Route inventory menu through managed runtime client

This commit is contained in:
Meta Vens 2026-06-28 02:44:03 +01:00
commit de7d576b37
2 changed files with 18 additions and 28 deletions

View file

@ -12868,6 +12868,10 @@ static void RequireRuntimeStateReaderOwnsUnityStateAcquisition(string root)
var tradeMenu = File.Exists(tradeMenuPath)
? File.ReadAllText(tradeMenuPath)
: throw new InvalidOperationException("Cannot verify daemon state acquisition; TradeMenu.cs is missing.");
var inventoryMenuPath = Path.Combine(root, "Assets", "Scripts", "UI", "Menu", "InventoryMenu.cs");
var inventoryMenu = File.Exists(inventoryMenuPath)
? File.ReadAllText(inventoryMenuPath)
: throw new InvalidOperationException("Cannot verify daemon state acquisition; InventoryMenu.cs is missing.");
var gameplayBootShellPath = Path.Combine(root, "Assets", "Scripts", "Gameplay", "AetheriaUnityGameplayBootShell.cs");
var gameplayBootShell = File.Exists(gameplayBootShellPath)
? File.ReadAllText(gameplayBootShellPath)
@ -12977,7 +12981,8 @@ static void RequireRuntimeStateReaderOwnsUnityStateAcquisition(string root)
["Assets/Scripts/UI/Menu/LocalMenu.cs"] = localMenu,
["Assets/Scripts/UI/Menu/SectorRenderer.cs"] = sectorRenderer,
["Assets/Scripts/UI/HUD/SchematicDisplay.cs"] = schematicDisplay,
["Assets/Scripts/UI/Menu/TradeMenu.cs"] = tradeMenu
["Assets/Scripts/UI/Menu/TradeMenu.cs"] = tradeMenu,
["Assets/Scripts/UI/Menu/InventoryMenu.cs"] = inventoryMenu
};
var directClientOpenHits = providerOwnedClientAccessSources
.Where(pair =>

View file

@ -5,7 +5,6 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using GameCult.Aetheria.EveRuntime;
using GameCult.Aetheria.State.Verse;
@ -31,7 +30,6 @@ public class InventoryMenu : MonoBehaviour
private UIDocument _shipSettingsSurfaceDocument;
private UIDocument _cargoItemDetailsSurfaceDocument;
private UIDocument _equippedItemDetailsSurfaceDocument;
private AetheriaClient _client;
private string _clientStatePath = "";
private AetheriaRuntimeCatalogSnapshot _catalog;
private AetheriaRuntimePlayerSettingsDocument _playerSettings;
@ -957,29 +955,18 @@ public class InventoryMenu : MonoBehaviour
private AetheriaClient ResolveClient()
{
var gameDataDirectory = new DirectoryInfo(Path.Combine(Application.dataPath, "..", "GameData"));
var stateBoot = AetheriaRuntimeStateBoot.Inspect(gameDataDirectory);
if (_client != null && string.Equals(_clientStatePath, stateBoot.StateFilePath, StringComparison.Ordinal))
return _client;
var stateBoot = AetheriaRuntimeStateBoot.Inspect(AetheriaUnityRuntimePaths.GameDataDirectory);
if (!string.Equals(_clientStatePath, stateBoot.StateFilePath, StringComparison.Ordinal))
{
_clientStatePath = stateBoot.StateFilePath;
ClearClientCaches();
}
DisposeClient();
_client = AetheriaClient
.OpenLocalAsync(
gameDataDirectory,
"unity-inventory-menu",
"local",
pullOnOpen: true)
.GetAwaiter()
.GetResult();
_clientStatePath = stateBoot.StateFilePath;
return _client;
return AetheriaUnityRuntimeClientProvider.ResolveClient(stateBoot, "unity-inventory-menu");
}
private void DisposeClient()
private void ClearClientCaches()
{
_client?.Dispose();
_client = null;
_clientStatePath = "";
_catalog = null;
_playerSettings = null;
}
@ -1129,8 +1116,6 @@ public class InventoryMenu : MonoBehaviour
private void OnDestroy()
{
DisposeClient();
if (_shipSettingsSurfaceDocument != null)
{
AetheriaEveUnitySurfaceHost.DestroyDocument(_shipSettingsSurfaceDocument);