Aetheria/Assets/Scripts/UI/SectorMap.cs
Reinier Vens 7f3f198f61 Improved Sector Map
Added Boss Icon
Added Home Icon
Added Legend
Placing bosses at chokepoints
Adjusted home zone placement
Added per-faction areas of influence
2021-03-12 05:12:01 +00:00

152 lines
7.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using TMPro;
using UnityEngine;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using static Unity.Mathematics.noise;
using Random = UnityEngine.Random;
using float2 = Unity.Mathematics.float2;
public class SectorMap : MonoBehaviour
{
public MeshRenderer SectorRenderer;
public SectorGenerationSettings Settings;
public Prototype ZonePrototype;
public Prototype LinkPrototype;
public Prototype IconPrototype;
public Texture2D EntranceIcon;
public Texture2D ExitIcon;
public Texture2D BossIcon;
public Texture2D HomeIcon;
public Prototype LegendPrototype;
public float IconDistance = 1;
public float MegaColorBoost = 2.5f;
public int ZoneCount = 64;
public float LinkDensity = .5f;
public float LabelDistance = .4f;
// Start is called before the first frame update
void Start()
{
var filePath = new DirectoryInfo(Application.dataPath).Parent.CreateSubdirectory("GameData");
var cache = new DatabaseCache();
cache.Load(Path.Combine(filePath.FullName, "AetherDB.msgpack"));
var megas = cache.GetAll<MegaCorporation>();
var random = new Unity.Mathematics.Random((uint) (DateTime.Now.Ticks % uint.MaxValue));
var sectorMegas = megas.OrderBy(x => Random.value).Take(Settings.MegaCount).ToArray();
foreach (var mega in sectorMegas)
{
mega.NameGenerator = new MarkovNameGenerator(ref random, UnityHelpers.LoadAsset<TextAsset>(mega.GeonameFile).text, Settings);
var legendElement = LegendPrototype.Instantiate<LegendElement>();
legendElement.Icon.color = mega.PrimaryColor.ToColor();
legendElement.Label.text = mega.ShortName;
}
Settings.NoisePosition = Random.value * 100;
var sector = SectorGenerator.GenerateSector(Settings, sectorMegas, ref random);
var visitedZones = new HashSet<SectorZone>();
Debug.Log($"Found {sector.Zones.Count(z=>!z.AdjacentZones.Any())} orphaned zones!");
foreach (var zone in sector.Zones)
{
var zoneInstance = ZonePrototype.Instantiate<SectorZoneUI>();
var zoneInstanceTransform = zoneInstance.transform;
zoneInstanceTransform.localPosition = new Vector3(zone.Position.x, zone.Position.y);
if(zone.Owner != null)
zoneInstance.Background.material.SetColor("_TintColor", zone.Owner.PrimaryColor.ToColor() * MegaColorBoost);
//zoneInstance.Background.transform.localScale = Vector3.one * (sector.HomeZones.Values.Any(os=>os==zone) ? 4 : 2);
var linkDirection = float2.zero;
foreach (var link in zone.AdjacentZones)
{
linkDirection += normalize(link.Position - zone.Position);
if (!visitedZones.Contains(link))
{
var linkInstance = LinkPrototype.Instantiate<Transform>();
var pos = (zone.Position + link.Position) / 2;
linkInstance.localPosition = new Vector3(pos.x, pos.y);
if (zone.Owner != null && zone.Owner == link.Owner)
{
linkInstance.GetComponent<MeshRenderer>().material.SetColor("_TintColor", zone.Owner.PrimaryColor.ToColor());
}
var localScale = linkInstance.localScale;
localScale = new Vector3(length(zone.Position - link.Position), localScale.y, localScale.z);
linkInstance.localScale = localScale;
var dir = normalize(zone.Position - link.Position);
linkInstance.rotation = Quaternion.Euler(0,0,atan2(dir.y,dir.x) * Mathf.Rad2Deg);
}
}
linkDirection = normalize(linkDirection);
var zoneText = zoneInstance.Label;
zoneText.text = zone.Name;
var zoneTextTransform = zoneText.GetComponent<RectTransform>();
zoneTextTransform.pivot = new Vector2(sign(linkDirection.x)/2+.5f,sign(linkDirection.y)/2+.5f);
zoneTextTransform.localPosition = new Vector3(-linkDirection.x * LabelDistance, -linkDirection.y * LabelDistance);
visitedZones.Add(zone);
if (zone == sector.Entrance)
{
var iconInstance = IconPrototype.Instantiate<MeshRenderer>();
iconInstance.material.mainTexture = EntranceIcon;
var iconTransform = iconInstance.transform;
iconTransform.SetParent(zoneInstanceTransform);
iconTransform.localScale = Vector3.one;
iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
}
if (zone == sector.Exit)
{
var iconInstance = IconPrototype.Instantiate<MeshRenderer>();
iconInstance.material.mainTexture = ExitIcon;
var iconTransform = iconInstance.transform;
iconTransform.SetParent(zoneInstanceTransform);
iconTransform.localScale = Vector3.one;
iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
}
var bossMega = sector.BossZones.Keys.FirstOrDefault(m => sector.BossZones[m] == zone);
if (bossMega != null)
{
var iconInstance = IconPrototype.Instantiate<MeshRenderer>();
iconInstance.material.mainTexture = BossIcon;
iconInstance.material.SetColor("_TintColor", bossMega.PrimaryColor.ToColor());
var iconTransform = iconInstance.transform;
iconTransform.SetParent(zoneInstanceTransform);
iconTransform.localScale = Vector3.one;
iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
}
var homeMega = sector.HomeZones.Keys.FirstOrDefault(m => sector.HomeZones[m] == zone);
if (homeMega != null)
{
var iconInstance = IconPrototype.Instantiate<MeshRenderer>();
iconInstance.material.mainTexture = HomeIcon;
iconInstance.material.SetColor("_TintColor", homeMega.PrimaryColor.ToColor());
var iconTransform = iconInstance.transform;
iconTransform.SetParent(zoneInstanceTransform);
iconTransform.localScale = Vector3.one;
iconTransform.localPosition = new Vector3(-linkDirection.x * IconDistance, -linkDirection.y * IconDistance);
}
}
}
// Update is called once per frame
void Update()
{
SectorRenderer.material.SetFloat("CloudAmplitude", Settings.CloudAmplitude);
SectorRenderer.material.SetFloat("CloudExponent", Settings.CloudExponent);
SectorRenderer.material.SetFloat("NoisePosition", Settings.NoisePosition);
SectorRenderer.material.SetFloat("Zoom", Settings.Zoom);
SectorRenderer.material.SetFloat("NoiseAmplitude", Settings.NoiseAmplitude);
SectorRenderer.material.SetFloat("NoiseOffset", Settings.NoiseOffset);
SectorRenderer.material.SetFloat("NoiseGain", Settings.NoiseGain);
SectorRenderer.material.SetFloat("NoiseLacunarity", Settings.NoiseLacunarity);
SectorRenderer.material.SetFloat("NoiseFrequency", Settings.NoiseFrequency);
}
}