Improved Sector Map

Added Boss Icon
Added Home Icon
Added Legend
Placing bosses at chokepoints
Adjusted home zone placement
Added per-faction areas of influence
This commit is contained in:
Reinier Vens 2021-03-12 05:12:01 +00:00
commit 7f3f198f61
29 changed files with 2936 additions and 308 deletions

View file

@ -17,18 +17,17 @@ public class SectorMap : MonoBehaviour
public SectorGenerationSettings Settings;
public Prototype ZonePrototype;
public Prototype LinkPrototype;
public Prototype EntrancePrototype;
public Prototype ExitPrototype;
public float ExitDistance = 1;
public Prototype IconPrototype;
public Texture2D EntranceIcon;
public Texture2D ExitIcon;
public Texture2D BossIcon;
public Texture2D HomeIcon;
public Prototype LegendPrototype;
public float IconDistance = 1;
public float MegaColorBoost = 2.5f;
public int ZoneCount = 64;
public int MegaCount = 2;
public float LinkDensity = .5f;
public float LabelDistance = .4f;
[Header("Name Generation")]
public int NameGeneratorMinLength = 5;
public int NameGeneratorMaxLength = 10;
public int NameGeneratorOrder = 4;
// Start is called before the first frame update
void Start()
{
@ -38,33 +37,28 @@ public class SectorMap : MonoBehaviour
var megas = cache.GetAll<MegaCorporation>();
var sectorMegas = megas.OrderBy(x => Random.value).Take(MegaCount).ToArray();
var random = new Unity.Mathematics.Random((uint) (DateTime.Now.Ticks % uint.MaxValue));
var sectorMegas = megas.OrderBy(x => Random.value).Take(Settings.MegaCount).ToArray();
foreach (var mega in sectorMegas)
{
var nameFile = UnityHelpers.LoadAsset<TextAsset>(mega.GeonameFile);
var names = new HashSet<string>();
var lines = nameFile.text.Split('\n');
foreach (var line in lines)
{
foreach(var word in line.ToUpperInvariant().Split(' ', ',', '.', '"'))
if (word.Length >= NameGeneratorMinLength && !names.Contains(word))
names.Add(word);
}
var random = new Unity.Mathematics.Random((uint) (DateTime.Now.Ticks % uint.MaxValue));
mega.NameGenerator = new MarkovNameGenerator(ref random, names, NameGeneratorOrder, NameGeneratorMinLength, NameGeneratorMaxLength);
mega.NameGenerator = new MarkovNameGenerator(ref random, UnityHelpers.LoadAsset<TextAsset>(mega.GeonameFile).text, Settings);
var legendElement = LegendPrototype.Instantiate<LegendElement>();
legendElement.Icon.color = mega.PrimaryColor.ToColor();
legendElement.Label.text = mega.ShortName;
}
Settings.NoisePosition = Random.value * 100;
var sector = SectorGenerator.GenerateSector(Settings, sectorMegas, ZoneCount, LinkDensity);
var sector = SectorGenerator.GenerateSector(Settings, sectorMegas, ref random);
var visitedZones = new HashSet<SectorZone>();
Debug.Log($"Found {sector.Zones.Count(z=>!z.AdjacentZones.Any())} orphaned zones!");
foreach (var zone in sector.Zones)
{
var zoneInstance = ZonePrototype.Instantiate<SectorZoneUI>();
zoneInstance.transform.localPosition = new Vector3(zone.Position.x, zone.Position.y);
zoneInstance.Background.material.SetColor("_TintColor", zone.Occupants[0].PrimaryColor.ToColor());
zoneInstance.Background.transform.localScale = Vector3.one * (sector.OccupantSources.Values.Any(os=>os==zone) ? 4 : 2);
var zoneInstanceTransform = zoneInstance.transform;
zoneInstanceTransform.localPosition = new Vector3(zone.Position.x, zone.Position.y);
if(zone.Owner != null)
zoneInstance.Background.material.SetColor("_TintColor", zone.Owner.PrimaryColor.ToColor() * MegaColorBoost);
//zoneInstance.Background.transform.localScale = Vector3.one * (sector.HomeZones.Values.Any(os=>os==zone) ? 4 : 2);
var linkDirection = float2.zero;
foreach (var link in zone.AdjacentZones)
{
@ -74,9 +68,9 @@ public class SectorMap : MonoBehaviour
var linkInstance = LinkPrototype.Instantiate<Transform>();
var pos = (zone.Position + link.Position) / 2;
linkInstance.localPosition = new Vector3(pos.x, pos.y);
if (zone.Occupants.Length == 1 && link.Occupants.Length == 1 && zone.Occupants[0] == link.Occupants[0])
if (zone.Owner != null && zone.Owner == link.Owner)
{
linkInstance.GetComponent<MeshRenderer>().material.SetColor("_TintColor", zone.Occupants[0].PrimaryColor.ToColor());
linkInstance.GetComponent<MeshRenderer>().material.SetColor("_TintColor", zone.Owner.PrimaryColor.ToColor());
}
var localScale = linkInstance.localScale;
@ -98,18 +92,46 @@ public class SectorMap : MonoBehaviour
if (zone == sector.Entrance)
{
var entranceInstance = EntrancePrototype.Instantiate<Transform>();
entranceInstance.localPosition = new Vector3(
zone.Position.x - linkDirection.x * ExitDistance,
zone.Position.y - linkDirection.y * ExitDistance);
var iconInstance = IconPrototype.Instantiate<MeshRenderer>();
iconInstance.material.mainTexture = EntranceIcon;
var iconTransform = iconInstance.transform;
iconTransform.SetParent(zoneInstanceTransform);
iconTransform.localScale = Vector3.one;
iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
}
if (zone == sector.Exit)
{
var entranceInstance = ExitPrototype.Instantiate<Transform>();
entranceInstance.localPosition = new Vector3(
zone.Position.x - linkDirection.x * ExitDistance,
zone.Position.y - linkDirection.y * ExitDistance);
var iconInstance = IconPrototype.Instantiate<MeshRenderer>();
iconInstance.material.mainTexture = ExitIcon;
var iconTransform = iconInstance.transform;
iconTransform.SetParent(zoneInstanceTransform);
iconTransform.localScale = Vector3.one;
iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
}
var bossMega = sector.BossZones.Keys.FirstOrDefault(m => sector.BossZones[m] == zone);
if (bossMega != null)
{
var iconInstance = IconPrototype.Instantiate<MeshRenderer>();
iconInstance.material.mainTexture = BossIcon;
iconInstance.material.SetColor("_TintColor", bossMega.PrimaryColor.ToColor());
var iconTransform = iconInstance.transform;
iconTransform.SetParent(zoneInstanceTransform);
iconTransform.localScale = Vector3.one;
iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
}
var homeMega = sector.HomeZones.Keys.FirstOrDefault(m => sector.HomeZones[m] == zone);
if (homeMega != null)
{
var iconInstance = IconPrototype.Instantiate<MeshRenderer>();
iconInstance.material.mainTexture = HomeIcon;
iconInstance.material.SetColor("_TintColor", homeMega.PrimaryColor.ToColor());
var iconTransform = iconInstance.transform;
iconTransform.SetParent(zoneInstanceTransform);
iconTransform.localScale = Vector3.one;
iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
}
}
}