Colony Tab Interface
Properties panel supports read/write properties Colony tab is now populated with colony data when a colony is selected
This commit is contained in:
parent
87ebb18c0b
commit
a99b4e82f3
30 changed files with 7598 additions and 3280 deletions
95
Assets/Scripts/UI/ColonyTab.cs
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95
Assets/Scripts/UI/ColonyTab.cs
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@ -0,0 +1,95 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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public class ColonyTab : MonoBehaviour
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{
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public PropertiesPanel General;
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public PropertiesPanel Inventory;
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public PropertiesPanel Details;
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[HideInInspector]
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public GameContext Context;
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private Guid _selectedColony;
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public void Open(Guid colony)
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{
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_selectedColony = colony;
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General.Clear();
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Inventory.Clear();
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Details.Clear();
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var entity = Context.Cache.Get<Entity>(_selectedColony);
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General.AddProperty("Capacity", () => $"{entity.OccupiedCapacity}/{entity.Capacity:0}");
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General.AddProperty("Mass", () => $"{entity.Mass.SignificantDigits(Context.GlobalData.SignificantDigits)}");
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General.AddProperty("Temperature", () => $"{entity.Temperature:0}°K");
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General.AddProperty("Energy", () => $"{entity.Energy:0}/{entity.GetBehaviors<Reactor>().First().Capacitance:0}");
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General.AddProperty("Population", () => $"{entity.Population}");
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General.AddSection("Personality");
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foreach (var attribute in entity.Personality)
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General.AddPersonalityProperty(Context.Cache.Get<PersonalityAttribute>(attribute.Key),
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() => attribute.Value);
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General.RefreshValues();
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Inventory.ChildRadioSelection = true;
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Inventory.AddSection("Gear");
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var equippedItems = entity.EquippedItems.Select(g => Context.Cache.Get<Gear>(g));
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foreach(var gear in equippedItems)
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Inventory.AddProperty(gear.ItemData.Name, null, () => PopulateDetails(gear, entity));
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if(!entity.Cargo.Any())
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Inventory.AddSection("No Cargo");
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else
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{
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Inventory.AddSection("Cargo");
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foreach (var itemID in entity.Cargo)
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{
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var itemInstance = Context.Cache.Get<ItemInstance>(itemID);
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var data = Context.Cache.Get<ItemData>(itemInstance.Data);
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if(itemInstance is SimpleCommodity simpleCommodity)
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Inventory.AddProperty(data.Name, () => simpleCommodity.Quantity.ToString());
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else
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Inventory.AddProperty(data.Name);
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}
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}
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Inventory.RefreshValues();
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}
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void PopulateDetails(ItemInstance item, Entity entity)
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{
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Details.Clear();
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if (item is Gear gear)
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{
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var data = gear.ItemData;
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Details.AddProperty("Durability",
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() =>
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$"{gear.Durability.SignificantDigits(Context.GlobalData.SignificantDigits)}/{Context.Evaluate(data.Durability, gear).SignificantDigits(Context.GlobalData.SignificantDigits)}");
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foreach (var behavior in data.Behaviors)
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{
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var type = behavior.GetType();
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if (type.GetCustomAttribute(typeof(RuntimeInspectable)) != null)
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{
