Route inventory panel through managed runtime client

This commit is contained in:
Meta Vens 2026-06-28 02:46:59 +01:00
commit ae08f4ddcf
2 changed files with 15 additions and 26 deletions

View file

@ -6,7 +6,6 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using GameCult.Aetheria.EveRuntime;
using GameCult.Aetheria.State.Verse;
@ -101,7 +100,6 @@ public class InventoryPanel : MonoBehaviour, IPointerClickHandler
private int _clickCount;
private InventoryCell _clickCell;
private float _clickTime;
private AetheriaClient _client;
private string _clientStatePath = "";
private AetheriaRuntimeCatalogSnapshot _catalog;
private AetheriaRuntimePlayerSettingsDocument _playerSettings;
@ -1492,30 +1490,18 @@ private void Update()
private AetheriaClient ResolveClient()
{
var gameDataDirectory = new DirectoryInfo(Path.Combine(Application.dataPath, "..", "GameData"));
var stateBoot = AetheriaRuntimeStateBoot.Inspect(gameDataDirectory);
var stateBoot = AetheriaRuntimeStateBoot.Inspect(AetheriaUnityRuntimePaths.GameDataDirectory);
if (!string.Equals(_clientStatePath, stateBoot.StateFilePath, StringComparison.Ordinal))
{
_clientStatePath = stateBoot.StateFilePath;
ClearClientCaches();
}
if (_client != null && string.Equals(_clientStatePath, stateBoot.StateFilePath, StringComparison.Ordinal))
return _client;
DisposeClient();
_client = AetheriaClient
.OpenLocalAsync(
gameDataDirectory,
"unity-inventory",
"local",
pullOnOpen: true)
.GetAwaiter()
.GetResult();
_clientStatePath = stateBoot.StateFilePath;
return _client;
return AetheriaUnityRuntimeClientProvider.ResolveClient(stateBoot, "unity-inventory");
}
private void DisposeClient()
private void ClearClientCaches()
{
_client?.Dispose();
_client = null;
_clientStatePath = "";
_catalog = null;
_playerSettings = null;
}
@ -1631,8 +1617,6 @@ private void Update()
private void OnDestroy()
{
DisposeClient();
if (_dropdownSurfaceDocument != null)
{
AetheriaEveUnitySurfaceHost.DestroyDocument(_dropdownSurfaceDocument);