Rule Penrose sizing into Cut 1 and the envelope as derived
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -42,6 +42,22 @@ same events over the same envelope.
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shield already has the ellipsoid, we'd just be standardizing that. Ship prefabs would need to
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define their ellipsoid envelope."
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**R5 (was Q3) — fix Penrose in this cut.** Operator: "definitely fix penrose". D18
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(`Penrose` ignores `panelRadius`) is a Cut 1 defect, not a follow-up: R2 makes panel size the
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item's to set, so a tiling that cannot be sized cannot ship. Hex remains the fallback while
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the fix is verified, and D19 (TriHex yields no dual edges) and D7 (Voronoi is 15 s at r10)
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stay recorded, not fixed.
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**R6 (was Q2) — the envelope is derived from the existing transform**, not authored as
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centre and radii. Operator: "derived; the simulation doesn't even use this collision, the
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hits we end up showing will be 'fake'". Two consequences worth holding on to:
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- The envelope has no second copy to drift from the `Shield` collider, which is the whole
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point of collapsing the two implicit ellipsoids.
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- **Panel placement is cosmetic.** The simulation does not resolve hits against this
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geometry; fire control rolls decide what happens (`docs/three-gates-scope.md`). The
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intercept point is where the presentation says the shot arrived, and nothing downstream
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may read it back as truth.
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Q1 (does the first landing have to fracture) is **still open** and still first; see §8.
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## 1. What the repo actually has today
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