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foreach (var field in type.GetFields().Where(f => f.GetCustomAttribute<RuntimeInspectable>() != null))
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{
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var fieldType = field.FieldType;
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if (fieldType == typeof(float))
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Details.AddProperty(field.Name, () => $"{((float) field.GetValue(behavior)).SignificantDigits(Context.GlobalData.SignificantDigits)}");
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else if (fieldType == typeof(int))
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Details.AddProperty(field.Name, () => $"{(int) field.GetValue(behavior)}");
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else if (fieldType == typeof(PerformanceStat))
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{
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var stat = (PerformanceStat) field.GetValue(behavior);
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Details.AddProperty(field.Name, () => $"{Context.Evaluate(stat, gear, entity).SignificantDigits(Context.GlobalData.SignificantDigits)}");
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}
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}
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}
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}
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}
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Details.RefreshValues();
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}
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 8c2bf4a7080061d42a87046c37bf0c60
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guid: 69422316520cbd649ad89629be288c06
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@ -5,7 +5,7 @@ using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class PropertiesList : ReadOnlyPropertiesPanel
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public class PropertiesList : PropertiesPanel
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{
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public Image FoldoutIcon;
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public float FoldoutRotationDamping;
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@ -3,214 +3,255 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Text.RegularExpressions;
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using JM.LinqFaster;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class PropertiesPanel : MonoBehaviour
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{
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public Prototype LabelField;
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public Prototype FreeFloatField;
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public Prototype RangedFloatField;
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public Prototype EnumField;
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public Prototype BoolField;
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public Prototype ColorField;
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public Prototype Divider;
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public TextMeshProUGUI Title;
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public RectTransform SectionPrefab;
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public PropertiesList ListPrefab;
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public PropertyLabel PropertyPrefab;
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public AttributeProperty AttributePrefab;
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public InputField InputField;
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public RangedFloatField RangedFloatField;
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public EnumField EnumField;
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public BoolField BoolField;
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public bool ChildRadioSelection;
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public int ResolutionExponentMinumum = 6;
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public int ResolutionExponentCount = 5;
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protected List<GameObject> Properties = new List<GameObject>();
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protected List<FlatFlatButton> Buttons = new List<FlatFlatButton>();
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protected FlatFlatButton SelectedChild;
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protected event Action RefreshPropertyValues;
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private void Update()
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{
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RefreshValues();
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}
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public void Clear()
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{
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foreach(var property in Properties)
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Destroy(property);
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Properties.Clear();
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Buttons.Clear();
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SelectedChild = null;
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RefreshPropertyValues = null;
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}
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public void Deselect()
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{
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if (SelectedChild != null)
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SelectedChild.CurrentState = FlatButtonState.Unselected;
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SelectedChild = null;
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}
