In Game Input Screen

Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
This commit is contained in:
Reinier Vens 2021-05-08 07:35:16 +01:00
commit 81acaf2a47
173 changed files with 8236 additions and 7329 deletions

View file

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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class SectorZoneUI : MonoBehaviour
{
public MeshRenderer Primary;
public MeshRenderer Secondary;
public MeshRenderer Influence;
public TextMeshPro Label;
public Transform IconContainer;
}