Rule Penrose sizing into Cut 1 and the envelope as derived

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-09-18 05:43:34 +02:00
commit 70bcdf7617

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@ -42,6 +42,22 @@ same events over the same envelope.
shield already has the ellipsoid, we'd just be standardizing that. Ship prefabs would need to
define their ellipsoid envelope."
**R5 (was Q3) — fix Penrose in this cut.** Operator: "definitely fix penrose". D18
(`Penrose` ignores `panelRadius`) is a Cut 1 defect, not a follow-up: R2 makes panel size the
item's to set, so a tiling that cannot be sized cannot ship. Hex remains the fallback while
the fix is verified, and D19 (TriHex yields no dual edges) and D7 (Voronoi is 15 s at r10)
stay recorded, not fixed.
**R6 (was Q2) — the envelope is derived from the existing transform**, not authored as
centre and radii. Operator: "derived; the simulation doesn't even use this collision, the
hits we end up showing will be 'fake'". Two consequences worth holding on to:
- The envelope has no second copy to drift from the `Shield` collider, which is the whole
point of collapsing the two implicit ellipsoids.
- **Panel placement is cosmetic.** The simulation does not resolve hits against this
geometry; fire control rolls decide what happens (`docs/three-gates-scope.md`). The
intercept point is where the presentation says the shot arrived, and nothing downstream
may read it back as truth.
Q1 (does the first landing have to fracture) is **still open** and still first; see §8.
## 1. What the repo actually has today