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public RectTransform AddSection(string name)
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{
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var section = Instantiate(SectionPrefab, transform);
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section.GetComponentInChildren<TextMeshProUGUI>().text = name;
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Properties.Add(section.gameObject);
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return section;
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}
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public PropertyLabel AddProperty(string name, Func<string> read = null, Action onClick = null)
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{
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var property = Instantiate(PropertyPrefab, transform);
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property.Name.text = name;
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if (ChildRadioSelection)
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{
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Buttons.Add(property.Button);
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property.Button.OnClick += () =>
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{
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if (SelectedChild != null)
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SelectedChild.CurrentState = FlatButtonState.Unselected;
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SelectedChild = property.Button;
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SelectedChild.CurrentState = FlatButtonState.Selected;
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onClick?.Invoke();
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};
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}
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else if(onClick!=null) property.Button.OnClick += onClick;
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RefreshPropertyValues += () => property.Value.text = read?.Invoke() ?? "";
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Properties.Add(property.gameObject);
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return property;
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}
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public PropertiesList AddList(string name) //, IEnumerable<(string, Func<string>)> elements)
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{
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var list = Instantiate(ListPrefab, transform);
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list.Title.text = name;
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// foreach (var element in elements)
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// {
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// var item = Instantiate(PropertyPrefab, list);
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// item.Name.text = element.Item1;
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// item.Value.text = element.Item2();
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// item.ValueFunction = element.Item2;
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// Properties.Add(item.gameObject);
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// }
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RefreshPropertyValues += () => list.RefreshValues();
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Properties.Add(list.gameObject);
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return list;
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}
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public AttributeProperty AddPersonalityProperty(PersonalityAttribute attribute, Func<float> read)
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{
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var attributeInstance = Instantiate(AttributePrefab, transform);
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attributeInstance.Title.text = attribute.Name;
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attributeInstance.HighLabel.text = attribute.HighName;
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attributeInstance.LowLabel.text = attribute.LowName;
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RefreshPropertyValues += () => attributeInstance.Slider.value = read();
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Properties.Add(attributeInstance.gameObject);
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return attributeInstance;
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}
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private readonly List<Prototype> _propertyFields = new List<Prototype>();
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private event EventHandler RefreshPropertyValues;
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public void Clear()
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public void AddProperty(string name, Func<string> read, Action<string> write)
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{
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foreach (var property in _propertyFields.ReverseF())
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{
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property.ReturnToPool();
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}
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RefreshPropertyValues = null;
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var field = Instantiate(InputField, transform);
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field.Label.text = name;
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field.Field.contentType = TMP_InputField.ContentType.Standard;
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field.Field.onValueChanged.AddListener(val => write(val));
