Properties panel supports read/write properties Colony tab is now populated with colony data when a colony is selected
257 lines
9.5 KiB
C#
257 lines
9.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using TMPro;
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using UnityEngine;
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public class PropertiesPanel : MonoBehaviour
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{
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public TextMeshProUGUI Title;
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public RectTransform SectionPrefab;
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public PropertiesList ListPrefab;
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public PropertyLabel PropertyPrefab;
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public AttributeProperty AttributePrefab;
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public InputField InputField;
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public RangedFloatField RangedFloatField;
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public EnumField EnumField;
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public BoolField BoolField;
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public bool ChildRadioSelection;
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protected List<GameObject> Properties = new List<GameObject>();
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protected List<FlatFlatButton> Buttons = new List<FlatFlatButton>();
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protected FlatFlatButton SelectedChild;
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protected event Action RefreshPropertyValues;
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private void Update()
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{
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RefreshValues();
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}
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public void Clear()
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{
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foreach(var property in Properties)
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Destroy(property);
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Properties.Clear();
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Buttons.Clear();
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SelectedChild = null;
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RefreshPropertyValues = null;
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}
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public void Deselect()
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{
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if (SelectedChild != null)
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SelectedChild.CurrentState = FlatButtonState.Unselected;
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SelectedChild = null;
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}
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public RectTransform AddSection(string name)
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{
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var section = Instantiate(SectionPrefab, transform);
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section.GetComponentInChildren<TextMeshProUGUI>().text = name;
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Properties.Add(section.gameObject);
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return section;
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}
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public PropertyLabel AddProperty(string name, Func<string> read = null, Action onClick = null)
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{
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var property = Instantiate(PropertyPrefab, transform);
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property.Name.text = name;
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if (ChildRadioSelection)
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{
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Buttons.Add(property.Button);
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property.Button.OnClick += () =>
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{
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if (SelectedChild != null)
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SelectedChild.CurrentState = FlatButtonState.Unselected;
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SelectedChild = property.Button;
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SelectedChild.CurrentState = FlatButtonState.Selected;
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onClick?.Invoke();
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};
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}
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else if(onClick!=null) property.Button.OnClick += onClick;
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RefreshPropertyValues += () => property.Value.text = read?.Invoke() ?? "";
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Properties.Add(property.gameObject);
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return property;
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}
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public PropertiesList AddList(string name) //, IEnumerable<(string, Func<string>)> elements)
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{
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var list = Instantiate(ListPrefab, transform);
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list.Title.text = name;
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// foreach (var element in elements)
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// {
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// var item = Instantiate(PropertyPrefab, list);
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// item.Name.text = element.Item1;
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// item.Value.text = element.Item2();
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// item.ValueFunction = element.Item2;
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// Properties.Add(item.gameObject);
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// }
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RefreshPropertyValues += () => list.RefreshValues();
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Properties.Add(list.gameObject);
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return list;
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}
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public AttributeProperty AddPersonalityProperty(PersonalityAttribute attribute, Func<float> read)
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{
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var attributeInstance = Instantiate(AttributePrefab, transform);
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attributeInstance.Title.text = attribute.Name;
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attributeInstance.HighLabel.text = attribute.HighName;
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attributeInstance.LowLabel.text = attribute.LowName;
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RefreshPropertyValues += () => attributeInstance.Slider.value = read();
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Properties.Add(attributeInstance.gameObject);
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return attributeInstance;
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}
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public void AddProperty(string name, Func<string> read, Action<string> write)
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{
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var field = Instantiate(InputField, transform);
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field.Label.text = name;
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field.Field.contentType = TMP_InputField.ContentType.Standard;
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field.Field.onValueChanged.AddListener(val => write(val));
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RefreshPropertyValues += () => field.Field.text = read();
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Properties.Add(field.gameObject);
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}
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public void AddProperty(string name, Func<float> read, Action<float> write)
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{
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var field = Instantiate(InputField, transform);
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field.Label.text = name;
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field.Field.contentType = TMP_InputField.ContentType.DecimalNumber;
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field.Field.onValueChanged.AddListener(val => write(float.Parse(val)));
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RefreshPropertyValues += () => field.Field.text = read().ToString(CultureInfo.InvariantCulture);
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Properties.Add(field.gameObject);
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}
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public void AddProperty(string name, Func<int> read, Action<int> write)
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{
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var field = Instantiate(InputField, transform);
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field.Label.text = name;
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field.Field.contentType = TMP_InputField.ContentType.IntegerNumber;
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field.Field.onValueChanged.AddListener(val => write(int.Parse(val)));
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RefreshPropertyValues += () => field.Field.text = read().ToString(CultureInfo.InvariantCulture);
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Properties.Add(field.gameObject);
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}
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public void AddProperty(string name, Func<float> read, Action<float> write, float min, float max)
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{
