In Game Input Screen
Implemented saving/loading of custom input settings Incorporated Input Screen in game Organized UI scripts into folders Deleted some unused UI scripts Reimplemented Fog Blur (by copying modified DoF to assets)
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173 changed files with 8236 additions and 7329 deletions
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Assets/Scripts/UI/Menu/SectorZoneUI.cs
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Assets/Scripts/UI/Menu/SectorZoneUI.cs
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class SectorZoneUI : MonoBehaviour
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{
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public MeshRenderer Primary;
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public MeshRenderer Secondary;
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public MeshRenderer Influence;
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public TextMeshPro Label;
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public Transform IconContainer;
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}
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