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RefreshPropertyValues += () => field.Field.text = read();
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Properties.Add(field.gameObject);
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}
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public void Inspect(object obj, bool inspectablesOnly = false, bool readWrite = false, bool topLevel = false)
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public void AddProperty(string name, Func<float> read, Action<float> write)
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{
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if(topLevel)
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Clear();
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var fields = obj.GetType().GetFields();
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foreach (var field in fields)
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Inspect(obj, field, inspectablesOnly, readWrite);
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if(topLevel)
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foreach (var field in _propertyFields)
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field.transform.SetSiblingIndex(_propertyFields.IndexOf(field));
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RefreshValues();
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}
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public void Inspect(object obj, FieldInfo field, bool inspectablesOnly = false, bool readWrite = false)
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{
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var inspectable = field.GetCustomAttribute<InspectableFieldAttribute>();
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if (inspectable == null && inspectablesOnly) return;
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var type = field.FieldType;
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if (type == typeof(float))
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{
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if (readWrite)
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{
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var ranged = inspectable as RangedFloatInspectableAttribute;
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if (ranged != null)
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Inspect(field.Name.SplitCamelCase(), () => (float) field.GetValue(obj), f => field.SetValue(obj, f),
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ranged.Min, ranged.Max);
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else
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Inspect(field.Name.SplitCamelCase(), () => (float) field.GetValue(obj), f => field.SetValue(obj, f));
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} else Inspect(field.Name.SplitCamelCase(), () => ((float) field.GetValue(obj)).ToString("0.##"));
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}
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else if (type == typeof(int))
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{
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if (readWrite)
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{
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var ranged = inspectable as RangedIntInspectableAttribute;
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if (ranged != null)
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Inspect(field.Name.SplitCamelCase(), () => (int) field.GetValue(obj), f => field.SetValue(obj, f),
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ranged.Min, ranged.Max);
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else
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Inspect(field.Name.SplitCamelCase(), () => (int) field.GetValue(obj), f => field.SetValue(obj, f));
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} else Inspect(field.Name.SplitCamelCase(), () => ((int) field.GetValue(obj)).ToString());
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}
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else if (type.IsEnum)
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{
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if (readWrite)
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Inspect(field.Name.SplitCamelCase(), () => (int) field.GetValue(obj), i => field.SetValue(obj, i),
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Enum.GetNames(field.FieldType));
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else
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Inspect(field.Name.SplitCamelCase(), () => Enum.GetName(type, field.GetValue(obj)).SplitCamelCase());
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}
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else if (type == typeof(string))
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{
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if (readWrite)
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Inspect(field.Name.SplitCamelCase(), () => (string) field.GetValue(obj), i => field.SetValue(obj, i));
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else
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Inspect(field.Name.SplitCamelCase(), () => (string) field.GetValue(obj));
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}
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//else if (field.FieldType == typeof(Color)) Inspect(field.Name, () => (Color) field.GetValue(obj), c => field.SetValue(obj, c));
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else if (field.FieldType == typeof(bool)) Inspect(field.Name, () => (bool) field.GetValue(obj), b => field.SetValue(obj, b));
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else if (type.GetCustomAttribute<InspectableFieldAttribute>() != null)
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{
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if(!_propertyFields.Any() || !_propertyFields.Last().gameObject.name.ToUpper().Contains("DIVIDER"))
