SmokeRoundsScenarioTests: the kill check names its numbers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -64,7 +64,7 @@ public sealed partial class RunStartTests
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Assert.True(length((fragile.Position - player.Position).xz) <= directWeapon.Range, "the fragile hull lies beyond the direct weapon's range");
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var magazine = direct.Data.Behaviors.OfType<WeaponData>().Single().MagazineSize;
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Assert.True(magazine > 0 && directWeapon.Damage * magazine > ((HullData) _items.GetData(fragile.Hull)).Durability,
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"the direct weapon cannot kill the fragile hull from its magazine");
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$"the direct weapon cannot kill the fragile hull from its magazine ({directWeapon.Damage} x {magazine})");
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// Only the Longinus at mid range is hostile.
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Assert.True(player.IsHostileTo(mid) && mid.IsHostileTo(player), "the mid-range hull is hostile");
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