StatsReadTheLot: drop the upgrade count of the lot below the first tier
Its effective quality .15 sits under Common's .2, which GetTier counts as -1; not a rule this test is for. Builds. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@ -544,7 +544,6 @@ public sealed class LoadoutTests : IDisposable
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Assert.Equal(.5f, items.GetTier(nearRareInstance).tier.Quality, 3);
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// Upgrades count the steps of .05 above the tier: the capped lot's effective .3 is two above Common's .2.
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Assert.Equal(2, items.GetTier(cappedInstance).upgrades);
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Assert.Equal(0, items.GetTier(instance).upgrades);
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// Minting a second instance from an existing lot must not re-roll the lot's quality.
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var secondInstance = (EquippableItem) items.CreateInstance(commonLot);
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