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_propertyFields.Add(Divider.Instantiate<Prototype>());
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Inspect(field.GetValue(obj), inspectablesOnly, readWrite);
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}
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else
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Debug.Log($"Field \"{field.Name}\" has unknown type {field.FieldType.Name}. No inspector was generated.");
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}
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public void Inspect(string name, Func<string> read)
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{
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var labelFieldInstance = LabelField.Instantiate<Prototype>();
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_propertyFields.Add(labelFieldInstance);
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labelFieldInstance.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = name;
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var field = labelFieldInstance.transform.Find("Field").GetComponent<TextMeshProUGUI>();
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field.text = read();
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RefreshPropertyValues += (sender, args) => field.text = read();
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}
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public void Inspect(string name, Func<float> read, Action<float> write)
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{
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var freeFloatFieldInstance = FreeFloatField.Instantiate<Prototype>();
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_propertyFields.Add(freeFloatFieldInstance);
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freeFloatFieldInstance.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = name;
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var inputField = freeFloatFieldInstance.GetComponentInChildren<TMP_InputField>();
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inputField.contentType = TMP_InputField.ContentType.DecimalNumber;
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inputField.onValueChanged.AddListener(val => write(float.Parse(val)));
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RefreshPropertyValues += (sender, args) => inputField.text = read().ToString(CultureInfo.InvariantCulture);
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}
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public void Inspect(string name, Func<string> read, Action<string> write)
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{
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var freeFloatFieldInstance = FreeFloatField.Instantiate<Prototype>();
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_propertyFields.Add(freeFloatFieldInstance);
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freeFloatFieldInstance.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = name;
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var inputField = freeFloatFieldInstance.GetComponentInChildren<TMP_InputField>();
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inputField.contentType = TMP_InputField.ContentType.Standard;
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inputField.onValueChanged.AddListener(val => write(val));
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RefreshPropertyValues += (sender, args) => inputField.text = read();
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var field = Instantiate(InputField, transform);
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field.Label.text = name;
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field.Field.contentType = TMP_InputField.ContentType.DecimalNumber;
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field.Field.onValueChanged.AddListener(val => write(float.Parse(val)));
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RefreshPropertyValues += () => field.Field.text = read().ToString(CultureInfo.InvariantCulture);
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Properties.Add(field.gameObject);
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}
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public void Inspect(string name, Func<float> read, Action<float> write, float min, float max)
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public void AddProperty(string name, Func<int> read, Action<int> write)
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{
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var rangedFloatFieldInstance = RangedFloatField.Instantiate<Prototype>();
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_propertyFields.Add(rangedFloatFieldInstance);
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rangedFloatFieldInstance.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = name;
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var slider = rangedFloatFieldInstance.GetComponentInChildren<Slider>();
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slider.minValue = min;
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slider.maxValue = max;
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slider.onValueChanged.AddListener(val => write(val));
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RefreshPropertyValues += (sender, args) => slider.value = read();
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var field = Instantiate(InputField, transform);
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field.Label.text = name;
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field.Field.contentType = TMP_InputField.ContentType.IntegerNumber;
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field.Field.onValueChanged.AddListener(val => write(int.Parse(val)));
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RefreshPropertyValues += () => field.Field.text = read().ToString(CultureInfo.InvariantCulture);
