V3 = AllocateBuffer(2); - VFB.P1 = AllocateBuffer(1); - VFB.P2 = AllocateBuffer(1); - } - - void OnDestroy() - { - Destroy(_shaderSheet); - - Destroy(VFB.V1); - Destroy(VFB.V2); - Destroy(VFB.V3); - Destroy(VFB.P1); - Destroy(VFB.P2); - } - - void Update() - { - var dt = Time.deltaTime; - var dx = 1.0f / Resolution; - - var snapLength = _range / _resolution; - - // Input point - var cameraIntPosition = int2( - (int)(_camera.position.x / snapLength), - (int)(_camera.position.z / snapLength) - ); - var cameraPosition = float2( - cameraIntPosition.x * snapLength, - cameraIntPosition.y * snapLength - ); - Shader.SetGlobalVector("_FluidTransform", new Vector4(cameraPosition.x, cameraPosition.y, _range)); - - var delta = (float2)(cameraIntPosition - _previousCameraIntPosition) / Resolution; - _compute.SetVector("Delta", new Vector4(delta.x,delta.y)); - _compute.SetFloat("Damping", _damping); - _compute.SetTexture(Kernels.Adjust, "U_in", VFB.V1); - _compute.SetTexture(Kernels.Adjust, "W_out", VFB.V3); - _compute.Dispatch(Kernels.Adjust, ThreadCount, ThreadCount, 1); - - // Common variables - _compute.SetFloat("Time", Time.time); - _compute.SetFloat("DeltaTime", dt); - - // Advection - _compute.SetTexture(Kernels.Advect, "U_in", VFB.V3); - _compute.SetTexture(Kernels.Advect, "W_out", VFB.V2); - _compute.Dispatch(Kernels.Advect, ThreadCount, ThreadCount, 1); - - // Diffuse setup - var dif_alpha = dx * dx / (_viscosity * dt); - _compute.SetFloat("Alpha", dif_alpha); - _compute.SetFloat("Beta", 4 + dif_alpha); - Graphics.CopyTexture(VFB.V2, VFB.V1); - _compute.SetTexture(Kernels.Jacobi2, "B2_in", VFB.V1); - - // Jacobi iteration - for (var i = 0; i < 20; i++) - { - _compute.SetTexture(Kernels.Jacobi2, "X2_in", VFB.V2); - _compute.SetTexture(Kernels.Jacobi2, "X2_out", VFB.V3); - _compute.Dispatch(Kernels.Jacobi2, ThreadCount, ThreadCount, 1); - - _compute.SetTexture(Kernels.Jacobi2, "X2_in", VFB.V3); - _compute.SetTexture(Kernels.Jacobi2, "X2_out", VFB.V2); - _compute.Dispatch(Kernels.Jacobi2, ThreadCount, ThreadCount, 1); - } - - float2 getUV(float2 pos, float2 camPos, float scale) - { - return -(pos-camPos)/scale + float2(.5f,.5f); - } - - // Add external forces - foreach(var force in _forces) - { - var uv = getUV(force.Position, cameraIntPosition, _range); - _compute.SetVector("ForceOrigin", new Vector4(uv.x,uv.y)); - _compute.SetFloat("ForceExponent", force.Exponent); - _compute.SetTexture(Kernels.Force, "W_in", VFB.V2); - _compute.SetTexture(Kernels.Force, "W_out", VFB.V3); - _compute.SetVector("ForceVector", new Vector4(force.Vector.x,force.Vector.y)); - - _compute.Dispatch(Kernels.Force, ThreadCount, ThreadCount, 1); - } - - // Projection setup - _compute.SetTexture(Kernels.PSetup, "W_in", VFB.V3); - _compute.SetTexture(Kernels.PSetup, "DivW_out", VFB.V2); - _compute.SetTexture(Kernels.PSetup, "P_out", VFB.P1); - _compute.Dispatch(Kernels.PSetup, ThreadCount, ThreadCount, 1); - - // Jacobi iteration - _compute.SetFloat("Alpha", -dx * dx); - _compute.SetFloat("Beta", 4); - _compute.SetTexture(Kernels.Jacobi1, "B1_in", VFB.V2); - - for (var i = 0; i < 20; i++) - { - _compute.SetTexture(Kernels.Jacobi1, "X1_in", VFB.P1); - _compute.SetTexture(Kernels.Jacobi1, "X1_out", VFB.P2); - _compute.Dispatch(Kernels.Jacobi1, ThreadCount, ThreadCount, 1); - - _compute.SetTexture(Kernels.Jacobi1, "X1_in", VFB.P2); - _compute.SetTexture(Kernels.Jacobi1, "X1_out", VFB.P1); - _compute.Dispatch(Kernels.Jacobi1, ThreadCount, ThreadCount, 1); - } - - // Projection finish - _compute.SetTexture(Kernels.PFinish, "W_in", VFB.V3); - _compute.SetTexture(Kernels.PFinish, "P_in", VFB.P1); - _compute.SetTexture(Kernels.PFinish, "U_out", VFB.V1); - _compute.Dispatch(Kernels.PFinish, ThreadCount, ThreadCount, 1); - - _previousCameraIntPosition = cameraIntPosition; - } - - #endregion + public float2 Position; + public float2 Vector; + public float Exponent; } -} + + static class Kernels + { + public const int Advect = 0; + public const int Force = 1; + public const int PSetup = 2; + public const int PFinish = 3; + public const int Jacobi1 = 4; + public const int Jacobi2 = 5; + public const int Adjust = 6; + } + + int ThreadCount { get { return (_resolution + 7) / 8; } } + + int Resolution { get { return ThreadCount * 8; } } + + // Vector field buffers + static class VFB + { + public static RenderTexture V1; + public static RenderTexture V2; + public static RenderTexture V3; + public static RenderTexture P1; + public static RenderTexture P2; + } + + RenderTexture AllocateBuffer(int componentCount) + { + var format = RenderTextureFormat.ARGBHalf; + if (componentCount == 1) format = RenderTextureFormat.RHalf; + if (componentCount == 2) format = RenderTextureFormat.RGHalf; + + var rt = new RenderTexture(Resolution, Resolution, 0, format); + rt.enableRandomWrite = true; + rt.Create(); + return rt; + } + + #endregion + + #region MonoBehaviour implementation + + public void AddForce(float2 position, float2 vector, float exponent) + { + _forces.Add(new Force { Position = position, Vector = vector, Exponent = exponent }); + } + + void OnValidate() + { + _resolution = Mathf.Max(_resolution, 8); + } + + void Start() + { + _shaderSheet = new Material(_shader); + + VFB.V1 = AllocateBuffer(2); + VFB.V2 = AllocateBuffer(2); + VFB.V3 = AllocateBuffer(2); + VFB.P1 = AllocateBuffer(1); + VFB.P2 = AllocateBuffer(1); + } + + void OnDestroy() + { + Destroy(_shaderSheet); + + Destroy(VFB.V1); + Destroy(VFB.V2); + Destroy(VFB.V3); + Destroy(VFB.P1); + Destroy(VFB.P2); + } + + void Update() + { + var dt = max(Time.deltaTime, .01f); + var dx = 1.0f / Resolution; + + var snapLength = _range / _resolution; + + // Input point + var cameraIntPosition = int2( + (int)(_camera.position.x / snapLength), + (int)(_camera.position.z / snapLength) + ); + var cameraPosition = float2( + cameraIntPosition.x * snapLength, + cameraIntPosition.y * snapLength + ); + Shader.SetGlobalVector("_FluidTransform", new Vector4(cameraPosition.x, cameraPosition.y, _range)); + Shader.SetGlobalTexture("_FluidVelocity", VFB.V1); + + var delta = (float2)(cameraIntPosition - _previousCameraIntPosition) / Resolution; + _compute.SetVector("Delta", new Vector4(delta.x,delta.y)); + _compute.SetFloat("Damping", _damping); + _compute.SetTexture(Kernels.Adjust, "U_in", VFB.V1); + _compute.SetTexture(Kernels.Adjust, "W_out", VFB.V3); + _compute.Dispatch(Kernels.Adjust, ThreadCount, ThreadCount, 1); + + // Common variables + _compute.SetFloat("Time", Time.time); + _compute.SetFloat("DeltaTime", dt); + + // Advection + _compute.SetTexture(Kernels.Advect, "U_in", VFB.V3); + _compute.SetTexture(Kernels.Advect, "W_out", VFB.V2); + _compute.Dispatch(Kernels.Advect, ThreadCount, ThreadCount, 1); + + // Diffuse setup + var dif_alpha = dx * dx / (_viscosity * dt); + _compute.SetFloat("Alpha", dif_alpha); + _compute.SetFloat("Beta", 4 + dif_alpha); + Graphics.CopyTexture(VFB.V2, VFB.V1); + _compute.SetTexture(Kernels.Jacobi2, "B2_in", VFB.V1); + + // Jacobi iteration + for (var i = 0; i < 