diff --git a/docs/shield-panel-cut.md b/docs/shield-panel-cut.md index 779fcd5b8..19a1424ba 100644 --- a/docs/shield-panel-cut.md +++ b/docs/shield-panel-cut.md @@ -42,6 +42,22 @@ same events over the same envelope. shield already has the ellipsoid, we'd just be standardizing that. Ship prefabs would need to define their ellipsoid envelope." +**R5 (was Q3) — fix Penrose in this cut.** Operator: "definitely fix penrose". D18 +(`Penrose` ignores `panelRadius`) is a Cut 1 defect, not a follow-up: R2 makes panel size the +item's to set, so a tiling that cannot be sized cannot ship. Hex remains the fallback while +the fix is verified, and D19 (TriHex yields no dual edges) and D7 (Voronoi is 15 s at r10) +stay recorded, not fixed. + +**R6 (was Q2) — the envelope is derived from the existing transform**, not authored as +centre and radii. Operator: "derived; the simulation doesn't even use this collision, the +hits we end up showing will be 'fake'". Two consequences worth holding on to: +- The envelope has no second copy to drift from the `Shield` collider, which is the whole + point of collapsing the two implicit ellipsoids. +- **Panel placement is cosmetic.** The simulation does not resolve hits against this + geometry; fire control rolls decide what happens (`docs/three-gates-scope.md`). The + intercept point is where the presentation says the shot arrived, and nothing downstream + may read it back as truth. + Q1 (does the first landing have to fracture) is **still open** and still first; see §8. ## 1. What the repo actually has today