Graphics Settings + Disabling Minimap Asteroids
Created graphics settings data structure Added nebula quality option to graphics settings Added option to display asteroids in minimap (expensive)
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25 changed files with 1733 additions and 257 deletions
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@ -254,6 +254,11 @@ public class ActionGameManager : MonoBehaviour
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ItemManager = new ItemManager(CultCache, Settings.GameplaySettings, Debug.Log);
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ZoneRenderer.ItemManager = ItemManager;
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// If hiding minimap asteroids, turn them off to start with
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if (!PlayerSettings.GraphicsSettings.ShowAsteroidsInMinimap)
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ZoneRenderer.ShowAsteroidUI = false;
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// TODO: Process Stories
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// _loadoutPath = GameDataDirectory.CreateSubdirectory("Loadouts");
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@ -4,7 +4,7 @@ MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 54
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executionOrder: 55
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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@ -4,7 +4,7 @@ MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 53
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executionOrder: 54
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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