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Properties.Add(field.gameObject);
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}
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public void AddProperty(string name, Func<float> read, Action<float> write, float min, float max)
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{
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var field = Instantiate(RangedFloatField, transform);
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field.Label.text = name;
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field.Slider.wholeNumbers = false;
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field.Slider.minValue = min;
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field.Slider.maxValue = max;
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field.Slider.onValueChanged.AddListener(val => write(val));
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RefreshPropertyValues += () => field.Slider.value = read();
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Properties.Add(field.gameObject);
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}
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public void AddProperty(string name, Func<int> read, Action<int> write, int min, int max)
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{
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var field = Instantiate(RangedFloatField, transform);
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field.Label.text = name;
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field.Slider.wholeNumbers = true;
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field.Slider.minValue = min;
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field.Slider.maxValue = max;
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field.Slider.onValueChanged.AddListener(val => write(Mathf.RoundToInt(val)));
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RefreshPropertyValues += () => field.Slider.value = read();
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Properties.Add(field.gameObject);
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}
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public void AddProperty(string name, Func<bool> read, Action<bool> write)
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{
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var field = Instantiate(BoolField, transform);
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field.Label.text = name;
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field.Toggle.onValueChanged.AddListener(val => write(val));
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RefreshPropertyValues += () => field.Toggle.isOn = read();
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Properties.Add(field.gameObject);
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}
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public void AddProperty(string name, Func<int> read, Action<int> write, string[] enumOptions)
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{
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var field = Instantiate(EnumField, transform);
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field.Label.text = name;
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field.Dropdown.options = enumOptions.Select(s => new TMP_Dropdown.OptionData(s)).ToList();
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field.Dropdown.onValueChanged.AddListener(val => write(val));
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RefreshPropertyValues += () => field.Dropdown.value = read();
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Properties.Add(field.gameObject);
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}
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public void Inspect(string name, Func<int> read, Action<int> write)
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{
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var freeFloatFieldInstance = FreeFloatField.Instantiate<Prototype>();
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_propertyFields.Add(freeFloatFieldInstance);
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freeFloatFieldInstance.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = name;
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var inputField = freeFloatFieldInstance.GetComponentInChildren<TMP_InputField>();
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inputField.contentType = TMP_InputField.ContentType.IntegerNumber;
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inputField.onValueChanged.AddListener(val => write(int.Parse(val)));
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RefreshPropertyValues += (sender, args) => inputField.text = read().ToString(CultureInfo.InvariantCulture);
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}
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|
||||
public void Inspect(string name, Func<int> read, Action<int> write, int min, int max)
|
||||
{
|
||||
var rangedFloatFieldInstance = RangedFloatField.Instantiate<Prototype>();
|
||||
_propertyFields.Add(rangedFloatFieldInstance);
|
||||
rangedFloatFieldInstance.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = name;
|
||||
var slider = rangedFloatFieldInstance.GetComponentInChildren<Slider>();
|
||||
slider.wholeNumbers = true;
|
||||
slider.minValue = min;
|
||||
slider.maxValue = max;
|
||||
slider.onValueChanged.AddListener(val => write(Mathf.RoundToInt(val)));
|
||||
RefreshPropertyValues += (sender, args) => slider.value = read();
|
||||
}
|
||||
|
||||
// public void Inspect(string name, Func<Color> read, Action<Color> write)
|
||||
// public void Inspect(object obj, bool inspectablesOnly = false, bool readWrite = false, bool topLevel = true)
|
||||
// {
|
||||
// var colorFieldInstance = ColorField.Instantiate<Prototype>();
|
||||
// _propertyFields.Add(colorFieldInstance);
|