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var field = Instantiate(RangedFloatField, transform);
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field.Label.text = name;
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field.Slider.wholeNumbers = false;
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field.Slider.minValue = min;
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field.Slider.maxValue = max;
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field.Slider.onValueChanged.AddListener(val => write(val));
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RefreshPropertyValues += () => field.Slider.value = read();
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Properties.Add(field.gameObject);
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}
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public void AddProperty(string name, Func<int> read, Action<int> write, int min, int max)
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{
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var field = Instantiate(RangedFloatField, transform);
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field.Label.text = name;
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field.Slider.wholeNumbers = true;
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field.Slider.minValue = min;
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field.Slider.maxValue = max;
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field.Slider.onValueChanged.AddListener(val => write(Mathf.RoundToInt(val)));
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RefreshPropertyValues += () => field.Slider.value = read();
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Properties.Add(field.gameObject);
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}
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public void AddProperty(string name, Func<bool> read, Action<bool> write)
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{
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var field = Instantiate(BoolField, transform);
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field.Label.text = name;
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field.Toggle.onValueChanged.AddListener(val => write(val));
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RefreshPropertyValues += () => field.Toggle.isOn = read();
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Properties.Add(field.gameObject);
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}
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public void AddProperty(string name, Func<int> read, Action<int> write, string[] enumOptions)
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{
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var field = Instantiate(EnumField, transform);
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field.Label.text = name;
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field.Dropdown.options = enumOptions.Select(s => new TMP_Dropdown.OptionData(s)).ToList();
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field.Dropdown.onValueChanged.AddListener(val => write(val));
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RefreshPropertyValues += () => field.Dropdown.value = read();
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Properties.Add(field.gameObject);
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}
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// public void Inspect(object obj, bool inspectablesOnly = false, bool readWrite = false, bool topLevel = true)
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// {
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// if(topLevel)
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// Clear();
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//
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// var fields = obj.GetType().GetFields();
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// foreach (var field in fields)
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// Inspect(obj, field, inspectablesOnly, readWrite);
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//
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// if(topLevel)
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// foreach (var field in _propertyFields)
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// field.transform.SetSiblingIndex(_propertyFields.IndexOf(field));
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//
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// RefreshValues();
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// }
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//
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// public void Inspect(object obj, FieldInfo field, bool inspectablesOnly = false, bool readWrite = false)
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// {
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// var inspectable = field.GetCustomAttribute<InspectableFieldAttribute>();
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// if (inspectable == null && inspectablesOnly) return;
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// var type = field.FieldType;
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//
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// if (type == typeof(float))
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// {
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// if (readWrite)
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// {
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// var ranged = inspectable as RangedFloatInspectableAttribute;
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// if (ranged != null)
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// Inspect(field.Name.SplitCamelCase(), () => (float) field.GetValue(obj), f => field.SetValue(obj, f),
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// ranged.Min, ranged.Max);
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// else
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// Inspect(field.Name.SplitCamelCase(), () => (float) field.GetValue(obj), f => field.SetValue(obj, f));
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// } else Inspect(field.Name.SplitCamelCase(), () => ((float) field.GetValue(obj)).ToString("0.##"));
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// }
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// else if (type == typeof(int))
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// {
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// if (readWrite)
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// {
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// var ranged = inspectable as RangedIntInspectableAttribute;
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// if (ranged != null)
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// Inspect(field.Name.SplitCamelCase(), () => (int) field.GetValue(obj), f => field.SetValue(obj, f),
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// ranged.Min, ranged.Max);
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// else
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// Inspect(field.Name.SplitCamelCase(), () => (int) field.GetValue(obj), f => field.SetValue(obj, f));
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// } else Inspect(field.Name.SplitCamelCase(), () => ((int) field.GetValue(obj)).ToString());
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// }
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// else if (type.IsEnum)
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// {
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// if (readWrite)
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// Inspect(field.Name.SplitCamelCase(), () => (int) field.GetValue(obj), i => field.SetValue(obj, i),
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// Enum.GetNames(field.FieldType));
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// else
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// Inspect(field.Name.SplitCamelCase(), () => Enum.GetName(type, field.GetValue(obj)).SplitCamelCase());
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// }
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// else if (type == typeof(string))
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// {
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// if (readWrite)
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// Inspect(field.Name.SplitCamelCase(), () => (string) field.GetValue(obj), i => field.SetValue(obj, i));
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// else
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// Inspect(field.Name.SplitCamelCase(), () => (string) field.GetValue(obj));
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// }
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// //else if (field.FieldType == typeof(Color)) Inspect(field.Name, () => (Color) field.GetValue(obj), c => field.SetValue(obj, c));
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// else if (field.FieldType == typeof(bool)) Inspect(field.Name, () => (bool) field.GetValue(obj), b => field.SetValue(obj, b));
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// else if (type.GetCustomAttribute<InspectableFieldAttribute>() != null)
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// {
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// if(!_propertyFields.Any() || !_propertyFields.Last().gameObject.name.ToUpper().Contains("DIVIDER"))
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// _propertyFields.Add(Divider.Instantiate<Prototype>());
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// Inspect(field.GetValue(obj), inspectablesOnly, readWrite, false);
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// }
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// else
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// Debug.Log($"Field \"{field.Name}\" has unknown type {field.FieldType.Name}. No inspector was generated.");
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// }
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public void RefreshValues()
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{
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RefreshPropertyValues?.Invoke();
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}
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}
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