20; i++) + { + _compute.SetTexture(Kernels.Jacobi2, "X2_in", VFB.V2); + _compute.SetTexture(Kernels.Jacobi2, "X2_out", VFB.V3); + _compute.Dispatch(Kernels.Jacobi2, ThreadCount, ThreadCount, 1); + + _compute.SetTexture(Kernels.Jacobi2, "X2_in", VFB.V3); + _compute.SetTexture(Kernels.Jacobi2, "X2_out", VFB.V2); + _compute.Dispatch(Kernels.Jacobi2, ThreadCount, ThreadCount, 1); + } + + float2 getUV(float2 pos, float2 camPos, float scale) + { + return -(pos-camPos)/scale + float2(.5f,.5f); + } + + // Add external forces + foreach(var force in _forces) + { + var uv = getUV(force.Position, cameraIntPosition, _range); + _compute.SetVector("ForceOrigin", new Vector4(uv.x,uv.y)); + _compute.SetFloat("ForceExponent", force.Exponent); + _compute.SetTexture(Kernels.Force, "W_in", VFB.V2); + _compute.SetTexture(Kernels.Force, "W_out", VFB.V3); + _compute.SetVector("ForceVector", new Vector4(force.Vector.x,force.Vector.y)); + + _compute.Dispatch(Kernels.Force, ThreadCount, ThreadCount, 1); + } + + // Projection setup + _compute.SetTexture(Kernels.PSetup, "W_in", VFB.V3); + _compute.SetTexture(Kernels.PSetup, "DivW_out", VFB.V2); + _compute.SetTexture(Kernels.PSetup, "P_out", VFB.P1); + _compute.Dispatch(Kernels.PSetup, ThreadCount, ThreadCount, 1); + + // Jacobi iteration + _compute.SetFloat("Alpha", -dx * dx); + _compute.SetFloat("Beta", 4); + _compute.SetTexture(Kernels.Jacobi1, "B1_in", VFB.V2); + + for (var i = 0; i < 20; i++) + { + _compute.SetTexture(Kernels.Jacobi1, "X1_in", VFB.P1); + _compute.SetTexture(Kernels.Jacobi1, "X1_out", VFB.P2); + _compute.Dispatch(Kernels.Jacobi1, ThreadCount, ThreadCount, 1); + + _compute.SetTexture(Kernels.Jacobi1, "X1_in", VFB.P2); + _compute.SetTexture(Kernels.Jacobi1, "X1_out", VFB.P1); + _compute.Dispatch(Kernels.Jacobi1, ThreadCount, ThreadCount, 1); + } + + // Projection finish + _compute.SetTexture(Kernels.PFinish, "W_in", VFB.V3); + _compute.SetTexture(Kernels.PFinish, "P_in", VFB.P1); + _compute.SetTexture(Kernels.PFinish, "U_out", VFB.V1); + _compute.Dispatch(Kernels.PFinish, ThreadCount, ThreadCount, 1); + + _previousCameraIntPosition = cameraIntPosition; + } + + #endregion +} \ No newline at end of file diff --git a/Assets/Shaders/Volumetric.cginc b/Assets/Shaders/Volumetric.cginc index 9ee39979b..8e00992d3 100644 --- a/Assets/Shaders/Volumetric.cginc +++ b/Assets/Shaders/Volumetric.cginc @@ -42,6 +42,7 @@ uniform sampler2D _NebulaPatch; uniform sampler2D _NebulaPatchHeight; uniform sampler2D _NebulaTint; float4 _NebulaTint_TexelSize; +uniform sampler2D _FluidVelocity; uniform float3 _GridTransform; uniform float3 _FluidTransform; @@ -105,6 +106,11 @@ float2 getUV(float2 pos) return -(pos-_GridTransform.xy)/_GridTransform.z + float2(.5,.5); } +float2 getUVFluid(float2 pos) +{ + return (pos-_FluidTransform.xy)/_FluidTransform.z + float2(.5,.5); +} + float cloudDensity(float3 pos, float surfaceDisp) { float2 uv = getUV(pos.xz); @@ -118,11 +124,20 @@ float cloudDensity(float3 pos, float surfaceDisp) return patchDensity + max(0,floorDensity); } -float3 flow(float3 pos, out float noise) +// TODO: Get this working? +float2 flowTex(float3 pos) +{ + const float2 fluidUv = getUVFluid(pos.xz); + if(any(fluidUv<0)||any(fluidUv>1)) return 0; + const float2 fluidSample = tex2Dlod(_FluidVelocity, half4(fluidUv, 0, 0)).xy; + // TODO: remove magic number for fluid texture dimensions + return float3(fluidSample.x,0,fluidSample.y) * (512 / _FluidTransform.z); +} + +float3 flow(float3 pos) { const float4 noiseSample1 = Value3D_Deriv( pos / _FlowScale - float3(0,_FlowScroll,0) ); const float4 