Implemented saving/loading of custom input settings Incorporated Input Screen in game Organized UI scripts into folders Deleted some unused UI scripts Reimplemented Fog Blur (by copying modified DoF to assets)
14 lines
330 B
C#
14 lines
330 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class SectorZoneUI : MonoBehaviour
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{
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public MeshRenderer Primary;
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public MeshRenderer Secondary;
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public MeshRenderer Influence;
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public TextMeshPro Label;
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public Transform IconContainer;
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}
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