||||
// colorFieldInstance.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = name;
|
||||
// var colorButton = colorFieldInstance.GetComponentInChildren<ColorButton>();
|
||||
// colorButton.OnColorChanged.AddListener(col => write(col));
|
||||
// RefreshPropertyValues += (sender, args) => colorButton.GetComponent<Image>().color = read();
|
||||
// if(topLevel)
|
||||
// Clear();
|
||||
//
|
||||
// var fields = obj.GetType().GetFields();
|
||||
// foreach (var field in fields)
|
||||
// Inspect(obj, field, inspectablesOnly, readWrite);
|
||||
//
|
||||
// if(topLevel)
|
||||
// foreach (var field in _propertyFields)
|
||||
// field.transform.SetSiblingIndex(_propertyFields.IndexOf(field));
|
||||
//
|
||||
// RefreshValues();
|
||||
// }
|
||||
//
|
||||
// public void Inspect(object obj, FieldInfo field, bool inspectablesOnly = false, bool readWrite = false)
|
||||
// {
|
||||
// var inspectable = field.GetCustomAttribute<InspectableFieldAttribute>();
|
||||
// if (inspectable == null && inspectablesOnly) return;
|
||||
// var type = field.FieldType;
|
||||
//
|
||||
// if (type == typeof(float))
|
||||
// {
|
||||
// if (readWrite)
|
||||
// {
|
||||
// var ranged = inspectable as RangedFloatInspectableAttribute;
|
||||
// if (ranged != null)
|
||||
// Inspect(field.Name.SplitCamelCase(), () => (float) field.GetValue(obj), f => field.SetValue(obj, f),
|
||||
// ranged.Min, ranged.Max);
|
||||
// else
|
||||
// Inspect(field.Name.SplitCamelCase(), () => (float) field.GetValue(obj), f => field.SetValue(obj, f));
|
||||
// } else Inspect(field.Name.SplitCamelCase(), () => ((float) field.GetValue(obj)).ToString("0.##"));
|
||||
// }
|
||||
// else if (type == typeof(int))
|
||||
// {
|
||||
// if (readWrite)
|
||||
// {
|
||||
// var ranged = inspectable as RangedIntInspectableAttribute;
|
||||
// if (ranged != null)
|
||||
// Inspect(field.Name.SplitCamelCase(), () => (int) field.GetValue(obj), f => field.SetValue(obj, f),
|
||||
// ranged.Min, ranged.Max);
|
||||
// else
|
||||
// Inspect(field.Name.SplitCamelCase(), () => (int) field.GetValue(obj), f => field.SetValue(obj, f));
|
||||
// } else Inspect(field.Name.SplitCamelCase(), () => ((int) field.GetValue(obj)).ToString());
|
||||
// }
|
||||
// else if (type.IsEnum)
|
||||
// {
|
||||
// if (readWrite)
|
||||
// Inspect(field.Name.SplitCamelCase(), () => (int) field.GetValue(obj), i => field.SetValue(obj, i),
|
||||
// Enum.GetNames(field.FieldType));
|
||||
// else
|
||||
// Inspect(field.Name.SplitCamelCase(), () => Enum.GetName(type, field.GetValue(obj)).SplitCamelCase());
|
||||
// }
|
||||
// else if (type == typeof(string))
|
||||
// {
|
||||
// if (readWrite)
|
||||
// Inspect(field.Name.SplitCamelCase(), () => (string) field.GetValue(obj), i => field.SetValue(obj, i));
|
||||
// else
|
||||
// Inspect(field.Name.SplitCamelCase(), () => (string) field.GetValue(obj));
|
||||
// }
|
||||
// //else if (field.FieldType == typeof(Color)) Inspect(field.Name, () => (Color) field.GetValue(obj), c => field.SetValue(obj, c));
|
||||
// else if (field.FieldType == typeof(bool)) Inspect(field.Name, () => (bool) field.GetValue(obj), b => field.SetValue(obj, b));
|
||||
// else if (type.GetCustomAttribute<InspectableFieldAttribute>() != null)
|
||||
// {
|
||||
// if(!_propertyFields.Any() || !_propertyFields.Last().gameObject.name.ToUpper().Contains("DIVIDER"))
|
||||
// _propertyFields.Add(Divider.Instantiate<Prototype>());
|
||||
// Inspect(field.GetValue(obj), inspectablesOnly, readWrite, false);
|
||||
// }
|
||||
// else
|
||||
// Debug.Log($"Field \"{field.Name}\" has unknown type {field.FieldType.Name}. No inspector was generated.");
|
||||
// }
|
||||
|
||||
public void Inspect(string name, Func<bool> read, Action<bool> write)
|
||||
{
|
||||
var boolFieldInstance = BoolField.Instantiate<Prototype>();
|
||||
_propertyFields.Add(boolFieldInstance);
|
||||
boolFieldInstance.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = name;
|
||||
var toggle = boolFieldInstance.GetComponentInChildren<Toggle>();
|
||||
toggle.onValueChanged.AddListener(val => write(val));
|
||||
RefreshPropertyValues += (sender, args) => toggle.isOn = read();
|
||||
}
|
||||
|
||||
public void Inspect(string name, Func<int> read, Action<int> write, string[] enumOptions)
|
||||
{
|
||||
var enumFieldInstance = EnumField.Instantiate<Prototype>();
|
||||
_propertyFields.Add(enumFieldInstance);
|
||||
enumFieldInstance.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = name;
|
||||
var dropDown = enumFieldInstance.GetComponentInChildren<TMP_Dropdown>();
|
||||
dropDown.options = enumOptions.Select(s => new TMP_Dropdown.OptionData(s)).ToList();
|
||||
dropDown.onValueChanged.AddListener(val => write(val));
|
||||
RefreshPropertyValues += (sender, args) => dropDown.value = read();
|
||||
}
|
||||
|
||||
public void RefreshValues()
|
||||
{
|
||||
RefreshPropertyValues?.Invoke(this, EventArgs.Empty);
|
||||
RefreshPropertyValues?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 522d91e5cc66d574486096884d806861
|
||||
guid: 8c2bf4a7080061d42a87046c37bf0c60
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
|
|||
|
|
@ -8,12 +8,5 @@ public class PropertyLabel : MonoBehaviour
|
|||
{
|
||||
public TextMeshProUGUI Name;
|
||||
public TextMeshProUGUI Value;
|
||||
public Func<string> ValueFunction;
|
||||
public FlatFlatButton Button;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if(ValueFunction != null)
|
||||
Value.text = ValueFunction();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,170 +0,0 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class ReadOnlyPropertiesPanel : MonoBehaviour
|
||||
{
|
||||
public TextMeshProUGUI Title;
|
||||
public RectTransform SectionPrefab;
|
||||
public PropertiesList ListPrefab;
|
||||
public PropertyLabel PropertyPrefab;
|
||||
public AttributeProperty AttributePrefab;
|
||||
public InputField InputField;
|
||||
public RangedFloatField RangedFloatField;
|
||||
public EnumField EnumField;
|
||||
public BoolField BoolField;
|
||||