noiseSample2 = Value3D_Deriv( pos / (_FlowScale * 1.61803398875) - float3(0,_FlowScroll,0) ); // make it golden - noise = noiseSample1.x; return cross(normalize(noiseSample2.yzw), normalize(noiseSample1.yzw)) * _FlowAmplitude; } @@ -138,17 +153,16 @@ float density(float3 pos) if(dist < _SafetyDistance) { const float heightFade = smoothstep(_SafetyDistance,_SafetyDistance*.75,dist); - float noise; - const float3 fl = flow(pos, noise); - const float lerp1 = frac(_Time.y / _FlowPeriod + noise); - const float lerp2 = frac(_Time.y / _FlowPeriod + .5 + noise); - const float noise1 = pow(triNoise3d((pos+fl * lerp1 * _FlowPeriod) / _NebulaNoiseScale),_NebulaNoiseExponent) * _NebulaNoiseAmplitude * tri2(lerp1); - const float noise2 = pow(triNoise3d((pos+fl * lerp2 * _FlowPeriod) / _NebulaNoiseScale),_NebulaNoiseExponent) * _NebulaNoiseAmplitude * tri2(lerp2); + const float3 fl = flow(pos); + const float lerp1 = frac(_Time.y / _FlowPeriod); + const float lerp2 = frac(_Time.y / _FlowPeriod + .5); + const float noise1 = pow(triNoise3d((pos+fl * (lerp1 - .5) * _FlowPeriod) / _NebulaNoiseScale),_NebulaNoiseExponent) * _NebulaNoiseAmplitude * tri2(lerp1); + const float noise2 = pow(triNoise3d((pos+fl * (lerp2 - .5) * _FlowPeriod) / _NebulaNoiseScale),_NebulaNoiseExponent) * _NebulaNoiseAmplitude * tri2(lerp2); pos.y += (noise1 + noise2) * heightFade; - const float lerp3 = frac(_Time.y / _FlowPeriod * 2); - const float lerp4 = frac(_Time.y / _FlowPeriod * 2 + .5); - const float noise3 = pow(triNoise3d((pos+fl * lerp3 * _FlowPeriod / 2) / _NebulaNoiseScale * 8), _NebulaNoiseExponent) * _NebulaNoiseAmplitude * tri2(lerp3) / 2; - const float noise4 = pow(triNoise3d((pos+fl * lerp4 * _FlowPeriod / 2) / _NebulaNoiseScale * 8), _NebulaNoiseExponent) * _NebulaNoiseAmplitude * tri2(lerp4) / 2; + const float lerp3 = frac(_Time.y / _FlowPeriod * 2 + .25); + const float lerp4 = frac(_Time.y / _FlowPeriod * 2 + .75); + const float noise3 = pow(triNoise3d((pos+fl * (lerp3 - .5) * _FlowPeriod / 2) / _NebulaNoiseScale * 8), _NebulaNoiseExponent) * _NebulaNoiseAmplitude * tri2(lerp3) / 2; + const float noise4 = pow(triNoise3d((pos+fl * (lerp4 - .5) * _FlowPeriod / 2) / _NebulaNoiseScale * 8), _NebulaNoiseExponent) * _NebulaNoiseAmplitude * tri2(lerp4) / 2; pos.y -= (noise3 + noise4) * heightFade; d += cloudDensity(pos, surfaceDisp); } diff --git a/GameData/PlayerSettings.msgpack b/GameData/PlayerSettings.msgpack deleted file mode 100644 index d21aeeeb8..000000000 --- a/GameData/PlayerSettings.msgpack +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4145c821a0238ed933d1dc71012fe24a64bdb41c5a3c2d1bece5b3a99c126fb7 -size 24360 diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index fb93f74d9..d8d0201c3 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:642cf805309acafa4b513535bd41e7af6a774bd8002dd6096c9a774a1c66369d -size 1687 +oid sha256:55386c14bafaa96ebdbdf5df7522cf75ae6cbba322010b9c08a7231531025247 +size 2069 diff --git a/UserSettings/Layouts/CurrentMaximizeLayout.dwlt b/UserSettings/Layouts/CurrentMaximizeLayout.dwlt new file mode 100644 index 000000000..9ea1d9fd6 --- /dev/null +++ b/UserSettings/Layouts/CurrentMaximizeLayout.dwlt @@ -0,0 +1,1004 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &1 +MonoBehaviour: + m_ObjectHideFlags: 52 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 1 + m_Script: {fileID: 12010, guid: 0000000000000000e000000000000000, type: 0} + m_Name: + m_EditorClassIdentifier: + m_Children: + - 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