From 5d5bdc25f8bc48eeb9f88ee0aaf4fe6cfa4b2487 Mon Sep 17 00:00:00 2001 From: Meta Vens Date: Mon, 12 Oct 2026 03:40:03 +0200 Subject: [PATCH] SmokeRoundsScenarioTests: the kill check names its numbers Co-Authored-By: Claude Opus 5.5 --- tests/Aetheria.Shared.Tests/SmokeRoundsScenarioTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/Aetheria.Shared.Tests/SmokeRoundsScenarioTests.cs b/tests/Aetheria.Shared.Tests/SmokeRoundsScenarioTests.cs index bbf5385ef..f837e3d9f 100644 --- a/tests/Aetheria.Shared.Tests/SmokeRoundsScenarioTests.cs +++ b/tests/Aetheria.Shared.Tests/SmokeRoundsScenarioTests.cs @@ -64,7 +64,7 @@ public sealed partial class RunStartTests Assert.True(length((fragile.Position - player.Position).xz) <= directWeapon.Range, "the fragile hull lies beyond the direct weapon's range"); var magazine = direct.Data.Behaviors.OfType().Single().MagazineSize; Assert.True(magazine > 0 && directWeapon.Damage * magazine > ((HullData) _items.GetData(fragile.Hull)).Durability, - "the direct weapon cannot kill the fragile hull from its magazine"); + $"the direct weapon cannot kill the fragile hull from its magazine ({directWeapon.Damage} x {magazine})"); // Only the Longinus at mid range is hostile. Assert.True(player.IsHostileTo(mid) && mid.IsHostileTo(player), "the mid-range hull is hostile");