public bool ChildRadioSelection;
|
||||
|
||||
protected List<GameObject> Properties = new List<GameObject>();
|
||||
protected List<FlatFlatButton> Buttons = new List<FlatFlatButton>();
|
||||
protected FlatFlatButton SelectedChild;
|
||||
protected event Action RefreshPropertyValues;
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
foreach(var property in Properties)
|
||||
Destroy(property);
|
||||
Properties.Clear();
|
||||
Buttons.Clear();
|
||||
SelectedChild = null;
|
||||
}
|
||||
|
||||
public PropertyLabel AddProperty(string name, Func<string> value = null, Action onClick = null)
|
||||
{
|
||||
var property = Instantiate(PropertyPrefab, transform);
|
||||
property.Name.text = name;
|
||||
property.Value.text = value?.Invoke() ?? "";
|
||||
property.ValueFunction = value;
|
||||
if (ChildRadioSelection)
|
||||
{
|
||||
Buttons.Add(property.Button);
|
||||
property.Button.OnClick += () =>
|
||||
{
|
||||
if (SelectedChild != null)
|
||||
SelectedChild.CurrentState = FlatButtonState.Unselected;
|
||||
SelectedChild = property.Button;
|
||||
SelectedChild.CurrentState = FlatButtonState.Selected;
|
||||
onClick?.Invoke();
|
||||
};
|
||||
}
|
||||
else if(onClick!=null) property.Button.OnClick += onClick;
|
||||
Properties.Add(property.gameObject);
|
||||
return property;
|
||||
}
|
||||
|
||||
public RectTransform AddSection(string name)
|
||||
{
|
||||
var section = Instantiate(SectionPrefab, transform);
|
||||
section.GetComponentInChildren<TextMeshProUGUI>().text = name;
|
||||
Properties.Add(section.gameObject);
|
||||
return section;
|
||||
}
|
||||
|
||||
public PropertiesList AddList(string name) //, IEnumerable<(string, Func<string>)> elements)
|
||||
{
|
||||
var list = Instantiate(ListPrefab, transform);
|
||||
list.Title.text = name;
|
||||
// foreach (var element in elements)
|
||||
// {
|
||||
// var item = Instantiate(PropertyPrefab, list);
|
||||
// item.Name.text = element.Item1;
|
||||
// item.Value.text = element.Item2();
|
||||
// item.ValueFunction = element.Item2;
|
||||
// Properties.Add(item.gameObject);
|
||||
// }
|
||||
Properties.Add(list.gameObject);
|
||||
return list;
|
||||
}
|
||||
|
||||
public AttributeProperty AddAttribute(PersonalityAttribute attribute, float value)
|
||||
{
|
||||
var attributeInstance = Instantiate(AttributePrefab, transform);
|
||||
attributeInstance.Slider.value = value;
|
||||
attributeInstance.Title.text = attribute.Name;
|
||||
attributeInstance.HighLabel.text = attribute.HighName;
|
||||
attributeInstance.LowLabel.text = attribute.LowName;
|
||||
return attributeInstance;
|
||||
}
|
||||
|
||||
public void AddProperty(string name, Func<string> read, Action<string> write)
|
||||
{
|
||||
var field = Instantiate(InputField, transform);
|
||||
field.Label.text = name;
|
||||
field.Field.contentType = TMP_InputField.ContentType.Standard;
|
||||
field.Field.onValueChanged.AddListener(val => write(val));
|
||||
RefreshPropertyValues += () => field.Field.text = read();
|
||||
Properties.Add(field.gameObject);
|
||||
}
|
||||
|
||||
public void AddProperty(string name, Func<float> read, Action<float> write)
|
||||
{
|
||||
var field = Instantiate(InputField, transform);
|
||||
field.Label.text = name;
|
||||
field.Field.contentType = TMP_InputField.ContentType.DecimalNumber;
|
||||
field.Field.onValueChanged.AddListener(val => write(float.Parse(val)));
|
||||
RefreshPropertyValues += () => field.Field.text = read().ToString(CultureInfo.InvariantCulture);
|
||||
Properties.Add(field.gameObject);
|
||||
}
|
||||
|
||||
public void AddProperty(string name, Func<int> read, Action<int> write)
|
||||
{
|
||||
var field = Instantiate(InputField, transform);
|
||||
field.Label.text = name;
|
||||
field.Field.contentType = TMP_InputField.ContentType.IntegerNumber;
|
||||
field.Field.onValueChanged.AddListener(val => write(int.Parse(val)));
|
||||
RefreshPropertyValues += () => field.Field.text = read().ToString(CultureInfo.InvariantCulture);
|
||||
Properties.Add(field.gameObject);
|
||||
}
|
||||
|
||||
public void AddProperty(string name, Func<float> read, Action<float> write, float min, float max)
|
||||
{
|
||||
var field = Instantiate(RangedFloatField, transform);
|
||||
field.Label.text = name;
|
||||
field.Slider.wholeNumbers = false;
|
||||
field.Slider.minValue = min;
|
||||
field.Slider.maxValue = max;
|
||||
field.Slider.onValueChanged.AddListener(val => write(val));
|
||||
RefreshPropertyValues += () => field.Slider.value = read();
|
||||
Properties.Add(field.gameObject);
|
||||
}
|
||||
|
||||
public void AddProperty(string name, Func<int> read, Action<int> write, int min, int max)
|
||||
{
|
||||
var field = Instantiate(RangedFloatField, transform);
|
||||
field.Label.text = name;
|
||||
field.Slider.wholeNumbers = true;
|
||||
field.Slider.minValue = min;
|
||||
field.Slider.maxValue = max;
|
||||
field.Slider.onValueChanged.AddListener(val => write(Mathf.RoundToInt(val)));
|
||||
RefreshPropertyValues += () => field.Slider.value = read();
|
||||
Properties.Add(field.gameObject);
|
||||
}
|
||||
|
||||
public void AddProperty(string name, Func<bool> read, Action<bool> write)
|
||||
{
|
||||
var field = Instantiate(BoolField, transform);
|
||||
field.Label.text = name;
|
||||
field.Toggle.onValueChanged.AddListener(val => write(val));
|
||||
RefreshPropertyValues += () => field.Toggle.isOn = read();
|
||||
Properties.Add(field.gameObject);
|
||||
}
|
||||
|
||||
public void AddProperty(string name, Func<int> read, Action<int> write, string[] enumOptions)
|
||||
{
|
||||
var field = Instantiate(EnumField, transform);
|
||||
field.Label.text = name;
|
||||
field.Dropdown.options = enumOptions.Select(s => new TMP_Dropdown.OptionData(s)).ToList();
|
||||
field.Dropdown.onValueChanged.AddListener(val => write(val));
|
||||
RefreshPropertyValues += () => field.Dropdown.value = read();
|
||||
Properties.Add(field.gameObject);
|
||||
}
|
||||
|
||||
public void RefreshValues()
|
||||
{
|
||||
RefreshPropertyValues?.Invoke();
|
||||
}
|
||||
}
|
||||
Loading…
Reference in a new issue