From 55904bed7765f2ffb27737c7538ee786e6730af3 Mon Sep 17 00:00:00 2001 From: Meta Vens Date: Tue, 13 Oct 2026 01:01:30 +0200 Subject: [PATCH] Map: hardpoint cut lines held for the operator walkthrough Ruling hardpoint-work-held-for-walkthrough: mounts are named and hardpoint data addresses them by name; the add-on-reads-cells premise is withdrawn. Co-Authored-By: Claude Opus 5.5 --- docs/aetheria-release-map.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/aetheria-release-map.md b/docs/aetheria-release-map.md index b98c3c328..f643bd9ab 100644 --- a/docs/aetheria-release-map.md +++ b/docs/aetheria-release-map.md @@ -70,10 +70,10 @@ Cuts without a `cut_spec`, withdrawn 2026-10-12 under map-only-what-runs: a spec - mining-index-tree: last mapped as cut-mining-index-tree.r1 (withdrawn). Waits on: a refresh against the visibility chain (Entity.cs detection path churned); carries follow-up mining-index-tree-findings. - mining-belt-cells: last mapped as cut-mining-belt-cells.r1 (withdrawn). Waits on: mining-index-tree; carries follow-up mining-belt-cells-findings (seven test gaps). - sim-speed-scale: last mapped as cut-sim-speed-scale.r2 (withdrawn). Waits on: sim-contact, loot-3, missile-presenter; carries follow-up sim-speed-scale-findings. -- hardpoint-socket-palette: one socket brush per standard footprint shape on the 2 m grid (pivot, facing, clearance), molded into the hull in the brush tree. Waits on: brush-tree weld (spike round 4) and the add-on exposing hardpoint cells to Blender. Rulings: hardpoint-sizes-are-footprint-palette, hardpoints-and-floating-greebles. -- hardpoint-adapters: adapter pieces covering a smaller gear footprint inside a larger socket. Waits on: hardpoint-socket-palette. -- gear-models-per-footprint: item records gain a model reference; weapons, launchers and thrusters get gear models built to their footprint and drawn at their placed cells. Waits on: hardpoint-socket-palette; lifts the validator ban on anchors for internal kinds only when their treatment is ruled. -- radiator-geonodes: a Geometry Nodes setup molds radiator panels over radiator hardpoint cells in the live hull stack, reading the cells as an attribute. Waits on: the add-on exposing hardpoint cells. Ruling: radiator-panels-molded-by-geonodes. +- hardpoint-socket-palette: one socket brush per standard footprint shape on the 2 m grid (pivot, facing, clearance), molded into the hull in the brush tree. Waits on: brush-tree weld (spike round 4). Rulings: hardpoint-sizes-are-footprint-palette, hardpoints-and-floating-greebles. HELD for the operator walkthrough on Starfire (ruling hardpoint-work-held-for-walkthrough): mounts are named and hardpoint data addresses them by name. +- hardpoint-adapters: adapter pieces covering a smaller gear footprint inside a larger socket. Waits on: hardpoint-socket-palette. HELD for the operator walkthrough on Starfire (ruling hardpoint-work-held-for-walkthrough): mounts are named and hardpoint data addresses them by name. +- gear-models-per-footprint: item records gain a model reference; weapons, launchers and thrusters get gear models built to their footprint and drawn at their placed cells. Waits on: hardpoint-socket-palette; lifts the validator ban on anchors for internal kinds only when their treatment is ruled. HELD for the operator walkthrough on Starfire (ruling hardpoint-work-held-for-walkthrough): mounts are named and hardpoint data addresses them by name. +- radiator-geonodes: a Geometry Nodes setup molds radiator panels over radiator hardpoint cells in the live hull stack, reading the cells as an attribute. Waits on: Ruling: radiator-panels-molded-by-geonodes. HELD for the operator walkthrough on Starfire (ruling hardpoint-work-held-for-walkthrough): mounts are named and hardpoint data addresses them by name. - floating-greeble-library: operator seed pieces, model-written parametric families, placements as hull-local data (never a GN scatter on the live mesh), merged into the ship mesh at export, kept out of socket clearance. Waits on: operator seed set. Research: GameCult.Geometry.Csg docs/research/greebles-prior-art.md (4877300). ## Body facts